Am I the only one thinking payware could be rFactor2's death knell?

A little late in the discussion and have not read everything, but as far as paying for content go's it might no longer be a black& white thing. (either pay or don't, or demand payment or not) and we should be able to come up with multiple solutions.

For example, talking as a league admin, I would not pick a mod for our championships that involves members having to buy the mod, or else they can't participate. However it would be different If a modding-team would include certain benefits. our members donate for server costs etc, why not for mods?
So if our League would be able to purchase a mod, one purchase, spread privately within the league?
The League-prize would be higher then what a single client pays, but it would still be overall lower then having to 'force' 40+ members to all purchase the mod.

So the mod-team could service leagues at a reasonable prize. at the same time spread its popularity and most likely ensure future league-purchases. And not in the last place said league needing to push the mod, because it always needs more members. free advertising. More potential future clients.

Its not just as simple as slapping a prize to something, it has to make sense, modders need to draw in clients somehow so its not just a case of a individual users deciding whether they will be paying or not (for whatever reason), its also a case of how does a mod-team go about attracting new clients in a sensible and future proof manner.

It could work, especially for those whom play it smart and are able to provide content that is very good and at the same time make it interesting enough to consider a purchase. maybe provide a demo to test, provide updates or a service like helping out peeps having issues.
 
A little late in the discussion and have not read everything, but as far as paying for content go's it might no longer be a black& white thing. (either pay or don't, or demand payment or not) and we should be able to come up with multiple solutions.

For example, talking as a league admin, I would not pick a mod for our championships that involves members having to buy the mod, or else they can't participate. However it would be different If a modding-team would include certain benefits. our members donate for server costs etc, why not for mods?
So if our League would be able to purchase a mod, one purchase, spread privately within the league?
The League-prize would be higher then what a single client pays, but it would still be overall lower then having to 'force' 40+ members to all purchase the mod.

So the mod-team could service leagues at a reasonable prize. at the same time spread its popularity and most likely ensure future league-purchases. And not in the last place said league needing to push the mod, because it always needs more members. free advertising. More potential future clients.

Its not just as simple as slapping a prize to something, it has to make sense, modders need to draw in clients somehow so its not just a case of a individual users deciding whether they will be paying or not (for whatever reason), its also a case of how does a mod-team go about attracting new clients in a sensible and future proof manner.

It could work, especially for those whom play it smart and are able to provide content that is very good and at the same time make it interesting enough to consider a purchase. maybe provide a demo to test, provide updates or a service like helping out peeps having issues.

The idea you mentioned is something that I'm toying with for our mods in the future including the CCM mod. My current idea (for leagues) as it stands is...

Leagues that run events using our mods in a free to join and play platform will be able to use any of our mods for free as long as they are registered and approved as a MAK-Corp certified league which is free to join.

Leagues that wish to run events using our mods under a paid format will be evaluated and quoted a seasonal fee to be able to use our mods. The reason I do not have a set price here is because pay to play leagues differ immensely. There are those small ones whose members pay to play and the money goes to server costs and the members are mostly friends who like to support their league. And then there are pay to play leagues that make money through sponsors, advertisements etc. It wouldn't be right to charge the same, so assessing the applicants is something we'll be doing when it comes to pay to play leagues.

For any companies wishing to use our products in simulator events which are pay to play, there will also be a fee. I have seen a couple simulator companies making money off our mods by running them on their simulators at various racing events around the world. One of which was making over 10,000 dollars per day using our F1 2007 mod. While we support free leagues and entities, we do a lot of work to see someone else making money off our work.

I agree with you that modders who do pay to play mods should try to form deals with leagues rather then force their members to buy the mod each. This can help both parties promote each other and help each other grow.

As for having pay to download mods. We have thought about it, but we haven't decided to develop anything in that genre as of yet. We haven't felt the need to as our other projects like the free mods, our game prototype and some other things unannounced are more of a priority for us. Having said that, I do still support payware mods as long as they don't infringe on any brands. I doubt anyone is stupid enough to do something like that and so far no one has so I think we're all good.

Bear in mind that my idea only covers leagues and companies. The public will be acquiring our mods for free. No payware stuff with us when it comes to mods for the foreseeable future.
 
How 'bout charge by the mile? Only half kidding. How 'bout demo that only works in practice? Or online? Or offline? Is there currently any solutions for demos other than betas?
 
How 'bout charge by the mile? Only half kidding. How 'bout demo that only works in practice? Or online? Or offline? Is there currently any solutions for demos other than betas?

ISI in the past had mentioned something about rF2 supporting demo style mods. For the life of me I cannot find the article but if ISI still plan on doing that, then that could be a method of doing it.
 
I think that is fair.

Yeah the whole thing behind the MAK-Corp Certified League is for us to know who is using our mods, and on the new site we're building, we will have a page where we will list all leagues that are certified linking back to them along with their language, what games and categories they run. This will allow us to provide more exposure to these leagues and give our mod players a place to see all the leagues that run our mods. It can help players find a league to play in that they may not have known existed, and it will help leagues acquire more players to fill out grids or make additional grids. Supporting each other is the best way in my view.
 
To sell a mod I would think the mod creator would have to obtain a license to sell the brand named vehicle and has to apply to (BMW. Audi, Ferrari etc) who ever and all those other legal stuff for the vehicle he or she is creating for sale..
 
honestly i hope rf2 does not become XBOX on steroids by having to pay for dlc with mods. It does look like it is going to head that way what a shame. IMHO i thought that iracing held that title.
 
I'd never presume others should just give me their work for free but I hope there are plenty of people out there who continue to give it to me for free. If not then oh well. ISI is bringing out a lot of great licensed content of their own that I'll be perfectly happy to drive without paying another dime.

I can't see this ever becoming a huge thing since charging for a mod with real cars in it could be a good way to get into a lawsuit and I doubt most license holders would want to even be bothered with signing an agreement with such a small entity as one mod group. It wouldn't be worth their time. Cease and Desist orders are rather easy to send though.
 
I only know of one mod(T5) that is charging for their mod. Pretty sure the manufacturers of said cars would be pretty pissed that someone is making money with their cars. Without permission. This is why we pay ISI for the sim for their said lisencing of their vehicles. I wont pay squat for a mod. Its not right. Most of the modders out there create for their passion of series, cars. Not to make money.
 
I see that some are testing some water with pay for Mods . I would pay for F1 if was like a Series say Golden Era for me 70's to 80's , would be big mod.
 
Don't think it is the dead of rf2, more the start of a new era for modding. I see increasing mod QA by payware. If a mod is crap it won't gain money. The people intrested in making money with it, forced to reach and keep a QA level. I'm fine with it, people who put effort and much time in a project of high QA should get what they earn.
 
You probably couldn't list on both hands the amount of announced free mods which never materalised, or which dribble out screenshots for months and years on end, but no content. Producing high quality content takes a lot of time, and if its done right and done well, I would - and have - gladly paid for it.

The above link about DRM seems kind of childish. Payware mods now exist so you wont release your free mod? Yeah, makes sense :p
 
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