At first I was one of those who don´t like the idea of paying for mods...I mean come on they don´t have a real licence of the cars who at least can assure you that the content "is loyal" to the real one, and of course how can we know if the physics are also realistic?...
Well, in a world of simulation in where top of the line simulators are similar, but yet different between each others talking about FFB, physics and overall feelings...how can we know which one is the best, or which one is giving us the most realistic simulation?
We can´t know that, we just like one more than the others, we prefer the one that suit our driving style the most or the one that you or me, or whoever think that is the best or gives the best feelings depending in what you want/like.
We know what we personally speaking prefer, and that is what we at the end of the day like and buy. Am I correct?
Right, with that said...A mod can be good or also can be bad. In both ways it can be good or bad for ones and not for others, so it is subjective to what each individual prefer.
Well, I am a guy who cares about quality products, if I pay it has to be good...if not forget it. But I am also a guy who likes to "support" stuff in general, mostly if it is related to gaming which is my main hobby. (simulation is a part of the same for me)
I use to support what I think it can be good, or something that it is actually good...the same as happened the day rFactor 2 started with the beta and I paid for it not knowing exactly if the game at the end is going to be that good or not. But in this case of course the name of it, the prestige and all the promise had a great impact in that decision.
I also use to support a lot of development projects that I think they can be good in the future, I even paid for the development of a graphics engine that I can only use to play and not to create...so the people who is working with it keeps adding playable content to it so I and others can play with it. This is by far finished but after a couple of years is giving me what I though it could give and I am glad about that. Not sure how is it going to finish but my money was put in well use.
Having that in mind and coming back to our beloved mods...I know ,and you all may know, that there is a lot of work behind them, people puts tons of hours and sometimes resources of their own (their money) to make a 3D model playable in our game with its proper physics that you may like or not, but yet they worked in it.
Is it that bad to not support these guys who are making something for you to enjoy for a very long period of time?
With every graphical progress, 3D modelling and such require more quality, better details and of course more work.
I see this all like DLC´s, you have DLC´s there but it doesn´t mean you HAVE TO buy them...a lot of times you know what you are buying and sometimes you don´t. If the base game is good you actually buy the DLC´s because it can give you more of what you already had.
In the case of mods for a simulator the content should be good enough and deliver top notch quality in every aspect, but it can´t please everyone of course.
I think "demos" should be there if someone wants to charge us for their content. Even by knowing the hard work that it is behind a mod as I said earlier.
Also the prices should have in mind the possible quantity of users who can possibly buy it. Lower the price and more sales you get since people is used to not pay a thing. And a 3D model has a price between 100€ to 200€ or even more depending in the quality or the use of it. This is something that you made once and then A LOT of people can have it. You can´t sell it as it will be one customer for you to "recover your inversion". (inversion from the modder= human time/worked hours + software/skills)
If you put a higher price in a product that no one knows if it is going to be good or bad, and if after trying it you are not "convinced enough" but maybe you liked something about it (the quality of the modelling, the sounds or anything), at the end you won´t pay for it since the customer wants a proper feeling. But if the price is lower you have the possibility to sell it.
Pay or not pay?, let me try it, if I like it I will but have in mind every aspect of it since most of the people don´t judge what you done before trying to sell it.
Is fare to pay for something that it was very well done in the first place, licences are an issue and quite expensive today...we need something to value above that.
Hope people that still makes free mods and great ones, keep delivering the quality that they used to deliver since those mods are going to be played without thinking too much if they will be good or not related to the price...only for what a mod really is and should be.
Sorry for long post.
