It's like when you turn your stereo too loud for your speakers. The sound gets distorted and you're not hearing what you're supposed to. That's the best way I can explain it.
Any chance this could be put into the far corner of one of the outer screens for tripple screen users ? Also the brake & acceleration bars could we have a thin slit fixed close to top ( & about 98% ) so we can quickly see that our peddals are engaging 100% Thanks
I think that's possible, let me see what I can do. Edit: Can you not just use a negative OffsetX in the ini to move it to the left screen or positive OffsetX to move it to the right screen? I don't currently have a triple screen setup to test with unfortunately but I think that should work. There's already a white border around the bars, if the bars are hitting the top border then you're getting 100%. That not good enough?
Ade long time! hope you're well, anyway, if the FFB meter hits 100% is that a bad thing? mine hits the top of the bar quite often, just wondering if I'm missing any FFB effect due to this or not, thanks mate.
Adjust your feedback to where you hit the top only occasionally as the more you hit the top, the more you have a chance of clipping of feedback effects making things feel wrong. If you never hit the top, but come very close, that is fine too.
I am unable to see the meter on my triple screen setup. Have tried fiddling with the ini file to no avail,bah! I suppose this means that we can only have 1 plugin at a time then? I use Fanaleds and it works fine,so I'll just have to wait I guess...
Have you played around with the size and position in the ini? For instance, set the ini to offset half of your normal single screen resolution and see what happens? Do this for both the horizontal as well as vertical.
I can confirm the pedal overlay plugin causes build 118 to crash on startup. The release notes mention that build 118 will invalidate any V05 plugins (which the pedal overlay plugin is), however as ISI haven't yet released a new header file there's nothing I can do about it at the moment, sorry.
+1 waiting for new release that works with 118 build. you are done a nice job with the plugin that is the info that we need to know that all works fine...
Thanks for the reply Techade,unfortunately I was unable to answer that before updating to 118. I'll just have to be patient until you get the opportunity to make the necessary amendments... Ps: Could win8's up the arse security be an issue? Had no probs with win7 (both x64).
rF2 Pedal Overlay Plugin v4 Here's an updated version of the pedal overlay plugin that will work with rF2 build 118 (and above, hopefully!). I've rebuilt this one with VS2008 so the VS2010 C++ runtimes are no longer required. If you haven't updated to build 118 of rF2 yet I'd suggest you stick with v3!