Thats the point, this is much bigger issue for people like me who only here for driving. The only reason i play sim is because i can't own these cars IRL so lack of realism is much bigger deal for me. Some people get along because of other stuff like A.I racing, online. I'm not saying that do it for me , that is foolish but please try to think from my perspective.
it’s not wrong. In sports (and esports) you’re looking for every competitive advantage possible. In the case of racing esports, it’s finding a way to exploit the physics engine. Is it realistic? No. Is it in the spirit of the game? No. Is it something the regular guy can achieve? Probably not. In CoD you exploit the spawning system and so on. but does it make you faster? Yes. And that’s all they care about. Why do it “properly” and be a tenth slower when you can detach the ARB and be quicker?
Agree with Aidan, sportscar competition, every elite sport indeed, is known for bending the rules if they can, at least if they don´t get caught.
Players dive in football to win penalties, is it right? No, certainly not, but it happens! Same in real life Motorsports, teams sometimes break the rules in order to gain success, is it right? No, but it happens, same in eSports.
While i understand what you guys talking about but it is off topic. We are not talking about the spirit of sports etc. Braking rules IRL is fun and innovative but braking physics in a simulator is terrible and needs fixing. Please keep discussion about physics what is broken, what needs quick fixes, etc. I'm not trying to be rude here just stating what i'm seeing.
I am on slip_angels side. IMO comparison is wrong in context of the discussion. Analogy is valid, but the circumstances are very different. Also I wrote exact same thing before. But I don't think it was noticed. People do look for advantages in all ways, but many times it doesn't last very long as rules gets patched up, and various other things are being done to prevent gaining advantages for wrong reasons. In our case it is very complex as we are talking about very special set of rules, which is physics. Also other thing is that these things aren't even bending of rules, since it has become normal and probably everyone that is participating serious competitions knows these things. So it is not even bending of rules anymore, till someone finds out somethign that no one else knows and uses to dominate.
What S397 have to address is the multi thread capabilities of RF2, they can´t improve the sim, if all cores are not utilized. All the ISI sims derivatives suffer the same problem, RR, AM2, PCars2 and rfactor2. DR2 engine is using all my cpu threads, the isi engine only uses 2 or 3 at max, with just one used 50% more than the other one or two. PS: I only play in VR.
You seem to be of the assumption that fixing the physics will make these 'setup hax' go away. They'll still find them, and that's how the conversation went.
So stop trying? cmon man why are arguing ? help the community to achieve what we all want i.e realistic vehicle simulation. If people find new exploits then we will deal with it in future.
It is interesting assumption that fixing physics wouldn't fix the physics Awesome logic. Of course there might be another crack elsewhere, so perhaps it could be fixed as well. Or the argument is just stop any kind of development whatsoever because there will be some problems anyway ? So lol... why even try haha
You're right on this one, it's not about taking advantage or not on the issue, it's about the issue itself ceasing to exist.
Could people who disagree with Slip Angel just recognize on this thread that improving/correcting/upgrading the physics engine is now crucial after 4 years during which it was a highly secondary priority for S397 ? Come on guys, let's get the discussion started on a good basis.
So I'll pop the question that counts. Specifically what's wrong with braking physics? Where does it differ from the real world under passing?
Just as it sounds. What physics are dysfunctional under a passing maneuver? I keep hearing anecdotal evidence that qualy laps don't have much sliding. They often do, but it's hard to see outside the cockpit. Can you provide a meaningful answer to this?