Somewhat of a half-assed version, but this is all geared towards a beta release, I want to have it fully functional asap. Therefore, gravel is butt-ugly, some holes between the grass and the road, the pit spots don't line up with the paint on the road, etc. As some of the things were grosly incorrect in the previous version, such as an ancient xfinish I chose to post the download link here. Don't expect any big differences, merely functional ones (or disfunctional in case of the start- and pitlights).
download
In my hurry the upload it I even forgot to include the readme.txt but here is the changelog:
V0.22 Alpha
- Added Tufstone edge next to kerb in the the first corner after the Terlamen Chicane
- Subtle TFD changes. Rumblestrips should be felt more through the wheel, regular flat type kerbs
have slightly more road noise.
- Xobjects tweaked, Start/Finish moved to match actual S/F line and extended into pitlane
- Guardrails_31 and Wall_25 added (first chicane/uphill)
- Camera's updated by Tosch
- HDR profiles added by Tosch
- GDB and AIW tweaks by Tosch
- decreased width of whitelines in pitlane
- fixed asphalt edges in pitlane where a double white line shows up
- removed a cast shadow flag for pitbuilding_a_decal, not needed for this mesh
- Pitbuilding_B_Windows re-export
- added pit spot decals
- added pitlimit signs and white lines, moved xpitin accordingly
- added gravel, textures are placeholders
As usual, report your findings, don't mind the visuals, etc etc.
Next one is probably going to take a bit longer but on the other hand, that just might be the last alpha release
