[REL] Zolder Circuit

Discussion in 'Locations' started by wgeuze, Nov 23, 2012.

  1. Hedlund_90

    Hedlund_90 Registered

    Joined:
    Apr 12, 2012
    Messages:
    1,684
    Likes Received:
    45
    I'm also patiently waiting for this track :cool:
     
  2. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    Good that you guys are patient ;)
     
  3. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    Just look up "patient" in a dictionary...
    You'll see a b/w illustration of 57 (58?) people, calmly waiting for your cool track. :cool:
     
  4. FatCity

    FatCity Registered

    Joined:
    Oct 5, 2010
    Messages:
    347
    Likes Received:
    33
  5. Minibull

    Minibull Member

    Joined:
    Sep 28, 2012
    Messages:
    1,556
    Likes Received:
    18
    60 :D


    Loved Zolder in GT, too much fun with that ol Pantera
     
  6. YoLolo69

    YoLolo69 Registered

    Joined:
    May 28, 2012
    Messages:
    978
    Likes Received:
    7
    I give-up counting all people who stand up beyond my shoulder and watching me hitting the F5 key. So let's say : a lot of people are waiting on my side (1 more or 1 less). Don't mean to be pushy, I still have pizzas in the fridge to feed everybody here ;)
     
  7. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    PIIIZZZZAAAAA!

    I'm hungry.
     
  8. Sk1dmarks

    Sk1dmarks Registered

    Joined:
    Jan 23, 2014
    Messages:
    88
    Likes Received:
    0
    61! I need Zolder for my annual virtual 24h race. :)
     
  9. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    Now 62
    Zolder was one of my favorite tracks in rF with the DRM rev. mod.

    but take your time I can wait

    next or the week after next is also OK for me XDDD
     
  10. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Not very original but...........63....;) Thnx for the pizza Yololo, i hope you have pasta for us tomorrow :confused:
     
  11. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    A couple of people requested something already, I just might as well put the link here for download as well. Please keep this to yourself or at least
    on this forum. It's really just something to keep you happy for a while ;)

    I don't know how otherworldly your expectations are, but I'd be careful not to be underwhelmed, there is just not that much going on in the track, yet.
    If you have driven previous dev versions or the singleplayer alpha, you should notice a big increase in the feeling of the road surface and some improvements
    in camber in a place or two. This is where most of the trouble has been and which has been time consuming. It has by no means the same accuracy as an iRacing version,
    but at least I'm happy with it so far.

    If you are smart you package the thing for your own use, but I really don't wish to see packaged versions floating around. I didn't do so myself for the simple reason
    it is not complete enough for a new alpha version. I want to have all the pitbuildings in there in some form, including the pitwall. When those are in, the gravel traps and marshal
    posts, then I will see about releasing a new alpha :)

    Enough talk, get the devmode version here:
    http://www.mediafire.com/download/wh5yxte998bd4kb/Zolder_devmode.7z

    Not sure which version it is exactly, could possible be some notes in there.

    Feedback is taken seriously so if you have it, feel free to leave it here for me to read, thanks for the support :)

    edit:
    I'm also curious how the Miata by Plickbadger runs on this track, seems like a natural match!
     
  12. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    thx william very nice move of you :)
    I will do my best to report back a constructive feedback.
    Normaly I'm always to late with report back my observations because some others has done this faster them me but we will see :p
     
  13. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,244
    Likes Received:
    572
    Sorry but where should put this file?! And can you tell me why do I have the devmode icone grey?
     
  14. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,930
    Likes Received:
    471
    The track goes in the ModDev > Locations folder wajdi...

    New builds of rf2 have not included devmode now for some time.

    You download it from here

    The SDK.
     
  15. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,244
    Likes Received:
    572
    Damn, how did I miss this?!:p
    Thanks mate
     
  16. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,930
    Likes Received:
    471
    Your welcome wajdi. :)
     
  17. Sk1dmarks

    Sk1dmarks Registered

    Joined:
    Jan 23, 2014
    Messages:
    88
    Likes Received:
    0
    I've done some racing with the Miata and it sure was a lot of fun! (5 seconds faster than my "fastest" lap time with a real Corvette C5 (and an instructor who didn't let me go full speed) :) ) Although this is an early alpha, it sure is race worthy! However, is it possible that there's an 100-sign missing right before the Bolderbergbocht?

    I hope that when my C4 Corvette is finished, I can use this track for a promo video. :)
     
  18. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    Thanks Sk1dmarks I will look into the 100-sign :)
     
  19. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    Probably long overdue, but an update nonetheless, the RTL Club building modelling is mostly done. All the windows and
    doors are temporary, they will be replaced with textures to optimize the triangle count :) The aircon units and that sort of stuff will
    be built all separately from the buildings later.

    [​IMG]
     
    Last edited by a moderator: Jun 29, 2014
  20. Hedlund_90

    Hedlund_90 Registered

    Joined:
    Apr 12, 2012
    Messages:
    1,684
    Likes Received:
    45

Share This Page