[REL] Zolder Circuit

Discussion in 'Locations' started by wgeuze, Nov 23, 2012.

  1. Gijs van Elderen

    Gijs van Elderen Member

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    Thanx,

    It's my first time adjusting textures... So don't expect miracles + it's not my track. It's from wgeuze. :) (I hope he has some time to hobby again soon)
    The road and the curbs didn't look to good IMO. So played around with it.

    I agree with the 2 points. :)

    The grass and gravel textures... Tile-size is to small or something... Don't know how to fix it. :(

    The astroturf: i think i do something about it. But it's 1 texture for all corners, so it's going to be a compromise.


    Zolder is a very active track. Every week there are track day's and events with cars, motorcycles, go-karts a few times a year trucks.
    So the track is very worn and rubbered, but different every week. Curbs, white lines and astroturf is very rubbered and worn. To do this in-game with a clean road texture looks a bit weird.
    rF2's philosophy is to create a "clean" track and let the realroad do its thingy.
     
  2. Gijs van Elderen

    Gijs van Elderen Member

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  3. hexagramme

    hexagramme Member

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    You've done a great job so far! :)
     
  4. tjc

    tjc Member

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    Yeah, looking pretty damn good there. :)
     
  5. Gijs van Elderen

    Gijs van Elderen Member

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  6. Gijs van Elderen

    Gijs van Elderen Member

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    I didn't touch the trees. ;)

    It's rF2's new in game AA levels and FXAA that works just spot on with wgeuze's trees. :)
    (FXAA gives some sort of distance blur on the trees.)
     
  7. hexagramme

    hexagramme Member

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    Interesting.

    The trees do look very nice indeed. Very natural.
    Great stuff.
     
  8. Ernie

    Ernie Registered

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    No problem, mate. It wasn't meant badly.
    Cheers. :)
     
  9. PRC Steve

    PRC Steve Registered

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    I always thought the trees here at Zolder are probably the best looking trees at any circuit.
     
  10. Nitrometh

    Nitrometh Registered

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    Which AA level? Did I miss something?

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  11. Gijs van Elderen

    Gijs van Elderen Member

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  12. wgeuze

    wgeuze Registered

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    Thank Tosch ;)

    Even though the majority of them is plain wrong, i need pine trees! ;)


    I'll be working on Zolder again in a while, thanks for reminding me Gijs ;)
    All the surface textures are as good as placeholders, hence the tiling. The kerbs
    don't even have correct speculars, so I wouldn't waste any time on that if I
    were you, as all those things will be replaced. Shocker, the road doesn't even
    have the actual proper realroad shader yet, this one is the one 'pre-Silverstone'...

    But hey, atleast someone is working on that track... (busy times guys..and working on a rig design is more fun for now)

    p.s.
    your atroturf isn't astroturf, it's just painted concrete :)
    though Gijs, if you really want to practice with textures, you could get some sourcefiles and the latest dev mode track.
     
    Last edited by a moderator: Aug 27, 2015
  13. shiet

    shiet Registered

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    UP! Any info on this project?
     
  14. wgeuze

    wgeuze Registered

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    The only info which I can give is that I'm too busy with my dayjob and league racing to come up with even the smallest
    amount of motivation to even think about building a track in my spare time, maybe ever. I'm never ever happy with what I have
    built, as nitpicky as ****, not having deadlines is killing, and it is just going nowhere except for a dead end.

    That said, I did offer the project as a whole to ISI as a starting point but haven't gotten an answer back, but that
    in itself might be an answer already ;)

    However, whoever wants to finish this half-assed track can give it a go for all I care. I just can't put up with it
    anymore, I'd rather spend my time racing than doing stuff I do for a living only ending up frustrated because I can't
    meet my own standards in the many hours it costs to do even simple tasks :p

    Sometimes not being on the clock/payroll can be a real downside... If I had told myself this 10 years ago, I'd laugh in my
    face...

    Probably not what people want to hear, but I'd rather give an honest answer. Last year I planned on getting it going again,
    in the end, never even started max, I have to simply face it, I'm not going to finish this one.
     
    Last edited by a moderator: Aug 5, 2016
  15. tjc

    tjc Member

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    That is a pity to hear wgeuze but also completely understandable...

    Hopefully someone will take the project on, I wish I had learned to mod etc sometime ago but well, as you say, real life stuff just takes up so much time.

    Be great if ISI did take on the project. Hopefully we`ll see Zolder in rf2 someday. :)
     
  16. Ernie

    Ernie Registered

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    Thanks for your answer, wgeuze. Really appreciate your honesty. As tjc already said, the reasons are fully understandable. Enjoy your time while racing.:)
     
  17. Sk1dmarks

    Sk1dmarks Registered

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    I'd like to give it a go, although I know I'm in the same boat as you, wgeuze. :) I probably won't ever finish it myself, but who knows...
    I started many projects in the past, like a GTR2 version of GT4's Special Stage Route 5 and the '85 Corvette. Although my 3DS Max skills have dramatically improved thanks to that car, I haven't finished any of those. (Except for a proper GTR2 conversion of RTR's Zolder.) Mainly because I'm very nitpicky as well. And also... I bought a real '86 Corvette, so there's not need to finish the car anymore. xD
     
  18. jepeto

    jepeto Registered

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    the best "street car " in belgium; This Land has two perfect track, with the natural spa. on "industrial concept" and one gothique ( it would be marvellous to hear nightwish in the forest)
     

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