When will VR be here?

Discussion in 'General Discussion' started by RRL Shadow, Jan 8, 2017.

  1. RaceNut

    RaceNut Registered

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    Yes, no doubt; poor VR performance can be a game-changer of the worst kind. I was an early VR adopter with the DK2 and had some pretty bad first experiences. o_O . . . :)
     
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  2. PaulG

    PaulG Registered

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    March roadmap update is up. They're targeting May 1st for the big update (that includes all the major features, including VR). Sounds exciting.:)
     
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  3. Adrianstealth

    Adrianstealth Registered

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    No vr is better than bad vr

    Mainly performance related of course

    -fingers crossed on both hands for rfactor 2
     
  4. vegaguy5555

    vegaguy5555 Registered

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    May first!!
     
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  5. Albert Castrol Racing

    Albert Castrol Racing Registered

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    Vr in rF2 is a whole different experience.

    It's cool when you get used to it ;)
     
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  6. vegaguy5555

    vegaguy5555 Registered

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    Did you say "get used to it"?? Have you tried it??:)
     
  7. Depco

    Depco Registered

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    I recall there being a workaround to get the DK2 to work initially. But I think it was no optimal and the resolution of the DK2 made the experience pretty underwhelming.
     
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  8. Chris Osley

    Chris Osley Registered

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    tried the htc vive with pcars and thought it was great. i'll get a htc vive when the rf2 vr option is enabled as the vive was quite light and easy to use at racecentre
     
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  9. Depco

    Depco Registered

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    Frankly, I think the HTC Vive has the larger head start on sales than the Oculus Rift. Early inclusion of hand presence as well as room scale is the difference I think. Even with the Rift selling at a lower price point the Vive is still the more attractive headset.
     
  10. MarcG

    MarcG Member

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    As a Rift owner I agree with you, HTC seem to of got the market share wrapped up currently, maybe the legal battle Oculus were involved in sent them back a bit so I hope they can play catch up. I only got the Rift purely because of the lower price.
     
  11. stonec

    stonec Member

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    If by "light" you mean the weight, HTC Vive is 555 g. I wouldn't call something you put on your head that weighs over half a kilogram as light. Oculus Rift weighs 470 g, which isn't much better, but everything counts and it might be the decisive difference for me personally. But still a long way to go for either of these devices to integrate seamlessly with your body.
     
  12. MarcG

    MarcG Member

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    Weight is something I've not found trouble with, I've worn the HMD for hours without any major drawbacks. If you get the straps wrong then it'd cause too much weight on the bridge of your nose (as I found out in the early days), but once you get the comfort just right it is just like wearing a baseball cap...but with an obvious difference in the headset being huge! I've never once suffered from neck ache for example which would be a symptom of the weight.
     
  13. Woodee

    Woodee Registered

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    Both headsets still need controllers for hands? Rather just just VR gloves? Wonder how the Manus VR gloves are doing :)
     
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  14. vegaguy5555

    vegaguy5555 Registered

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    Hey! That's a good idea!! Especially for driving.
     
  15. Woodee

    Woodee Registered

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    Well that is what I'm waiting for... holding controllers is so 2016 :p
     
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  16. Adrianstealth

    Adrianstealth Registered

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    zero trouble here , VR is super ACE

    was in an online iracing dirt race and I started feeling light headed , after the race I didn't feel right so I drank water and sat down for a bit,
    I wondered what was wrong as VR / motion setup had never made me feel bad, I realised I was actually holding my breath when I raced with out realising and had oxygen restriction, I have to really concentrate to breath now
    Immersion is through the roof

    we are living in very exciting times with this tech
     
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  17. PaulG

    PaulG Registered

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    Same. I've never had any weight issues with the DK2 or the Vive. It's certainly nothing like a racing helmet. It's barely noticeable and you quickly forget about it.
     
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  18. Christopher Snow

    Christopher Snow Registered

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    For those who struggle using VR for long-periods, consider ADDING a comparable amount of weight to the back of the head. It still won't be any heavier than a real-racing helmet (or flight helmet) would be, but might be more usable for long periods due to improved balance.
     
  19. Comante

    Comante Registered

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    If you people complain for a 500 grams visor, you should really try to put a 4 / 5 Kg medieval helm on your head :D
     
  20. Adrianstealth

    Adrianstealth Registered

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    Or e
    Or even a crash helmet (-:
     

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