[REL] [Virtua_LM] Mid-Ohio Sports Car Course

Thank you guys again for a faboulous update. Now all my stutters and problems are gone on that track and i can enjoy it again. I really hope you do the same kind of thing also to sebring and fuji because those 2 stutters to for me while nazareth works like a charm.
 
Nice surprise with this update, I was thinking about the v1.9 tracks for a while now and how they could do with an update.
 
Really very appreciated update!
 
Virtua_LM - some of the best guys around! Thank you so much! Your work is outstanding as always, and very much appreciated by so many!
 
One of my favorite tracks too, thx VLM :-)

One question- do Indycar AI use the RC aero kit on this version or do we have to add the tweak?
 
Thanks very much for the update it's very much appreciated.

Unfortunatley I've found a Bug/Issue with the two No Chicane versions and their respective BLOCK paths, the screenshot below shows that the BLOCK path diverts to a Waypoint (for some reason) and therefore the AI slowdown terribly at this point making the tracks unplayable with AI. I can fix this for myself easily enough but for others and the wider community it may be wise to release a quick fix, upto you...it's your track :)

block-issue.jpg
 
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Expect the unexpected! Great update out of nowhere, thank you a lot VirtuaLM. You guys rock!
 
Virtua_LM is proud to introduce you with a new version of Mid-Ohio Sports Car Course: V2.00

What is new?

- New grass shader
- Tweaked shadows
- New real road shader
- Some texture corrections (saturation mainly)
- New fitting layout: Miller 200 (based on the "no chicane" layout)
- New AIW
- New Cams
- Some smaller corrections

Download V2.00

Wow, what a pleasant surprise!!! One of the best tracks just got better!
 
Thanks very much for the update it's very much appreciated.

Unfortunatley I've found a Bug/Issue with the two No Chicane versions and their respective BLOCK paths, the screenshot below shows that the BLOCK path diverts to a Waypoint (for some reason) and therefore the AI slowdown terribly at this point making the tracks unplayable with AI. I can fix this for myself easily enough but for others and the wider community it may be wise to release a quick fix, upto you...it's your track :)

View attachment 13118


Yep can confirm this too.

Thanks for the update & hopefully a small update soon to sort out this issue. :cool:
 
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