[REL] [Virtua_LM] Mid-Ohio Sports Car Course

Discussion in 'Locations' started by MonSum, Jun 6, 2014.

  1. kixxx2005

    kixxx2005 Registered

    Joined:
    Jan 10, 2012
    Messages:
    7
    Likes Received:
    0
    yes I solved it with vehicleconfing.ini....
     
  2. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    No, on some ISI tracks it's okay.
    Just went through 'em all, only on Lime Rock Park, Loch Drummond, Indy, Sepang, Palm Beach and Silverstone does the AI load with the correct road configuration.

    How did you solve it..?
     
  3. kixxx2005

    kixxx2005 Registered

    Joined:
    Jan 10, 2012
    Messages:
    7
    Likes Received:
    0
    Quote Originally Posted by Guy Moulton View Post
    OK, let's use Barber as an example. This is what I did.

    Create a file named VehicleConfig.ini using Notepad. Add the lines
    "Indycar":
    UpgradeSetting=(6,0,0,0)
    Model=3

    use Model=3 to change the track to a road course config. Use Model=1 for an oval config, model=2 for short oval. Don't add anything else to the .ini for now.

    I took the installed track files and put them in their own folder to work with. C:\Users\Guy Moulton\Desktop\rF2 projects\Indytrackpack\Barber\BIRMINGHAM 2014\1.0 this directory is where I put the .mas file to work with. Use the MAS2.exe (MAS tool) to open the .mas file. For our track, the one you want is BIRMINGHAM.mas in different tracks obviously this will be different- use the .mas with the name of the layout you want to change. There is a .GDB in other .mas files, add the VehicleConfig.ini to all the layouts you want to change. Save the BIRMINGHAM.mas

    -Use the MAS2 tool to Create Single Cmp Package. Hit the box with the open lid icon on the tool bar.

    -Next to <add New Component> box, give the track a name. Barber_Indy
    -Next to File hit the file cabinet icon and navigate to where you want the .rfcmp to be and give it a name. In the File name: field, put your name, hit open. I know, it makes no sense. You are opening a file you are creating
    -in the drop down box, choose Type: Location
    -In the MAS Files box add all the MAS files from the directory you created (including of course the .MAS you changed and added the .ini to)

    -Hit Package. Don't install yet.

    -Uninstall the original Barber track. I'm not sure how to do this and change the name of the track, so if you have both installed, the game gets the names mixed up. Now install your Barber_Indy track.
     
  4. realkman666

    realkman666 Registered

    Joined:
    Jun 28, 2013
    Messages:
    919
    Likes Received:
    0
    There's a Barber for rF2??????????????
     
  5. Black Dice

    Black Dice Registered

    Joined:
    Jun 9, 2013
    Messages:
    425
    Likes Received:
    0
    That's what Im sayin

    Link please
     
  6. yusupov

    yusupov Registered

    Joined:
    May 22, 2014
    Messages:
    679
    Likes Received:
    16
    thirded lol. hunted for it last night.

    for anyone using bitsync btw, try to remember to put fresh tracks in the sync folder if you have the space!
     
  7. F1Fan07

    F1Fan07 Member

    Joined:
    Jan 11, 2012
    Messages:
    627
    Likes Received:
    46
    I just jumped on here to see if there was information about the rubber as members in my league noted this yesterday. On Normal rubber rate, there's no build up with 10 AI running around. I'm currently testing with accelerated rubber.
     
  8. Mee

    Mee Registered

    Joined:
    Oct 4, 2010
    Messages:
    154
    Likes Received:
    13
    We just did a race at Mid-Ohio in our league and there definitely was rubber build-up. No AI though, all human players. Also, if the sun is at a particular angle, the rubbered in line is lighter instead of darker.
     
  9. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Maybe it was reported before...but this strange behavior of the AIW, breaking middle of the track without any reason, would this fixed one day?

    BTW... i really love this track ;)
     
  10. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    it was fixed in v2.01
     
  11. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Maybe not, i`m on v2.01 and it happen Mid-Ohio 2.01 No Chicane
     
  12. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Sector 3? the last "straight" just before the final few turns? works fine my end. Or somewhere else?
     
  13. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Yeah, AI is breaking to full stop, middle in the straight
     
  14. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    you definately have v2.01 installed? it says so in Mod Manager?
    If so then I suggest you uninstall the track, re-download from the link on page 1 and install it.

    No Chicane AI working fine for me, no sudden slow downs at that spot as there was in v2.0.
     
  15. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Lol...I`m so stupid...

    A while ago i downloaded this track from Racedepartment. It`s really v2.01, but they did a version with DRS Zone integrated. Maybe this destroys the AIW behavior. I downloaded the original one and no problems. Sorry...

    //Edit: btw...is there a tutorial/info how to put DSR Zones into a track?

    //Edit2: at least.. i got it ;) Mid-Ohio with working DRS Zone
     
    Last edited by a moderator: Dec 18, 2014
  16. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,089
    Likes Received:
    440
    Many thanks Marc, for pointing me into the right direction. There is something wrong with the DRS-Version from RD. I made a new MidOhio-Nochicane-DRS and did a short race (10 Laps) with URD T5. What an amazing experience...most of the 10 Laps Wheel to Wheel Action, a lot of fun with the new 2 DRS Zones, with 1.14/1.15 Laptimes. No Problems with the AI. While writing thinking about another short race... ;)
     
  17. MonSum

    MonSum Member

    Joined:
    Oct 6, 2010
    Messages:
    119
    Likes Received:
    84
    Only a small update, just new loaders and some texture work to match the color to the actual shaders - and a nice set of RRBIN's with a big thank you for the help on that. Also to synchronize with current the Steam version: V2.02

    - New loaders for the new UI schema
    - Version for Steam
    - Texture work

    Download V2.02
     
  18. DocJones

    DocJones Registered

    Joined:
    Jan 26, 2011
    Messages:
    403
    Likes Received:
    5
    thanks!
     
  19. Hazi

    Hazi Registered

    Joined:
    Jan 15, 2012
    Messages:
    917
    Likes Received:
    146
  20. deBorgo83

    deBorgo83 Registered

    Joined:
    Oct 5, 2010
    Messages:
    653
    Likes Received:
    14

Share This Page