No, on some ISI tracks it's okay. Just went through 'em all, only on Lime Rock Park, Loch Drummond, Indy, Sepang, Palm Beach and Silverstone does the AI load with the correct road configuration. How did you solve it..?
Quote Originally Posted by Guy Moulton View Post OK, let's use Barber as an example. This is what I did. Create a file named VehicleConfig.ini using Notepad. Add the lines "Indycar": UpgradeSetting=(6,0,0,0) Model=3 use Model=3 to change the track to a road course config. Use Model=1 for an oval config, model=2 for short oval. Don't add anything else to the .ini for now. I took the installed track files and put them in their own folder to work with. C:\Users\Guy Moulton\Desktop\rF2 projects\Indytrackpack\Barber\BIRMINGHAM 2014\1.0 this directory is where I put the .mas file to work with. Use the MAS2.exe (MAS tool) to open the .mas file. For our track, the one you want is BIRMINGHAM.mas in different tracks obviously this will be different- use the .mas with the name of the layout you want to change. There is a .GDB in other .mas files, add the VehicleConfig.ini to all the layouts you want to change. Save the BIRMINGHAM.mas -Use the MAS2 tool to Create Single Cmp Package. Hit the box with the open lid icon on the tool bar. -Next to <add New Component> box, give the track a name. Barber_Indy -Next to File hit the file cabinet icon and navigate to where you want the .rfcmp to be and give it a name. In the File name: field, put your name, hit open. I know, it makes no sense. You are opening a file you are creating -in the drop down box, choose Type: Location -In the MAS Files box add all the MAS files from the directory you created (including of course the .MAS you changed and added the .ini to) -Hit Package. Don't install yet. -Uninstall the original Barber track. I'm not sure how to do this and change the name of the track, so if you have both installed, the game gets the names mixed up. Now install your Barber_Indy track.
thirded lol. hunted for it last night. for anyone using bitsync btw, try to remember to put fresh tracks in the sync folder if you have the space!
I just jumped on here to see if there was information about the rubber as members in my league noted this yesterday. On Normal rubber rate, there's no build up with 10 AI running around. I'm currently testing with accelerated rubber.
We just did a race at Mid-Ohio in our league and there definitely was rubber build-up. No AI though, all human players. Also, if the sun is at a particular angle, the rubbered in line is lighter instead of darker.
Maybe it was reported before...but this strange behavior of the AIW, breaking middle of the track without any reason, would this fixed one day? BTW... i really love this track
you definately have v2.01 installed? it says so in Mod Manager? If so then I suggest you uninstall the track, re-download from the link on page 1 and install it. No Chicane AI working fine for me, no sudden slow downs at that spot as there was in v2.0.
Lol...I`m so stupid... A while ago i downloaded this track from Racedepartment. It`s really v2.01, but they did a version with DRS Zone integrated. Maybe this destroys the AIW behavior. I downloaded the original one and no problems. Sorry... //Edit: btw...is there a tutorial/info how to put DSR Zones into a track? //Edit2: at least.. i got it Mid-Ohio with working DRS Zone
Many thanks Marc, for pointing me into the right direction. There is something wrong with the DRS-Version from RD. I made a new MidOhio-Nochicane-DRS and did a short race (10 Laps) with URD T5. What an amazing experience...most of the 10 Laps Wheel to Wheel Action, a lot of fun with the new 2 DRS Zones, with 1.14/1.15 Laptimes. No Problems with the AI. While writing thinking about another short race...
Only a small update, just new loaders and some texture work to match the color to the actual shaders - and a nice set of RRBIN's with a big thank you for the help on that. Also to synchronize with current the Steam version: V2.02 - New loaders for the new UI schema - Version for Steam - Texture work Download V2.02