I made same tests and on my PC it works: never a crash. A friend of mine had same crashes, solved exporting .GDB and .AIW files from .MAS of new track installed. These exported file must be placed in <rFactor2>\Plugins\TrackMap\Tracks folder. HOW TO INSTALL A NEW TRACK MAP ============================== After having installed a new Track in rFactor2, you need to extract relative AIW and GDB files into <rFactor2 installation folder>\Plugins\TrackMap\Tracks 1) Locate <rFactor2 folder>\Installed\Locations\<New Installed Track> 2) Open each MAS file using MAS2.exe utility (see <rFactor2 folder>\Support\Tools). Once MAS file is loaded, order grid rows by "Type" object. in this way AIW and GDB files will be first in list 3) Extract (Right click in selected file) all AIWs and GDBs into <rFactor2 folder>\Plugins\TrackMap\Tracks Please, let me know, Max.
rf2 won't even start. it cannot be Track related [although i did put the AIW GDB in the folder] the problem is: i copied over my old plugins trackmap folder [custom images and my preferred config'] but when i did a CLEAN INSTALL of TrackMap 91, it worked OK is there a way to use OLD config ?
OK, i edited the new images in the Images / HUD folder & all works now. needed to do a CLEAN install of TM .91 i could use old config file i had to edit the NEW wears3.tga i had to edit the NEW LCD DEF1.tga
Frame drop is normal. Entity of drop can be different from PC to PC. Normally faster Graphic card has more frame drop. Max
Good job MS7XWDC. Even if my doc on TrackMap is not good, you have find all infos to change/create your own widgets Max.
Hi All First of all nice work made here Fazer. My problem is that on a fresh install off build 107 the plug in is not working, ok nothing is working because after plugin install rfactor doesnt launch at all. I notice that when i delete de d3b9.dll file rfactor launches again but off course track map doesn´t. Any Help? THKS
Hi, I use GID with build 107 and it works well. Check <rFactor2>\Plugins\TrackMap\Tracks folder and be sure that all GDB and AIW files for all your installed tracks are present. Max.
Some questions to Tire Temp BrakeTireTemp Box. Is there a way to edit the box to show inner mid and outer tire for each tire? Btw: why is it called "Brake" tire temp Box, this has nothing to do exclusively with Braking!? But even more effective would be the old rf plugin visualisation Graphical tire with black lines that showed temp progress if you may remember. This was the simplest way to estimate the right tire preassure and setup at any moment on the track. Thank you for advise
Didn`t work at newest built .Went back t0 0,9 and its ok with that version. Track map was visible ,but no other data nor the Gmeter Tirestemp ,etc . Can open menu but no changes visible
@ mikeeCZ look here. you can try to fix http://www.internationalsimracing.com/forum/index.php?topic=1677.0
hi open pdf and search line Requirements A) DirectX End-User Runtimes from Microsoft (Select your locale version) B) Microsoft Visual C++ 2008 Redistributable Package (x86) (Select your locale version) and install
Hello, I'm just a fan of you, your work a small question how to make a style classification FIA GT. Also possible to activate this type of classification in camera mode replay? : https://www.youtube.com/watch?v=tFCm4k2yq_o Look: 18:18 - At the top, the time the race is over and the color of the flag of the race 18:56 - The flag turns yellow, look at the top of the screen 26:50 - The classification scrolling down the screen it would be great to fill it. And you renderais life easier for their racing leagues stream And if possible compatible and rFactor & rFactor 2 Or tell me how (any file) change to achieve desired style thank you
Hi, When I try to see that video, youtube say it is "private" so I can't see it. Grid in Trackmap or GID is able to group car using same rules. You have: 1) In trackmapconf.txt or gidconf.txt, assign a key to able to change group in game. (this is an example of mapping) GRIDCLASS = Controller, 1, Button, 4, EventDown 2) Create new rules for grouping cars ( if default are not good for your mod). This rules are related to Car classname so depend on MOD. Default rules has been developed on Enduracers MOD, I hope they will work for you. Anyway you can change them adding news or changing them. Default rules in gridconf.txt: //Grid_Classes0-20 = <NAME in GRID Object>, <FILTERS List comma separated> //Filter rules: // <string> : Class name equals to <string> // #<string> : Class name contains <string> // @ : Class name equals to my class car // * : All Cars // $#<string> : Driver name contains <string> // $<string> : Driver name equals to <string> // Example. GT1, ES_GT1, #GT1. Group name is "GT1" and Cars belong to this group if class name is equals to "ES_GT1" or contains string "GT1" Grid_Classes0 = MYCLASS, @ Grid_Classes1 = GT1, ES_GT1, #GT1 Grid_Classes2 = GT2, ES_GT2, #GT2 Grid_Classes3 = P1, ES_P1, #P1 Grid_Classes4 = P2, ES_P2, #P2 //Example Group named M contains Drivers that have 'faz' inside their name Grid_Classes5 = M, $#Faz //Example Group named Fazerbox is formed by pilots whit name 'fazerbox' or 'max' Grid_Classes6 = Fazerbox, $fazerbox, $max Max.