TrackMap 0.9beta Plugin for rFactor2

d3d9.dll crashes v 107 [as it did v 101]

I made same tests and on my PC it works: never a crash.

A friend of mine had same crashes, solved exporting .GDB and .AIW files from .MAS of new track installed.
These exported file must be placed in <rFactor2>\Plugins\TrackMap\Tracks folder.


HOW TO INSTALL A NEW TRACK MAP
==============================
After having installed a new Track in rFactor2, you need to extract relative AIW and GDB files into
<rFactor2 installation folder>\Plugins\TrackMap\Tracks

1) Locate <rFactor2 folder>\Installed\Locations\<New Installed Track>

2) Open each MAS file using MAS2.exe utility (see <rFactor2 folder>\Support\Tools).
Once MAS file is loaded, order grid rows by "Type" object. in this way AIW and GDB files will be first in list

3) Extract (Right click in selected file) all AIWs and GDBs into <rFactor2 folder>\Plugins\TrackMap\Tracks


Please, let me know,
Max.
 
rf2 won't even start. it cannot be Track related [although i did put the AIW GDB in the folder]

the problem is: i copied over my old plugins trackmap folder [custom images and my preferred config']

091ct.jpg


but when i did a CLEAN INSTALL of TrackMap 91, it worked OK

is there a way to use OLD config ?
 
Last edited by a moderator:
OK, i edited the new images in the Images / HUD folder & all works now.

needed to do a CLEAN install of TM .91
i could use old config file
i had to edit the NEW wears3.tga
i had to edit the NEW LCD DEF1.tga

v107.jpg
 
does not give you serious problems of frames? . to me down almost 20 frames. why? I do not understand. with how well it will all this information.

Frame drop is normal. Entity of drop can be different from PC to PC.
Normally faster Graphic card has more frame drop.

Max
 
OK, i edited the new images in the Images / HUD folder & all works now.

needed to do a CLEAN install of TM .91
i could use old config file
i had to edit the NEW wears3.tga
i had to edit the NEW LCD DEF1.tga

Good job MS7XWDC. Even if my doc on TrackMap is not good, you have find all infos to change/create your own widgets

Max.
 
Hi All

First of all nice work made here Fazer.

My problem is that on a fresh install off build 107 the plug in is not working, ok nothing is working because after plugin install rfactor doesnt launch at all. I notice that when i delete de d3b9.dll file rfactor launches again but off course track map doesn´t.

Any Help? THKS
 
Hi All

First of all nice work made here Fazer.

My problem is that on a fresh install off build 107 the plug in is not working, ok nothing is working because after plugin install rfactor doesnt launch at all. I notice that when i delete de d3b9.dll file rfactor launches again but off course track map doesn´t.

Any Help? THKS

Hi, I use GID with build 107 and it works well.
Check <rFactor2>\Plugins\TrackMap\Tracks folder and be sure that all GDB and AIW files for all your installed tracks are present.

Max.
 
Some questions to Tire Temp

BrakeTireTemp Box.
Is there a way to edit the box to show inner mid and outer tire for each tire?

Btw: why is it called "Brake" tire temp Box, this has nothing to do exclusively with Braking!?

But even more effective would be the old rf plugin visualisation Graphical tire with black lines that showed temp progress if you may remember.
This was the simplest way to estimate the right tire preassure and setup at any moment on the track.
Thank you for advise
 
Didn`t work at newest built .Went back t0 0,9 and its ok with that version.

Track map was visible ,but no other data nor the Gmeter Tirestemp ,etc . Can open menu but no changes visible
 
so tried 0.92, 0.91 and both crashing rFactor on startup, does anybody have any clue wtf?

hi
open pdf and search line

Requirements
A) DirectX End-User Runtimes from Microsoft
(Select your locale version)
B) Microsoft Visual C++ 2008 Redistributable Package (x86)
(Select your locale version) and install
 
Last edited by a moderator:
Hello,
I'm just a fan of you, your work
a small question how to make a style classification FIA GT.
Also possible to activate this type of classification in camera mode replay? :
https://www.youtube.com/watch?v=tFCm4k2yq_o
Look:
18:18 - At the top, the time the race is over and the color of the flag of the race
18:56 - The flag turns yellow, look at the top of the screen
26:50 - The classification scrolling down the screen

it would be great to fill it.
And you renderais life easier for their racing leagues stream
And if possible compatible and rFactor & rFactor 2
Or tell me how (any file) change to achieve desired style
thank you
 
Hello,
I'm just a fan of you, your work
a small question how to make a style classification FIA GT.
Also possible to activate this type of classification in camera mode replay? :
https://www.youtube.com/watch?v=tFCm4k2yq_o
Look:
18:18 - At the top, the time the race is over and the color of the flag of the race
18:56 - The flag turns yellow, look at the top of the screen
26:50 - The classification scrolling down the screen

it would be great to fill it.
And you renderais life easier for their racing leagues stream
And if possible compatible and rFactor & rFactor 2
Or tell me how (any file) change to achieve desired style
thank you

Hi,

When I try to see that video, youtube say it is "private" so I can't see it.


Grid in Trackmap or GID is able to group car using same rules. You have:

1) In trackmapconf.txt or gidconf.txt, assign a key to able to change group in game. (this is an example of mapping)
GRIDCLASS = Controller, 1, Button, 4, EventDown

2) Create new rules for grouping cars ( if default are not good for your mod). This rules are related to Car classname so depend on MOD.
Default rules has been developed on Enduracers MOD, I hope they will work for you. Anyway you can change them adding news or changing them.

Default rules in gridconf.txt:
//Grid_Classes0-20 = <NAME in GRID Object>, <FILTERS List comma separated>
//Filter rules:
// <string> : Class name equals to <string>
// #<string> : Class name contains <string>
// @ : Class name equals to my class car
// * : All Cars
// $#<string> : Driver name contains <string>
// $<string> : Driver name equals to <string>
// Example. GT1, ES_GT1, #GT1. Group name is "GT1" and Cars belong to this group if class name is equals to "ES_GT1" or contains string "GT1"
Grid_Classes0 = MYCLASS, @
Grid_Classes1 = GT1, ES_GT1, #GT1
Grid_Classes2 = GT2, ES_GT2, #GT2
Grid_Classes3 = P1, ES_P1, #P1
Grid_Classes4 = P2, ES_P2, #P2

//Example Group named M contains Drivers that have 'faz' inside their name
Grid_Classes5 = M, $#Faz
//Example Group named Fazerbox is formed by pilots whit name 'fazerbox' or 'max'
Grid_Classes6 = Fazerbox, $fazerbox, $max

Max.
 
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