TrackMap 0.9beta Plugin for rFactor2

Hi,

When I try to see that video, youtube say it is "private" so I can't see it.


Grid in Trackmap or GID is able to group car using same rules. You have:

1) In trackmapconf.txt or gidconf.txt, assign a key to able to change group in game. (this is an example of mapping)
GRIDCLASS = Controller, 1, Button, 4, EventDown

2) Create new rules for grouping cars ( if default are not good for your mod). This rules are related to Car classname so depend on MOD.
Default rules has been developed on Enduracers MOD, I hope they will work for you. Anyway you can change them adding news or changing them.

Default rules in gridconf.txt:
//Grid_Classes0-20 = <NAME in GRID Object>, <FILTERS List comma separated>
//Filter rules:
// <string> : Class name equals to <string>
// #<string> : Class name contains <string>
// @ : Class name equals to my class car
// * : All Cars
// $#<string> : Driver name contains <string>
// $<string> : Driver name equals to <string>
// Example. GT1, ES_GT1, #GT1. Group name is "GT1" and Cars belong to this group if class name is equals to "ES_GT1" or contains string "GT1"
Grid_Classes0 = MYCLASS, @
Grid_Classes1 = GT1, ES_GT1, #GT1
Grid_Classes2 = GT2, ES_GT2, #GT2
Grid_Classes3 = P1, ES_P1, #P1
Grid_Classes4 = P2, ES_P2, #P2

//Example Group named M contains Drivers that have 'faz' inside their name
Grid_Classes5 = M, $#Faz
//Example Group named Fazerbox is formed by pilots whit name 'fazerbox' or 'max'
Grid_Classes6 = Fazerbox, $fazerbox, $max

Max.

Thank's Max
I'm looking

Video is here :https://www.youtube.com/watch?v=YQxDlrKR67E
 
Hello, i have a problem lately:

When i start a Race i have just a small amount of time to change things in the track map menu, after that the objects are starting on and i can`t get anymore to the menu. Only thing that i can do is to switch on and off with CTRL+ENTER.

I tried it with ver 0.91 and 0.92 and did also a fresh install of rF2
 
Can't figure out how to get the brake test working, very interested in this.

The way i thought it would work is you press and hold brake from a speed above the maxspeed down to below the minspeed and release brake. I tried dropping the maxspeed down to 150km/h but the readout is always blank.
 
Hi, is that it is only at home, or from build 218, it is no longer possible to use the plugin?? the route, it is still visible but no data ..

EDIT : after opening the menu plugin, all reappeared

Sorry
 
Last edited by a moderator:
Hi, since I installed Track Map, rFactor2 doesnt start. When I deinstalled Track Map, everything is running ok.
I installed Directx 9 and Visual C++ 2008. Also I unpacked it with WinRar and did it in the correct folder. But the game doesnt start any longer. I would be very thankfull if anybody has an idea, what I did wrong or what could solve the problem.
 
OK for all guys who have the same Problem. The solution was, to deactivate the teamspeak 3 plugin "Overlay" ;D
 
@ fazerbox - Firstly this plugin is gold, absolutely makes the rF2 experience so much better. Cheers & well done!

Of course here comes the but/request part... The 1st request to me is essential and the last two are nice to haves.

1. Could we have an option to have multiple layout configurations for the same race session. For example if you are racing an F2 or a C6 they require vastly different layout configurations so I thought it would be nice to be able to store both layout configurations for the same test day and load each layout depending which vehicle is selected. Obviously the option to store more than two per session would be great as each car with its mirror placements require subtle changes. My way around this at the moment is to have multiple trackmapconf.txt files.

2. Any chance the ModeMap = [ OFF | FIX | ROTATION ] option can be listed in the trackmap in-game settings menu?

3. Any chance the tyre pressure monitoring can be added?

Cheers again

mm
 
hi fazerbox,
I would love to know how you are getting the track layout?
Some explanation or a code snipped would help me.
 
Using LCD_DEF3 it is possible to set the transparency of the box?
The renault Megane has its own hud I want to override it with the lcd_def3
thanks
 
3. Any chance the tyre pressure monitoring can be added?

I know this is an old question but tire pressure is available. I forget the name of the box... it's a grid with tire data including pressure, laps left, etc. Figure out how that box is created and you can probably add pressure to another widget if you want.
 
I have black artifacts during replay, how can I disable Track Map during replay? or somehow solve the problem with artifacts?
Also, is it possible to remove the map when I'm in the main menu in pits?
Please help...
 
Think I must be missing something, I want to make all cars in the race visible in the grid, not the 10 cars around me. I cannot get it to work but I am sure I did this in the past!
 
How do I make brake test work?

If I remember well.....

1) Stop car at the beginning of a long straight
2) Push car over 250 Km/h - Full Throttle ( maxSpeed in \Plugins\TrackMap\Images\HUDrelated\BrakeTest1.txt file. it can be changed )
3) Brake hard until car speed is lower than 10 km/h - Full Brake ( minSpeed in \Plugins\TrackMap\Images\HUDrelated\BrakeTest1.txt file. it can be changed too )
4) In the box you will find a lot of infos ..... but I don't know if really usefull :)


I hope this helps you
Cheers,
Max
 
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