Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Manfredk2

    Manfredk2 Registered

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    Probably, it is a very old mod but at Donington 19 of 19 AI set a qualifying time
     
  2. redapg

    redapg Registered

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    @Manfredk2 @Craigbowie I think i've found the Problem and did write a Bug Report already.
    I fear that it is a broken Fuel Use Calculation in the Games Code.
    I could set the FuelUse Value lower in the Bathurst AIW, to fix the Problem with the not timed AI Quali Laps, but it would cause a totally bad Calculation of the Fuel use "Forecast", so it makes no Sense.
    It should be fixed by S397.
     
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  3. Manfredk2

    Manfredk2 Registered

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  4. Manfredk2

    Manfredk2 Registered

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    just did a test with different cars (Porsche Cup, Stockcar 2018, GT3). All cars that left the garages set a qualifying time. There were 1-3 cars that did not leave the garages.

    edit: at least in devmode all cars leave the garages and do a qualifying lap when qualifying time is 20 min or more. With 15 min 2 cars did not leave the garages
     
    Last edited: May 18, 2023
  5. redapg

    redapg Registered

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    I did compare it with the Silverstone National (S397), where the FuelUse should have been made with the Skip Barber, i get a calculated Value of ~ 78000, so 83000 is good too. :)
    But there is definitely something wrong in the Calculation somewhere.
    As i have written in a new Post in my Bug Report, you can see that for the Silverstone National Layout, with a raised AIW Fuel Use Value (~x4), the Fuel use Forecast in the Menu says that it is good for 10 Laps and the Quali Laps are limited to 3.
    So why do the AI Cars only an Out Lap in the Quali Session?
    They all end up with 1/3 Laps and, of course, no Lap Time.
     
  6. redapg

    redapg Registered

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    Seems that this is a bit "unstable" Time for AI related Things, as long as S397 is working at their Code. :)
    Do you want to change something more at the MOUNTPANORAMA.AIW?
    If not, i will do some small Editing to, at least, smooth the Pit Entry (maybe also the Exit, i haven't checked it yet) Line a bit and package a new Update rfcmp then.
     
  7. Manfredk2

    Manfredk2 Registered

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    Actually i have some other projects to do. Beside the wrong cut corridors on some parts of the track, i would have a look at some waypoints at the Esses/Skyline and also ForrestĀ“s elbow. Last time i drove there I saw some 992 Cup Porsches hit the wall, being to fast. Issue seems to be manually edited waypoint speeds.
     
  8. Manfredk2

    Manfredk2 Registered

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    ... but eventually the last changes to the AI solved this already
     
  9. redapg

    redapg Registered

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    I think i will make a complete new AIW.
    I also have seen my DevMode Test-Car touching the inner Walls in some Corners and there are some other Things, like the unsmoothed Pit Entry Line or the Pit Waypont Path crossing the main Waypoint Path at Pit Exit. Maybe i can improve some Things.
     
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  10. redapg

    redapg Registered

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    I've put that on my "maybe" todo List.
    I will wait until the ongoing Work, to fix AI Problems, is finished.
    And then i probably will need some Support from @Manfredk2 or @atomed, to get the AI being fast.
    I'm a bit rusty with doing that. :)
     
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  11. Manfredk2

    Manfredk2 Registered

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    Sure :) My way of recording fastest lines is to do a practice session and then look in which sectors i was fastest. Then record these laps via the resume function and copy the fast parts of each lap to the fastest line. So there is no need to do a perfect lap.
     
  12. redapg

    redapg Registered

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    The Problem for me, to use this Method, is, that i'm a too bad Driver. :D
     
  13. atomed

    atomed Member

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    Kyalami 2016 updated with some corridor adjustments, a bit of path tuning for the esses and new fuel calculation.
    Knockhill just repacked to fit the latest version of the track, nothing else.
     
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  14. vava74

    vava74 Registered

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    Have you contacted Lasercutter for him to incorporate your AIW in his Knockhill straight from the workshop?
     
  15. atomed

    atomed Member

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    I just told him via his workshop article post but it got deleted, maybe a spam filter. Do you know his username here?
     
  16. vava74

    vava74 Registered

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    I contacted him via discord, asking him to be come over and speak directly with you.
     
    Last edited: May 24, 2023
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  17. lasercutter

    lasercutter Registered

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    Look what the cat dragged in :)
     
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  18. atomed

    atomed Member

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  19. lasercutter

    lasercutter Registered

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    I'll wait until tomorrow if you think you can improve it further
     
  20. Drogo

    Drogo Registered

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    @atomed Did you ever get around to looking into the Barcelona 2023 AI.
     

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