Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. atomed

    atomed Member

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    I tried but always got a CTD while loading. After lots of tries I gave up, never knew what was the motive :(
     
  2. redapg

    redapg Registered

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    Shall i check it?
     
  3. atomed

    atomed Member

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    That'd be great, I think it's on the workshop.
     
  4. redapg

    redapg Registered

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    @atomed "Unfortunately" it (Workshop Version 1.15) loads for me.
    Does it, for you, crash in DevMode too?
    And can you upload a trace File, from when it crashes in Single Player?
     
  5. atomed

    atomed Member

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    Now it doesn´t CTD, just gets stuck loading at 4% and I have to shut it down, I think I have something wrong with the SCN:

    45.36s DebugUtiliti 58: DebugUtilities::SetCurrentThreadName rFactor2 MT Command Processor : thread ID : 10936
    45.36s DebugUtiliti 58: DebugUtilities::SetCurrentThreadName rFactor2 MT Command Processor : thread ID : 6712
    45.37s DebugUtiliti 58: DebugUtilities::SetCurrentThreadName rFactor2 MT Command Processor : thread ID : 3388
    45.37s DebugUtiliti 58: DebugUtilities::SetCurrentThreadName rFactor2 MT Command Processor : thread ID : 16548
    45.45s JNILog.cpp 33: LoadingStatus: at 5.4834055E-4%
    45.45s vidman.cpp 2195: CUBE error loading scene file C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\ModDev\Locations\2023_Barcelona\Catalunha.SCN: Error initializing scene file C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\ModDev\Locations\2023_Barcelona\Catalunha.SCN

    PS: The SCN file says this and that´s the folder where all the files are.
    SearchPath=2023_Barcelona
     
  6. redapg

    redapg Registered

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    OK, then just to get it clear:
    in Single Player it loads for you, but in DevMode it gets stuck.
    Is that correct?
    So i will create a loading DevMode Version.
     
  7. atomed

    atomed Member

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    Yes, that is correct, single player ok, devmode breaks it.
     
  8. Manfredk2

    Manfredk2 Guest

    The scn could (as mostly) have a searchpath which leads to a folder at the harddisk of the author
     
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  9. redapg

    redapg Registered

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    @atomed Here it is, extract it into the ..ModDev\Locations\ Folder
     
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  10. atomed

    atomed Member

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    It worked! Now I´m going to record the laps. Can I ask you not to delete the Mega link yet? So I can download tomorrow from work and there do the AIW.
     
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  11. leonsm65

    leonsm65 Registered

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    Sorry, is there a AIW for circuit d Azur that works with f1 2023 mod ? I try the one in first post but impossible to install. Thank you.
     
  12. redapg

    redapg Registered

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    No Problem.
     
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  13. Manfredk2

    Manfredk2 Guest

    I´ve uploaded a new version which could be used with the actual version 1.23 of Azur. Install with modmanager. Dont know if it works good with F1 2023
     
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  14. atomed

    atomed Member

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  15. leonsm65

    leonsm65 Registered

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    Hi Manfredk2...thank you for your reply. I tried that version that you have uploaded buit during loading of track i receve this error message :
    "error loading mesh file veh_crane_lod0_001.gmt to memory". Have you a solution for this ?
     
  16. Manfredk2

    Manfredk2 Guest

    Sure, i will update the package with the latest scn-file etc. Stay tuned...
     
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  17. Manfredk2

    Manfredk2 Guest

    Here we go. New version available for download (same filename). Did a quick test and it loads now without problems. As it is an old AIW it has for example not pitexit cut detection. Please try it and if it is better/faster than the stock one, we could do eventually some adjustments. Please also have a look at cut track issues.
     
    Last edited by a moderator: Jun 2, 2023
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  18. leonsm65

    leonsm65 Registered

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    Ok I'll try and report. Thank you.
     
  19. leonsm65

    leonsm65 Registered

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    Ok..track loading is perfect but f1 2023 AIW is the same and cars crash on the chicane after tunnel. Thank you for your effort.
     
  20. Manfredk2

    Manfredk2 Guest

    ok, could you make a screenshot where they crash? I could try to adjust some corridors. Maybe it helps, worth a try. I would take the original S397 AIW as base

    As S397 is still working at the AI there is a chance that the AI will respect obstacles in the future

    oh, and a last question: have you tried if official content Formula cars also crash?
     

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