Symmons Plains Raceway [WIP]

Discussion in 'Locations' started by WHAT21A, Jun 15, 2013.

  1. deak1944

    deak1944 Guest

    Sorry but I do not see the difference?
     
  2. tjc

    tjc Registered

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    I can see the difference... it does look better imo. I`ve messed around with the colours on some screens I`ve taken too and it definitely does make a difference and quite a big difference sometimes.

    Btw, iirc Tim has said many times that the colours and the way rf2 uses them will be given the attention they deserve.
     
  3. Marvin Morgan

    Marvin Morgan Registered

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    Yeah and that was just a quick 1 minute correction with no real thought in it. Imagine someone took time.
    I'm glad that Tim acknowledged it, I didn't see that post but it definitely makes me feel like there's some promise and they aren't resting on it as is. Great news.
     
  4. WHAT21A

    WHAT21A Registered

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    It's that time of day again. Finished some more buildings on the track.

    [​IMG]

    Heres the screenshot i like the most, more on my website :D

    [​IMG]

    Still need to update the infield and outfield grass textures.
     
  5. FONismo

    FONismo Registered

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    You are Feels3 in disguise? Very similar art style. Looks great, really does,well done. Good to see the track looking good during normal racing light aswell. So many tracks only seem to look good with dusk and dawn which is annoying, i prefer this lighting above. Same with the Feels 3 tracks, they look good at all times of the day
     
  6. FONismo

    FONismo Registered

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    add some clouds though man, alot of your shots have no clouds :)
     
  7. WHAT21A

    WHAT21A Registered

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    Hehe thanks. Screenshots i'm taking are from the Gmotor Viewer which afaik doesn't have dynamic clouds that the main build engine does. I'll gladly be proven wrong though. Also i'm looking for someone to help out with the AIW, it's by far my weakest element right now and don't want to track to suffer from crappy AI after taking the time to build it.
     
  8. tjc

    tjc Registered

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    Very well done and nice lighting as Nismo says...

    This track`s gona rock. :cool:
     
  9. Mike Cantwell

    Mike Cantwell Registered

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    Hey. Are you using the rfactor 1 viewer?
     
  10. WHAT21A

    WHAT21A Registered

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    Nope.
     
  11. Rony1984

    Rony1984 Registered

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    consult Tosh, he has done some great AIW files and might be able to help.
     
  12. Mike Cantwell

    Mike Cantwell Registered

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    OK. I was just wondering, and feel silly because I just found it in RF2 :rolleyes:
     
  13. WHAT21A

    WHAT21A Registered

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    Here's an overview of the current state of the infield. Still some things to do such as a marshal post, adding another tyre wall on the inside of turn 2, few more advert signs and adding random objects like portaloos, cars, trucks. not decided if i'm going to make them myself or use some from standard ISI tracks (which i hope is OK if not i'll defiantly do them myself).

    [​IMG]
     
  14. Radar

    Radar Registered

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    Looking very good.. I'm pretty sure I have this years race on my HDD at home, would you like this to assist with advertising etc ?
     
  15. WHAT21A

    WHAT21A Registered

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    First prop completed, going to make a scaffold base and animate a man to stand behind it.
    [​IMG]
     
  16. GTClub_wajdi

    GTClub_wajdi Registered

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    This will be a great looking circuit, but are you going to work on a proper HDR profile?!
     
  17. CrookdMoe

    CrookdMoe Registered

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    Looks awesome.
     
  18. Black Dice

    Black Dice Registered

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    Looks very nice WHAT
     
  19. maxredbull

    maxredbull Registered

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    Wouuuaw It really looks beautiful!
     
  20. MarcG

    MarcG Registered

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    sorry to go OT, has Tosh released any of these AIW files anywhere? interested in seeing hsi work!


    WHAT - looking fab, loving the attention to detail :)
     

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