[REL] Symmons Plains Raceway Beta v0.95

Discussion in 'Locations' started by WHAT21A, Oct 13, 2013.

  1. TTR kwik-kiwi

    TTR kwik-kiwi Registered

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    Awesome job... Love it!!!

     
  2. Tosch

    Tosch Registered

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    Nice soundtrack. :D
    David Lee Roth meets AC/DC.
     
  3. Galaga

    Galaga Banned

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    +1 :)
     
  4. tjc

    tjc Member

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    What... you went for a haircut?







    :p
     
  5. realkman666

    realkman666 Registered

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    Never Skip going to the Barber!
     
  6. tjc

    tjc Member

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    :p
     
  7. Saabjock

    Saabjock Registered

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    Is that an updated version of the V8s?
     
  8. Marc Collins

    Marc Collins Registered

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    Sorry haven't had time to read all the thread, but the only major graphical glitch I have is when returning towards the pits on the back straight, the signs on the overhead billboard on the front straight flicker badly. Maybe it's a setting, but I haven't had this problem at other tracks.

    Overall, though, this is an awesome effort that requires only a few tweaks to make it "perfect!"
     
  9. Galaga

    Galaga Banned

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    Just curious. Anyone getting better FPS here with unstable build?
     
  10. jimcarrel

    jimcarrel Registered

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    We could tell you, but then we would have to ban you (lol)
     
  11. kiko0602

    kiko0602 Registered

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    great track thank you :)
     
  12. o0thx11380o

    o0thx11380o Registered

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    This is a wonderful track, very detailed and great fun to drive. Thanks for making it! When I was driving it I did find one thing that I think needs a fix. In the screenshot below I added some lines to show where the problem is. This part of the track doesn't have enough resolution to make it smooth, and when driving around this corner the low resolution is apparent in the view shifting abruptly and the force-feedback bumping as you drive over each polygon. Anyway do what you will, its a great track regardless. I hope you will add more resolution here. :)

    [​IMG]
     
  13. Marc Collins

    Marc Collins Registered

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    The old rF1 tracks were all like this. I am not suggesting NOT improving it, but the low resolution effectively simulates the type of rippled pavement you expect at this type of tight corner at the end of a huge straight. It's much more of a problem where there are steep inclines or declines on a straighter section of track (not referring to this track per se).
     
  14. INTEL48

    INTEL48 Registered

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    I luv the walls....cant get off them and also wrecks the car....well done...I see after nearly a month and still no fix yet
     
  15. WHAT21A

    WHAT21A Registered

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    I've acknowledged the walls suffer some collision clipping, as I've said just stay off them for now.

    I've received some excellent feedback on the track from various sources and rather than putting out one fix at a time I'd rather do them all at once.

    The reason there is no fix is because, hmmmmm let me think....... oh yeah that's it, I haven't done it yet. Shame on me for wanting a break.

    That being said, the fix for it and a few other things will be out on the 11th of this month. Will be a full download again though.

    Now enough of this, back to Battlefield 4 :D
     
  16. Miro

    Miro Registered

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    Take your time dude, every improvement is just a bonus IMO. It's a great track already!
     
  17. Simon Melhuish

    Simon Melhuish Registered

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    Sour grapes is it because What21a's version is actually a version worth driving?

    ps - The tracks you release make a lot of sense now with that horrible grammar and spelling
     
  18. Jamezinho

    Jamezinho Registered

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    My irony/hypocrisy meter has gone off the scale.
     
  19. realkman666

    realkman666 Registered

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    He broke mine. :(
     
  20. hexagramme

    hexagramme Member

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    +1

    Glad I wasn't the only one thinking just that... :)
     

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