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Discussion in 'News & Notifications' started by Christopher Elliott, May 1, 2017.

  1. Balazs Magyar

    Balazs Magyar Registered

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    I tried USF2000 on Nola track. The car is said to be updated for dx11, but has a gray sphere at its back :(
    (USF2000 2016 1.5)

    [​IMG]
     
    Last edited: Jun 5, 2017
  2. davehenrie

    davehenrie Registered

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    lots of folks have run the US2000 at Nola and have not seen that problem.
    make sure you first clear the two folders, cbash and shaders. Keep the folders but delete everything in them.
    You should be able to find them in the Steam Install folders:
    "C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData\Log\Shaders\*.*"
    "C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData\Log\CBash\
    Make sure you are subscribed to the dx11 version of the US2k and not the older dx9 variant.
    And also make sure you have the latest dx11 version of Nola as well.
     
  3. Comante

    Comante Registered

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    It's a graphic setting in your GPU panel, old issue, don't remember which parameter.. sorry.
     
  4. 2ndLastJedi

    2ndLastJedi Registered

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    It's still recommended to use a default control panel while using the beta!
    If you are using custom control panel settings, return to default and try again.
     
  5. Kyle_Katarn

    Kyle_Katarn Registered

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    Hi, I think that one LOD of this car is missing the front wing.
    Could someone check this, please?
     
  6. F1Aussie

    F1Aussie Registered

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    the front wing was missing its endplates in an earlier build but it is fine now.
     
  7. Balazs Magyar

    Balazs Magyar Registered

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    I reset the Nvidia Control Panel, but nothing's changed. I've also tried to delete all the cache files.
    Some cars work well, some don't, so it doesn't seem to be a GPU setting.
    The Dallara Indy car and the Brabham is OK on every circuit I've tested.
    I have a Dell laptop with Nvidia 820M GPU

    [​IMG]

    [​IMG]
     
  8. Hazi

    Hazi Registered

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  9. Obbzy_XR_

    Obbzy_XR_ Registered

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    When will Lime Rock Park be getting the DX11 treatment?
    Also, is it possible to 'upgrade' the lighting in the pits (and along pit straight) at Mills Metropark? Would look sensational
    if that was improved for night racing.
     
  10. Guimengo

    Guimengo Guest

    It would be nice to start from the pits in some tracks, not the garage/team bus parking area.
     
  11. vegaguy5555

    vegaguy5555 Registered

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    Is there a fix for the washed out FFB in VR?

    I reverted back to DX9 and everything is back to normal.
     
  12. Balazs Magyar

    Balazs Magyar Registered

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  13. FS7

    FS7 Registered

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    Agreed.
     
    F1Aussie likes this.
  14. vegaguy5555

    vegaguy5555 Registered

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    I reinstalled DX11 and everything is now working. I have full FFB. Very nice. This was my first successful drive in VR. I am getting a bit of a pause with DX9 and 11. not sure what it is. But very drive-able now. My 1080TI can't run stable 90fps even with just all high setting. Will continue to play around with it this weekend.

    Great job guys!!
     
  15. Kyle_Katarn

    Kyle_Katarn Registered

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    Another thing to check in USF2000, possible bug in damage model, the track is mills metropark loop A, damage set to 50%, all content and engine updated
    [​IMG]
     
  16. Christopher Elliott

    Christopher Elliott Registered

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    Latest DX11 Updates! (Top post is updated)

    Track

    Car
    ****Formula 2 2012 Physics changelog:
    • Full CPM tyre upgrade.
    • AI improvements to help launch on race starts.
    • AI now take longer to warm up tyres.
    • AI correlation tweaks to slightly decrease grip.
    • Added RCD / talent file.
    • AI tweaks to make them faster overall.
    • Lower initial tyre temperatures and more pressure buildup.
    • Softened front ARB.
    • More damping in suspension components.
    • Minor tyre tweaks to include more damping.
    • Correction to low downforce package to add stability.
    • Added optional caster upgrade to help increase the cornering forces in the FFB.
    • Reduced flatspot intensity on front tyres.
    • Softened steering slightly.
    • Low-end torque slightly increased.
    • Corrected unsprung inertia.
    • New engine throttle map.
    • Softened chassis.
    • Improved inertia.
    • Lowered max brake force.
    • Set default brake pressure to realistic typical usage.
    • Rear ARB increased to be bit stiffer and better match the data.
    • Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
    • Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
    • Front ARB now displays stiffness to make it clearer.
    • Wheel rate correction.
    • Added chassis flex.
    • Added new steering system.
    • Softened shifts, this should make up-shifts more harmonious especially in mid-corner.
     
  17. Guimengo

    Guimengo Guest

    Was it not possible to update some bits of the track (like with Sepang)? The curbs have the old wet weather visual issues.
     
  18. Emery

    Emery Registered

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    So far, in a quick test with the Clios, any old complaints I had about the Sao Paulo AI are gone... am now mid-pack at 100% difficulty rather than edging away at 110+%.
     
  19. Guimengo

    Guimengo Guest

    While in a race just now on the S397 server, my FFB started to present odd behavior. It was only lap 2 so the tires couldn't be too worn but the FFB started going light than pulling instead of pushing. It happened on all occasions of racing this car. Also, the tires are still crowning.

    Fanatec Porsche GT3 RS v2 wheel on latest firmware and drivers, functional everywhere else and with other content.
     
  20. jayblue

    jayblue Registered

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    Just ran a race at Sau Paulo in the F2. Previously the F2 was one of my least used cars, but now it feel great. The track also now looks fantastic. Great job!

    I have experienced some stuttering in replays in the recent builds, dropping post processing to high from ultra has cured it.

    I also had some weird FFB which I solved by deleting the preset profiles from the userdata/controllers folder, validating the game files, selecting my wheels applicable profile in game, then resetting my controller bindings.
     

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