Released Subscribe to the latest DX11 updated Content!

To get all the latest official DX11 updated content subscribe here:

http://steamcommunity.com/id/studio-397/myworkshopfiles/

Currently Updated content Steam Workshop:

Tracks
Cars
**Honda Civic BTCC Physics changelog:
  • Minor Inertia Tweak
  • Add latest AI variables.
  • Reduced cooling (overheating) effect when in slipstream of another car.
  • "ModelWheelsIncludeAllTireMass" Fix.
  • Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc)
  • Minor tyre tweaks (mostly added newer wet weather params).
***Formula Renault 3.5 Physics changelog:
  • New CPM Tires
  • Minor reduction in tyre load sens.
  • Rears have a slightly wider peak slip at lower loads.
  • Improved AI correlation
  • Minor brakes tweak.
  • Force Feedback is now stronger.
  • Engine smoke emission location improved.
****Formula 2 2012 Physics changelog:
  • Full CPM tyre upgrade.
  • AI improvements to help launch on race starts.
  • AI now take longer to warm up tyres.
  • AI correlation tweaks to slightly decrease grip.
  • Added RCD / talent file.
  • AI tweaks to make them faster overall.
  • Lower initial tyre temperatures and more pressure buildup.
  • Softened front ARB.
  • More damping in suspension components.
  • Minor tyre tweaks to include more damping.
  • Correction to low downforce package to add stability.
  • Added optional caster upgrade to help increase the cornering forces in the FFB.
  • Reduced flatspot intensity on front tyres.
  • Softened steering slightly.
  • Low-end torque slightly increased.
  • Corrected unsprung inertia.
  • New engine throttle map.
  • Softened chassis.
  • Improved inertia.
  • Lowered max brake force.
  • Set default brake pressure to realistic typical usage.
  • Rear ARB increased to be bit stiffer and better match the data.
  • Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
  • Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
  • Front ARB now displays stiffness to make it clearer.
  • Wheel rate correction.
  • Added chassis flex.
  • Added new steering system.
  • Softened shifts, this should make up-shifts more harmonious especially in mid-corner.



 
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Official workshop content seems to be updating itself to the DX11 versions automatically. I hope all the other mods work that way when they are updated too.
 
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Are the performance issues I get with certain mod tracks connected to the DX11 incompatibilities?
 
have the same Problem
OK, I think we are victim of the Steam stubborn logic. From the 3.0 GB of download, 2.3 GB is actually all these 8 files that indicate weighting 0.000 MB. They are located in "...\rFactor2\cache\" and have a ".cache" extension. If you just remove that ".cache" you have the usual ".rfcmp".

What is intriguing is that I can't find a way to download them wihtout the DX11 beta, whereas it is possible for NOLA, NissanGT500 and USF2000. After testing, they seem to work perfectly well in DX9 though.
 
How do I get rid of stuff like ISI_Mores now that it's republished by Studio 397? It's still in my launcher with no way to delete apparently
 
How do we get all the new content subscribed from S397 workshop? Is the only way to click them one by one through every time an update has released? That was not the case with the ISI workshop. I think there used to be a subscribe to all button, but couldn't find it. I found some third party DX11 collections that people had created, but I'd rather rely on an official S397 item for this.
 
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