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Discussion in 'News & Notifications' started by Christopher Elliott, May 1, 2017.

  1. foxtochop

    foxtochop Registered

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    Studio 397, please... do NOT re-release that Ice Cream Truck... Boxmaster. Please don't. Let it die in fire.
     
  2. Nitrometh

    Nitrometh Registered

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    Tbh I had lot's of fun with this trucks. Great to drive and drift :p
     
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  3. 2ndLastJedi

    2ndLastJedi Registered

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    I had a similar experience with the FR 3.5 after its update , steering was really light but had rattle and bumps but after i restarted the Sim and turned damping back on in the control panel it's like a different car , mind you i am running the multiplier at 1.60 . Weird but true , i can now feel the car where before it actually felt like the FFB was reversed , the steering would fall off to the side i was turning .
    CSW v2 here.
     
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  4. gabrielof

    gabrielof Registered

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    I've changed the FFB multiplier as you mentioned and wow, now I feel the improvement as described by you and @patchedupdemon.
    I wonder what this config is supposed to be as it changes the car behavior completely, it feels like I turned off assists.
    AI is still slower though. Anyway keep up the good work.
     
  5. Alex72

    Alex72 Registered

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    Last edited: May 25, 2017
  6. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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  7. Alex72

    Alex72 Registered

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  8. Javi288

    Javi288 Registered

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  9. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    bravotangosix, RaceNut, bwana and 8 others like this.
  10. Emery

    Emery Registered

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    It's a vintage stockcar (fictional), so I wouldn't expect working brake lights.
     
  11. davehenrie

    davehenrie Registered

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    Great news Christopher. Thanks for keeping us informed.
     
  12. Adrianstealth

    Adrianstealth Registered

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    not sure what's going on, are there still dx11 advanced shaders coming ( as they were held back )
    or have we had them now ?

    not moaning just not sure if updates were only optimisations - which have been nicely effective
    or included shaders too?
     
  13. tpw

    tpw Registered

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    The Panoz roadster was a car that I've previously given little time too. Just for gits and shiggles I took the updated version for a blast around a few tracks and it's now going straight into my favourites. Looks great, sounds phenomenal, has a perfectly decent default setup, handles like a dream and is just generally a huge blast to throw sideways around small tracks like Oulton. I'm really impressed with the quality of the S397 vehicle updates. The day they release an updated Skip Barber and/or 370Z I'll be taking the next day off work.
     
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  14. MaD_King

    MaD_King Registered

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  15. stonec

    stonec Member

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    With DX11 shaders one wouldn't be able to drive these updated cars on the DX9 build, so it probably wouldn't be a smart move as long as the DX11 branch is still in beta. As far as I know, these car updates mostly just make materials more compliant with post FX, unless other changes are mentioned, like with the Civic.
     
  16. Lenniepen

    Lenniepen Registered

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    That is not correct. DX11-content is fully compatible with DX9. It just has updated materials for use in DX11, and in some cases updates physics, like so said.
     
  17. stonec

    stonec Member

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    Yeah that was my point. If you add DX11 shaders to these cars, they won't work anymore in DX9.
     
  18. Javi288

    Javi288 Registered

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  19. Korva7

    Korva7 Registered

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    This panoz is really fun. I have been trying to get into driving race cars lately but this panoz just reminded me about how much more fun the roadcars are in rf2. I hope NSX gets update too.
     
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  20. tpw

    tpw Registered

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    Unfortunately the panoz loses its front suspension graphics when opponents are more than a few car lengths away in cockpit view.
     
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