rFactor2 Test Build 107 Released

Discussion in 'General Discussion' started by 88mphTim, Aug 30, 2012.

  1. Josh Pedersen

    Josh Pedersen Registered

    Joined:
    Jul 21, 2012
    Messages:
    22
    Likes Received:
    0
    Yes I know I'm dieing to get a turbo car please hurry with it
     
  2. Marek Lesniak

    Marek Lesniak Car Team Staff Member

    Joined:
    Oct 6, 2010
    Messages:
    1,585
    Likes Received:
    101
    Set AA to something normal (multisample or supersample) and check if that helps
     
  3. addyduss

    addyduss Registered

    Joined:
    Jan 10, 2012
    Messages:
    46
    Likes Received:
    8
    good fps boost with that build. For the first time i can max out settings and still have smooth ride with any amount of cars at any track.
     
  4. pay2021

    pay2021 Registered

    Joined:
    Jul 7, 2012
    Messages:
    792
    Likes Received:
    4
    Graphically its so much better than the previous builds, more fluid, looks like the reflection and the shadows has more resolution, also they seems to load faster, the physics also feels different but like it more.
    I think this is a step foward IMHO.
     
  5. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    ATI card here. No change in graphics performance vs. 101 (careful to ensure identical settings). Only two real problems with graphics that have been there since rFactor 1 oh so many years ago: must use Super Sampling AA to get anything resembling decent looking graphics, which kills performance (other sims look just fine with adaptive multi-sample AA), and with all settings maxed, the jaggies, particularly in the distance and on certain textures are pretty bad (whereas on some other things, including all of cockpit except shadows, it looks fine).

    107 has much nicer HDR (you can drive a car with a windscreen from cockpit view "normally" now) and improved FFB and physics for certain models like the Clio.
     
  6. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    This is where I'm hoping recent communication between ISI & AMD will aid in better in game AA with these cards, time will tell.
     
  7. osella

    osella Registered

    Joined:
    Jan 11, 2012
    Messages:
    864
    Likes Received:
    26
    Well AA is extremely subjective matter, since I started using bigger monitors I never felt need to use any AA at all, I just don't notice the jaggies while being concentrated on racing, of course it makes huge difference if you're staring at screenshots but I don't need it ingame.
    Which is a decent advantage for me, because high #AA and/or supersampling take a lot of resources.

    I only use AF because this I can notice even in top speeds, it makes distant trees or cable wires much sharper, or even prevent from disappearing..
     
  8. Mulero

    Mulero Registered

    Joined:
    Jan 16, 2012
    Messages:
    351
    Likes Received:
    153
    Well I do not know how you hold front of the screen more than 5 minutes Osella.

    To me what bothers me most is not the jaggies, it also, is the "vibration" that occurs in the textures and distant objects. Record this video a while using MSAA X8, watch in HD.



    This vibration is produced only by accelerating the engine with the car stationary. Driving seems to be dismantling the circuit which shakes everything and the only way to avoid this is to use a minimum X4 SSAA, with all that this implies for performance.
     
  9. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    Yes, that is part of the poor quality AA that I refer to. You can see it show-up in other glaring ways, too, like the shadows inside the cockpit or the curbs/kerbs on the way up the first big hill in Monte Carlo.

    It is headache-inducing, unfortunately, and destroys the sense of immersion, which otherwise is top-notch. The lighting and imagery itself is more than adequate for a racing sim (I am not looking for pCARS graphics), but we need to get rid of the shimmering, flickering and jaggies ASAP. From reports here, it seems they are much worse on ATI than nVIDIA.
     
  10. MaXyM

    MaXyM Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,774
    Likes Received:
    29
    It is not about AA. It is about texture filtering.

    Interesting thing. Your words may be translated into: sims must provide non-realistic gfx ;)
     
  11. K Szczech

    K Szczech Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,720
    Likes Received:
    45
    "must"? That's a weird interpretation of what he said.
     
  12. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    Agreed I did not say or mean "must." I am happy to have slightly inferior graphics if the physics and other gameplay/sim issues are superior. If we can have superior both, fantastic. Graphics without the sim quality is not my cup of tea (but obviously many others want this based on sales of competing racing games).

    If it's texture filtering that produces the jaggies, OK, then it's the texture filtering that needs to get fixed ASAP.
     
  13. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,578
    Likes Received:
    1,072
    My HDR is working after all

    I think it's the sun onclusion thingy that's not, coming out of the Monaco tunnel I use to get a nice overlight effect

    Has that gone now? Is this sun onclusion not working now ?
     
    Last edited by a moderator: Sep 4, 2012
  14. Flaux

    Flaux Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,012
    Likes Received:
    422
    Actually I got a headache just yesterday from using rF2... Could also be the wrong v-sync method. Turning off all vibrations in the plr file is the first thing I do after every new build. Also deleting the mirror movements... gives a way smoother gameplay and you can concentrate more on driving...

    But I still get a sick feel driving rF2 and I would say it's because of those jaggies and vibrating non aliasing stuff... nothing toooooooo serious, but it sure is distracting...
     
    Last edited by a moderator: Sep 4, 2012
  15. jtbo

    jtbo Registered

    Joined:
    Jan 12, 2012
    Messages:
    1,668
    Likes Received:
    48
    I don't use AA either, often I use trilinear to get better FPS and even textures and track detail low, med, rarely highest setting. Sometimes I forget them and have screenshot which I'm perfectly happy about without even realizing some options not being at high setting or even turned off.

    Like shadows, I have them off completely, too big impact for performance to justify keeping them on.

    As I say, if you spot graphical imperfections, you are not going fast enough.

    But of course, it would be nice if everything would work like intended.

    This was great 'sim' at it's time, can't count hours that I played this game:
    [​IMG]
    http://www.uvlist.net/game-99229-Road+Race

    When I try to drive fast lap time, I still would not need much more from graphics as going at the limit at least I have no time to look around much as I'm thinking ahead of actions and only things that matters are line and how to go as fast as possible on that line.
     
  16. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    Satire...or a serious response???

    Either way, you proved the point others of us are making!
     
  17. driftlegende94

    driftlegende94 Registered

    Joined:
    Jan 10, 2012
    Messages:
    51
    Likes Received:
    1
    I have a question to you guys.
    How do I get rid of the black stripe on the top and bottom of the screen during replay?

    driftlegende
     
  18. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    press "Enter" :D
     
  19. driftlegende94

    driftlegende94 Registered

    Joined:
    Jan 10, 2012
    Messages:
    51
    Likes Received:
    1
    really?
    lol my bad ^^

    thank you ;)
     
  20. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    Or edit this line in your player file:

    [ Graphic Options ]
    Allow Letterboxing="0" // whether we allow letterboxing (during replays, for example)

    If the "0" is a "1" make it a "0"

    :)
     

Share This Page