rFactor2 Build 101 Released

Discussion in 'General Discussion' started by 88mphTim, Aug 3, 2012.

  1. 88mphTim

    88mphTim racesimcentral.net

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    The Clio pace car was updated during the install.
     
  2. K Szczech

    K Szczech Registered

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    There's no Clio update to download, but as it was said before - Clios were using some features not present in build 90. We got Clios early, because they leaked :)

    For example - headlights were bugged in build 90. Now they're look ok.
     
  3. 1959nikos

    1959nikos Registered

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    Ok, thnx.

    Ok, thnx lol
     
  4. Niksounds

    Niksounds Registered

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    the undercar shadow disappears on high distance (and medium).
    There is a way for having always this type of shadow ?
    Nik
     
  5. mclaren777

    mclaren777 Registered

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    Does this mean we should expect an e-mail from you soon? ;)
     
  6. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Yep! ;)
     
  7. privatebrian

    privatebrian Registered

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    Thanks ISI for the update, i'm testing the update and not the full installer, and i've noticed the
    60's cars still have black mirrors,or atleast the F3's do.Would like to say though they feel better
    connected to the road. :)
     
  8. MaXyM

    MaXyM Registered

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    Thanx for update.
    Some annoying bugs has been fixed for example headlights one. Now night racing is again possible.
    here is a short list of what I noticed after a few minutes of testing

    + a bit better FF
    + headlights works again. Moreover they behave correctly durring a day!!!
    + Looks like issue with huge env reflection on 'dark side' and weak env refl on lit side is fixed. It is enough to fix specular reflection
    + KSzczech referred to improved shadows. Indeed look better. However I noticed some lod-out issues. Maybe related to mods itself rather than engine.
    + cars don't float over the surface.
    + I noticed improvements in lowest FPS. For example on Croft, when approaching the last turns sequence fps are improved from 53fps to 57fps.

    - Even with new widescreen options, UI got distorted in surround view - for example small map of track in small replay/video window
    - Replays in surround view still not supported
    - mirrors blinking issue still exists
    - new bugs (vegetation related for example)

    In overall it is step forward for sure. So thank you, especially for fixing bugs
     
    Last edited by a moderator: Aug 3, 2012
  9. Denstjiro

    Denstjiro Registered

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    Good stuff ISI, HDR seems abit less intrusive now. Tried HDR 2 days ago on B90 to get a good screenshot, violent pc-crash as per usual for me with my semi-ok pc.

    Tried HDR again on B101, less strain on cpu and my pc survived multiple sessions.
    I hope it wasn't just luck because the graphics improvement for me is like going from 2D to 3D. completely different invironment and having to disable HDR makes me feel robbed from so much more depth.

    Can others confirm that HDR is working better when they had issues before?
     
  10. Mulero

    Mulero Registered

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    Great loss of performance with this build.


    Resolution: 1920x1080
    AntiAliasing: SuperSamplingAA x4
    HDR: ON
    Vsync: OFF
    FXAA: OFF
    Graphic Options: All to Max
    Texture Filter: X2 Anisotropic
    Special Effects: Full
    Shadows: High

    The rest all activated except Road reflection and Environment Reflection.


    Estoril Build 49 con el Megane: Min 34, Max 47, Media 38.097
    Estoril Build 60 con el Megane: Min 38, Max 51, Media 44.748
    Estoril Build 85 con el Megane: Min 44, Max 71, Media 50,808
    Estoril Build 90 con el Megane: Min 42, Max 64, Media 48.334
    Estoril Build 101 con el Megane: Min 30, Max 56, Media 44.471


    Malaysia Build 49 con el Megane: Min 35, Max 50, Media 42.527
    Malaysia Build 60 con el Megane: Min 42, Max 60, Media 48.361
    Malaysia Build 85 con el Megane: Min 48, Max 77, Media 61.285
    Malaysia Build 90 con el Megane: Min 45, Max 69, Media 54.464
    Malaysia Build 101 con el Megane: Min 36, Max 60, Media 47.447


    Mills Long Build 49 con el Megane: Min 32, Max 47, Media 37.249
    Mills Long Build 60 con el Megane: Min 34, Max 48, Media 42.796
    Mills Long Build 85 con el Megane: Min 43, Max 63, Media 49,490
    Mills Long Build 90 con el Megane: Min 43, Max 48, Media 45.212
    Mills Long Build 101 con el Megane: Min 31, Max 57, Media 40.462


    Monaco Build 49 con el EVE F2: Min 30, Max 53, Media 38.622
    Monaco Build 60 con el EVE F2: Min 35, Max 66, Media 47.992
    Monaco Build 85 con el EVE F2: Min 44, Max 77, Media 55,524
    Monaco Build 90 con el EVE F2: Min 39, Max 70, Media 50.007
    Monaco Build 101 con el EVE F2: Min 28, Max 59, Media 41.006


    Spa Build 49 con el EVE F2: Min 32, Max 51, Media 42.544
    Spa Build 60 con el EVE F2: Min 40, Max 69, Media 55.063
    Spa Build 85 con el EVE F2: Min 50, Max 80, Media 64,361
    Spa Build 90 con el EVE F2: Min 50, Max 73, Media 62.987
    Spa Build 101 con el EVE F2: Min 31, Max 61, Media 45.095
     
  11. K Szczech

    K Szczech Registered

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    Noticeable loss of performance here aswell + 1 new bug I found (I'll post it later along with any others I may find).

    EDIT:
    But only "noticeabie" loss of performance :) Like 10-15%. Doesn't bother me.
     
    Last edited by a moderator: Aug 3, 2012
  12. baked bean

    baked bean Registered

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    me too performance has dropped :(
     
  13. Adrianstealth

    Adrianstealth Registered

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    ...performance drops ??????????

    Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo !
     
  14. guod

    guod Registered

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    Thanks guys for 101! Quite a list! :)
     
  15. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Loss of FPS on my system too, around 15% compared to B90. (same settings)
     
  16. GTClub_wajdi

    GTClub_wajdi Registered

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    a Better ffb with the Clio but there is a noticeable drop of fps:mad:
     
  17. Roadster

    Roadster Registered

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    Just to make clear, I'm only talking about the graphics performance aspect of this update. :)

    Where every previous update was a noticeable performance boost, I have to regret to say this time its a real performance drop.
    (nothing changed in settings, just as before update)

    1920x1200
    everything high
    120-150 -> 80-110fps


    5760x1200
    everything high except shadow & reflections
    severe performance drop! 60-90 -> 20/40 fps
    it's the first time because of fps drops it becomes unplayable for me. Normally even at drops to 30fps it still was steady image and reacting normally on input.
    Now I just got frameskipping all the way with delay in wheel inputs and seconds later im almost watching a slideshow of me just crashing uncontrollable into something.

    HDR
    The pulsing I had is gone....but they are changed in even more annoying fast flashes.
    After I exit -> rejoin track the flashes are gone, but now the opposite exists: (light) black pulsing :confused:
    But like before the update, after just driving a few stints it seems to disappear.
    If it becomes a real issue I'll see if I can get a vid of this or something.


    Positives
    Although the overall fps has dropped, some way it did feel more steady and smooth.
    The same for the general look and feel of the graphics (only tested with HDR).
    When running on 'save' graphics settings, I see no issues with this update.
    Many other improvements obviously and still good fun though as its still good performance overall.
    But it just became clear I have to really set a step back with the graphics settings. :(
     
  18. DurgeDriven

    DurgeDriven Banned

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    Why don't you just say we will fix mirrors when we get around to it instead of hinting it will be fixed every build since 45.
     
  19. elbo

    elbo Registered

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    I can't test this now, i am away from home but i was wondering if anyone with stuttering issues got any improvement from the update?
     
  20. Flo_Flo-F1

    Flo_Flo-F1 Registered

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    Thanks for this Build 101 update. :) For me, it's a great step forward. Every single things is working fine!

    I don't notice that FPS have decrease, and even now, it's playable with HDR enable! Still get my 25-30FPS, but now with the HDR on, that's nice. :)
    Talking about it, I tried it each time a build comes out, but I wasn't very satisfied, too much brightness in my opinion, but now it looks pretty good. It's almost perfect, it gives such a color and brightness in game, incredible realistic! No one could say that rF2 has bad graphic now. :p
    About FFB, like everyone, I feel it even more smooth, and still take pleasure to drive, feel the road and bumps.
    Nice to see back headlight, which working good. A small bug with the front light texture with HDR on, which looking pixelated, but not troubling. Also, the particles (mainly rain) are visible into the cockpit view, another good point.
    Again, nice to see the mirrors working back in 1960's cars.
    And finally, wipers are now working, even if it does not affect the rain on the windshield, but that's nice anyway! :) Just a small bug with the Clios, where they are working fine on external view, but seems to have a pivot point problem into the cockpit view.

    If I would say what I hope to see in the next build is fix bugs said upper, add rain spray behind cars, maybe improve the rain drops, add some info server like rF1 to see which aids are available etc.. And if I may add something last, be able to join a server in spectator, and also be able to select a random weather in single player.

    Thanks again for all your work! :)
     

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