You are correct, they were primarily produce and distributed this way. I was saying most people were INTRODUCED to rFactor through complete mods. But what I what I really meant was this was the way most people were *successfully* introduced to rFactor. I can’t count how many people have told me they tried rF and really wanted to stay, but couldn’t figure it out. And these were people that tried; hunted down files, got updates, looked at the readmes, and tried to join servers. rF1 found a process and a steady state based on its capabilities and limitations. This will happen for rF2 as well. People will want to race on your tracks. Leagues will take the time to include it. The few minutes it takes in creating a temporary ModID to race it with some other mod will be well worth the hours of enjoyment. When someone is done with it, they will delete the ModID from their system or keep it if they plan to make it a routine. Popular IDs will stick around. Over time, the great cars on great tracks will be the most sought after mods. The “novice” racer will become aware of these because they will be the most talked about and have the most servers online. Of course the “Yugo driving in the ISI parking lot” mod (YUG1033) will still be available as well as any combination someone may wish to try. But, because its less likely that mods will interfere with one another and they are easy to install and get rid of, I think the confusion problem people are worried about will be much less than expected. It depends on your intentions. If you are producing it specifically for a league, then you want to create a season mod or update to include your track. If you want everyone to take it for a spin in SP, release it as a component, they can race any car on it. If you want people to race it online to try it out, then include one or more of the cars that will come with rFactor2 in a predefined mod. If you want people to race it online but you really think it goes perfect with some specific car series, then either get together with that car maker or release your own virtual mod including it.