Released Released New Material Editor! (Car Paints)

Discussion in 'News & Notifications' started by Christopher Elliott, Jan 31, 2019.

  1. D.Painter

    D.Painter Registered

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    Not sure this is working correctly. One region is changing another visually. Makes it hard to use more than 3 regions.
     
  2. Coutie

    Coutie Moderator Staff Member

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  3. Chris Lesperance

    Chris Lesperance Registered

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    I believe I asked of this before, but that was a while ago. Is there going to be a way to change settings in the show room, or maybe have a model viewer of the cars that are encrypted? I'm losing so much time saving the skin in .dds (1-2 min), then hitting refresh ingame (another 1-2 min). Then having to load a car in track to view when you don't have light (another 2-5 min).

    All that added up when I could load the model in 3d Sim Ed, and change the texture to a .tga. 1-2 sec to save as .tga. Another 2-5 sec to refresh the change in 3dsim ed. It makes a lot of difference when you are adjusting logos 1-2 pixels at a time, especially when the templates are really complicated.

    20190811140923_1.jpg
     
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  4. ayrtonforever

    ayrtonforever Registered

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    one question: wich material i have to assign to plastic parts?
     
  5. Coutie

    Coutie Moderator Staff Member

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    If it's shiny, car paint or shiny carbon, if not, matte paint or matte carbon.
     
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  6. ayrtonforever

    ayrtonforever Registered

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    thanks, and what about simple "paint"?
     
  7. Coutie

    Coutie Moderator Staff Member

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    I don't know, try them all and see what looks best, it'll adjust the second you change it, so you can go through all of them fast and see what they look like.
     
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  8. ayrtonforever

    ayrtonforever Registered

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    i think "paint" is better for those parts:

    [​IMG]
    [​IMG]
     
    Last edited: Sep 1, 2019
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  9. ayrtonforever

    ayrtonforever Registered

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    i have a problem with the Aston Martin GT3 windows file: i created the dds file (DXT5 interpolated alpha) and called it alt_skinnamewindow but it is not loaded correctly in the showroom, in fact i have two different skins, one with the windshield banner on the body. where am i wrong?
     
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  10. juanchioooo

    juanchioooo Registered

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    very long the name, and the denomination should be if I remember correctly, altxxxwindshieldout
     
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  11. ayrtonforever

    ayrtonforever Registered

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    no, it worked fine with "windshieldout" at the end of the name, thanks

    [​IMG]
     
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  12. ayrtonforever

    ayrtonforever Registered

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    is there a way to paint over the honeycomb to prevent it from covering the whiteness of the teeth?

    [​IMG]
     
  13. juanchioooo

    juanchioooo Registered

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    you should have the file of the metal mesh, in the official mod the files are encoded, but I have not looked if you can access that one in particular, I imagine not.
     
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  14. Coutie

    Coutie Moderator Staff Member

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    No, you can't. And it's a tiling texture too, so it would be very difficult if not impossible to paint it the way you would want it.
     
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  15. juanchioooo

    juanchioooo Registered

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    that's what I believed, sorry if the translator expressed it badly
     
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  16. ayrtonforever

    ayrtonforever Registered

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    thanks guys, i was afraid that this was the answer :(
     
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  17. ayrtonforever

    ayrtonforever Registered

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    i'm creating a skin for the mercedes amg gt3, but when i create the new car as usual, it don't appears in the car selection menu.....why?
     
  18. alexSchmurtz

    alexSchmurtz Registered

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    Are you using a unique driver name? If you use the same name for 2 cars, only one will appear unfortunately... This behavior came with the new materials, that's pretty annoying. I wish it could be possible to fix that...
     
  19. ayrtonforever

    ayrtonforever Registered

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    yes, i also tried with several driver names and team names, nothing changes. car name is "Mercedes AMG GT3 #XX", is correct?
     
  20. Florian Boswell

    Florian Boswell Registered

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    Is your *.veh-line up to date?
     

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