Released Released New Material Editor! (Car Paints)

Discussion in 'News & Notifications' started by Christopher Elliott, Jan 31, 2019.

  1. alexSchmurtz

    alexSchmurtz Registered

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    Are you using a unique driver name? If you use the same name for 2 cars, only one will appear unfortunately... This behavior came with the new materials, that's pretty annoying. I wish it could be possible to fix that...
     
  2. ayrtonforever

    ayrtonforever Registered

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    yes, i also tried with several driver names and team names, nothing changes. car name is "Mercedes AMG GT3 #XX", is correct?
     
  3. Florian Boswell

    Florian Boswell Registered

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    Is your *.veh-line up to date?
     
  4. ayrtonforever

    ayrtonforever Registered

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    i don't remember now, i'll check after. how should it be?
     
    Last edited: Oct 4, 2019
  5. ayrtonforever

    ayrtonforever Registered

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    i think is correct:

    //[[gMa1.002f (c)2016 ]] [[ ]]
    GT3
    {
    Hubert Haupt
    {
    Team = Black Falcon Team
    Component = Mercedes_AMG_GT3_2017
    Skin = alt_merc06.dds
    VehFile = MAXERU2C0BAAAC.VEH
    Description = Mercedes AMG GT3 #06
    Number = 06
    }
    }
     
  6. ayrtonforever

    ayrtonforever Registered

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    please help me, i'm working on this skin, but can't add it in car selection menu as i ever done with other skins :(

    [​IMG] [​IMG]
     
  7. Coutie

    Coutie Moderator Staff Member

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    There's some glitch, post above is the probable cause. If you make a vmod with only the Mercedes in it, you should be able to see it.
     
  8. juanchioooo

    juanchioooo Registered

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    if you have created the name of the driver, another car with the same name, you will not see it,
     
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  9. ayrtonforever

    ayrtonforever Registered

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    even though i had no other car with the name Hubert Haupt it seems that the problem was the name. i used "H Haupt" and now it works
     
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  10. ayrtonforever

    ayrtonforever Registered

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    one question: the albedo layer how should it be used? should it be activated or not? i noticed that if I activate it, the colors are opaque, and the region levels work poorly

    albedo layer on:[​IMG]

    albedo layer off:
    [​IMG]
     
    Last edited: Oct 7, 2019
  11. juanchioooo

    juanchioooo Registered

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    must be activated
     
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  12. ayrtonforever

    ayrtonforever Registered

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    what it makes? and why if activated colors became so poor?
     
  13. Coutie

    Coutie Moderator Staff Member

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    If it's what I think you're talking about, it's so the car doesn't glow when it gets really bright.
     
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  14. ayrtonforever

    ayrtonforever Registered

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  15. juanchioooo

    juanchioooo Registered

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    if you don't put it on, the brightness is excessive, they look really bad, I don't miss the albedo, something did wrong if you lose it, the albedo is a filter so it doesn't shine and looks bad in the factor
    It's what Coutie told you
     
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  16. ayrtonforever

    ayrtonforever Registered

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    understood. but not in the region file, it doesn't works properly with albedo layer on
     
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  17. Daniele Vidimari

    Daniele Vidimari Registered

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    To add to what they already said, look at the whites in your second image, look how they are bright and flat, that layer control this, and yes you must use it.
    If that changes the other colors too much, you can always adjust them to look how they are supposed to be, in your case for example you can tweak the blue in order to make it look like in the second image.

    You don't have to use it in the region map, region colors must be the same as the originals.
     
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  18. juanchioooo

    juanchioooo Registered

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    the Albedo is under the region folder, it works perfectly
    albedo.jpg
     
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  19. ayrtonforever

    ayrtonforever Registered

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    thanks guys, now i found the desired color and flake rendition, with albedo layer on of course :)

    [​IMG] [​IMG]
     
    Last edited: Oct 7, 2019
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  20. juanchioooo

    juanchioooo Registered

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    Good job!, What sowroom do you use?
     
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