Discussion in 'News & Notifications' started by Christopher Elliott, Jan 31, 2019.
that's what I believed, sorry if the translator expressed it badly
thanks guys, i was afraid that this was the answer
i'm creating a skin for the mercedes amg gt3, but when i create the new car as usual, it don't appears in the car selection menu.....why?
Are you using a unique driver name? If you use the same name for 2 cars, only one will appear unfortunately... This behavior came with the new materials, that's pretty annoying. I wish it could be possible to fix that...
yes, i also tried with several driver names and team names, nothing changes. car name is "Mercedes AMG GT3 #XX", is correct?
Is your *.veh-line up to date?
i don't remember now, i'll check after. how should it be?
i think is correct:
//[[gMa1.002f (c)2016 ]] [[ ]]
Team = Black Falcon Team
Component = Mercedes_AMG_GT3_2017
Skin = alt_merc06.dds
VehFile = MAXERU2C0BAAAC.VEH
Description = Mercedes AMG GT3 #06
Number = 06
please help me, i'm working on this skin, but can't add it in car selection menu as i ever done with other skins
There's some glitch, post above is the probable cause. If you make a vmod with only the Mercedes in it, you should be able to see it.
if you have created the name of the driver, another car with the same name, you will not see it,
even though i had no other car with the name Hubert Haupt it seems that the problem was the name. i used "H Haupt" and now it works
one question: the albedo layer how should it be used? should it be activated or not? i noticed that if I activate it, the colors are opaque, and the region levels work poorly
albedo layer on:
albedo layer off:
must be activated
what it makes? and why if activated colors became so poor?
If it's what I think you're talking about, it's so the car doesn't glow when it gets really bright.
but some templates miss albedo layer
@Christopher Elliott please help me
if you don't put it on, the brightness is excessive, they look really bad, I don't miss the albedo, something did wrong if you lose it, the albedo is a filter so it doesn't shine and looks bad in the factor
It's what Coutie told you
understood. but not in the region file, it doesn't works properly with albedo layer on
To add to what they already said, look at the whites in your second image, look how they are bright and flat, that layer control this, and yes you must use it.
If that changes the other colors too much, you can always adjust them to look how they are supposed to be, in your case for example you can tweak the blue in order to make it look like in the second image.
You don't have to use it in the region map, region colors must be the same as the originals.
Separate names with a comma.