Released Released New Material Editor! (Car Paints)

i think is correct:

//[[gMa1.002f (c)2016 ]] [[ ]]
GT3
{
Hubert Haupt
{
Team = Black Falcon Team
Component = Mercedes_AMG_GT3_2017
Skin = alt_merc06.dds
VehFile = MAXERU2C0BAAAC.VEH
Description = Mercedes AMG GT3 #06
Number = 06
}
}
 
please help me, i'm working on this skin, but can't add it in car selection menu as i ever done with other skins :(

20191004154458-1.jpg
20191004154439-1.jpg
 
please help me, i'm working on this skin, but can't add it in car selection menu as i ever done with other skins :(

20191004154458-1.jpg
20191004154439-1.jpg
There's some glitch, post above is the probable cause. If you make a vmod with only the Mercedes in it, you should be able to see it.
 
one question: the albedo layer how should it be used? should it be activated or not? i noticed that if I activate it, the colors are opaque, and the region levels work poorly

albedo layer on:
20191007151917-1.jpg


albedo layer off:
20191007151727-1.jpg
 
Last edited:
one question: the albedo layer how should it be used? should it be activated or not? i noticed that if I activate it, the colors are opaque, and the region levels work poorly

albedo layer on:
20191007151917-1.jpg


albedo layer off:
20191007151727-1.jpg
To add to what they already said, look at the whites in your second image, look how they are bright and flat, that layer control this, and yes you must use it.
If that changes the other colors too much, you can always adjust them to look how they are supposed to be, in your case for example you can tweak the blue in order to make it look like in the second image.

You don't have to use it in the region map, region colors must be the same as the originals.
 
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