[REL] Released New Material Editor! (Car Paints)

Discussion in 'News & Notifications' started by Christopher Elliott, Jan 31, 2019.

  1. MileSeven

    MileSeven Registered

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    I think we’re getting close, @Seven Nation Army - but I admit that once I found my fix/workaround for the disappearing-Chrome issue last night, I stared at the blank canvass of a new skin for a while but realised I’d lost the will for the day.

    The good news is that, bugs aside, I think we’ve got the basics nailed now and between the likes of @AMillward’s video and what I, for instance, have written up, the GIMP side of things should be accessible.
     
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  2. JimmyT

    JimmyT Registered

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    Do you take your own shots of the night sky for your skins? Looks pretty good.
     
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  3. juanchioooo

    juanchioooo Registered

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  4. Chris Lesperance

    Chris Lesperance Registered

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  5. JimmyT

    JimmyT Registered

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  6. SmellySkidmark

    SmellySkidmark Registered

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    I need to know how to turn off the wireframe on the Callaway_Corvette_GT3_car.
    I can see how to with the Aston, just uncheck the box, but there's no box to uncheck with the Callaway_Corvette_GT3_car

    SS
     
  7. D.Painter

    D.Painter Registered

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    Your joking right???
    upload_2019-2-22_19-47-16.png

    Personally I'll just use the old template, already set up, Don't need or want any off this Photoshop crap and the Regions is simple. Don't need any off that either.

    All this shit is just confusing people and for no good reason.
    I'm having a really hard time understanding why well seasoned, experienced people, painters are having such a hard time with this stuff.
    It's as easy as!!!

    I've updated 5 cars today alone with new Alpha and region maps on the old template.
    And by the way! ALPHA "needs" to be on the Region map DDS, meaning you save as DXT5. If you don't!! The Alpha region "dose not work!" Leaving you 4 "Not" 5 region options. Fine if you don't need 5 but just a heads up!
     
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  8. Chris Lesperance

    Chris Lesperance Registered

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    That was my shower thought the other morning LOL! I know I missed that on one of the two Porsches I just released in the past few days. I have one of the _region as a DXT1

    I agree! The actual set up isn't hard at all. I've had to change a couple ways on how I do my layers to make that part easier. My thing that I need to get my head around is to better utilize the system. What parts are "CARPAINT" vs "Shiny vinyl" etc. For example, a car like this I would believe is all shiny vinyl.

     
  9. SmellySkidmark

    SmellySkidmark Registered

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    Thanks D.Painter, I really didnt know it was that, I was looking for the "wireframe" not the UVW, whatever it is.

    SS
     
  10. D.Painter

    D.Painter Registered

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    Just try to not over thing it. Use what looks best to you.
     
  11. AMillward

    AMillward Registered

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    The tutorial could have been worded better, but if you actually do it slowly step by step instead of reading it expecting to get it instantly then you’ll get results.
     
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  12. BigDuke6

    BigDuke6 Registered

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    Thought I would have a crack at a new skin for the Bentley, but it seems I've stumbled already.
    Why am I getting the Skin markings of the car I put the DDS file into showing through?
    Any guidance would be much appreciated.

    [​IMG]
     
  13. D.Painter

    D.Painter Registered

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    Two options;
    Ignore it for now.
    Make a base Region. A DDS map that should be in with your livery. This is automatically generated for you when you create a new Driver folder in the Player/settings

    A region DDS is what this new system uses to set up paint variance. Paint, Car Paint, Matte Vinyl, and so on. A base region could just be a black DDS. Open the CarPaintEditor as described in the tutorial. Set the Black region only to Car Paint, Reload the car in the tuning.

    Your folder should look similar to this,
    upload_2019-3-2_13-53-5.png
    This is a complete working livery so you'll see that the region DDS has been set up for the livery. A example off what you'll need to do eventually but for now just black it out to hide the region map from the other livery.
     
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  14. BigDuke6

    BigDuke6 Registered

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    Thanks a lot Doug I will give it a go. :)
     
  15. Hocician

    Hocician Registered

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    yeah... these layer will disappear when you create a new driver/team and have your own regions.dds in the new generated folder... same for windscreen..
     
  16. whitmore

    whitmore Registered

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    Does this new painting system apply to all cars or just the new GT3s
     
  17. Coutie

    Coutie Moderator

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    I think right now, it's the GT3 pack and Endurance pack only. All new cars will have it, and maybe some older cars will be updated for it.
     
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  18. juanchioooo

    juanchioooo Registered

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    copying the folder region of the template I could use it in the toyota celica gto
     
  19. Stefan_L_01

    Stefan_L_01 Registered

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    whenever I try to Change something in the webclient, I get the following s. Attach
    The dds are saved as dxt5
    Any idea what could be the error? If I Exit rf2 and go back the Change seems to be applied
     

    Attached Files:

  20. Stefan_L_01

    Stefan_L_01 Registered

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    And there is an obvious bug in the webclient, if you switch from paint to car paint, the current Colour in the webclient is NOT updated (actualized) to that of the new category. You can go now in Colour menu and hit apply without changing slider, still a Colour is applied that does not match that visible in the webclient field (but that of the json file for the new selected mat Group probably). Only if you move at least one slider to a different value in the Colour Group the Settings are synced correctly (by apply)..
     

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