[REL] Released New Material Editor! (Car Paints)

Discussion in 'News & Notifications' started by Christopher Elliott, Jan 31, 2019.

  1. D.Painter

    D.Painter Registered

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    The Dev's are aware off the issues (I say issues because each car seems to have it's know unique ones) and are working on it.
     
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  2. Art_Pereira

    Art_Pereira Registered

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    Thank you!
     
  3. Corti

    Corti Registered

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  4. Art_Pereira

    Art_Pereira Registered

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  5. juanchioooo

    juanchioooo Registered

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    I missed something? the link http: // localhost: 5397 / carpainteditor / index.html # / carpainteditor, does not work for me.
    in the Porsche GTE I can not make the glass banner work, must we use the VEH file? thanks
     
  6. juanchioooo

    juanchioooo Registered

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    Link down?
     
  7. larry24

    larry24 Registered

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    Just wondering if any one has a problem with the cars at night. At night, and at some tracks the cars are black like light is not shining on them
     
  8. Goanna

    Goanna Registered

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    Christopher just said on discord that they are working on a fix for this.
     
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  9. juanchioooo

    juanchioooo Registered

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    Yes, I already talk to Marcel Offerman, it's a bug and they're working on it:);)
     
  10. juanchioooo

    juanchioooo Registered

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    I want to thank studio 397 for the editor's repair:);)
     
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  11. Vanisch

    Vanisch Registered

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    same here..careditor not working
     
  12. juanchioooo

    juanchioooo Registered

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    it works perfectly, studio 397 repaired about 15 or 20 days ago, you have to be inside the tuning for functions, greetings;)
     
    Last edited: Jun 28, 2019
  13. JimmyT

    JimmyT Registered

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    Not sure if this has been asked already but does anyone know what causes the cars with the new materials to have a pearly shell like appearance on some third party tracks? (So you can't see the paint job very well they just look pearly white.)
    Is it a graphics setting I need to adjust or is it something to do with the third party tracks?
     
  14. Bernd

    Bernd Registered

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    Maybe these tracks don't have the entries for the reflection mapper in their scn files.
     
  15. JimmyT

    JimmyT Registered

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    As I mentioned in another thread I'm not a modder at all. Are the entries in the scn just text entries or are they objects or attributes to textures etc?
    Is there a tutorial for this somewhere? Do you have an excerpt from an scn that shows what you're talking about.
     
  16. Bernd

    Bernd Registered

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    At least i don't know if there exists a tutorial.
    In the ModDev/Locations folder, go to the joesville/JoesVille_Speedway folder and open the JoesVille_Speedway.scn file with a text editor.
    Scroll to the end of the file and you will find 3 sections.
    ReflectionMapper=REFLECTEDENV
    ReflectionMapper=STATIC01
    ReflectionMapper=REFMAP0
    where all the instances are listed, that shall reflect on the car and on the (wet) track.
    The last section should be the one for the cars, because if i use the reflection mapper for a car, i have to add REFMAP0 to the material settings.
    You can test it, if you enter that section (if they are not there already) into a scn file of a track where it happens and see if that solves the problem.
    Use the JoesVille_Speedway.scn file as the example how it has to look like.
     
  17. JimmyT

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    Thanks again @Bernd will check that out on the weekend.
     
  18. Coutie

    Coutie Moderator

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  19. JimmyT

    JimmyT Registered

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  20. JimmyT

    JimmyT Registered

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    @Bernd I have checked the .scn and the ReflectionMapper=REFMAP0 section is there and seems to cover most of the things that should reflect so maybe something else :(
     

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