Released Released New Material Editor! (Car Paints)

Just wondering if any one has a problem with the cars at night. At night, and at some tracks the cars are black like light is not shining on them
 
I missed something? the link http: // localhost: 5397 / carpainteditor / index.html # / carpainteditor, does not work for me.
in the Porsche GTE I can not make the glass banner work, must we use the VEH file? thanks


same here..careditor not working
 
Not sure if this has been asked already but does anyone know what causes the cars with the new materials to have a pearly shell like appearance on some third party tracks? (So you can't see the paint job very well they just look pearly white.)
Is it a graphics setting I need to adjust or is it something to do with the third party tracks?
 
As I mentioned in another thread I'm not a modder at all. Are the entries in the scn just text entries or are they objects or attributes to textures etc?
Is there a tutorial for this somewhere? Do you have an excerpt from an scn that shows what you're talking about.
 
At least i don't know if there exists a tutorial.
In the ModDev/Locations folder, go to the joesville/JoesVille_Speedway folder and open the JoesVille_Speedway.scn file with a text editor.
Scroll to the end of the file and you will find 3 sections.
ReflectionMapper=REFLECTEDENV
ReflectionMapper=STATIC01
ReflectionMapper=REFMAP0
where all the instances are listed, that shall reflect on the car and on the (wet) track.
The last section should be the one for the cars, because if i use the reflection mapper for a car, i have to add REFMAP0 to the material settings.
You can test it, if you enter that section (if they are not there already) into a scn file of a track where it happens and see if that solves the problem.
Use the JoesVille_Speedway.scn file as the example how it has to look like.
 
@Bernd I have checked the .scn and the ReflectionMapper=REFMAP0 section is there and seems to cover most of the things that should reflect so maybe something else :(
 
Curious as to whether anyone other than S397 has managed to create a mod with the new shaders incorporated?
 
Coutie's IR-18 Indycar has it implemented, but it is encrypted
The guy that is converting the IMSA DPi's have it enabled as well. Those are the only two that I am aware of at the moment.
 
You can load them in the web material editor. They don't work really for modders yet. They're wip, so no documentation will be released until they're ready.
 
I'm also eagerly awaiting some documentation/release of the new materials for us modders to use.

I'm desperate to make some metallic factory colours - Techno Violet Metallic (299), Avus Blue Metallic (276), Estoril Blue Metallic (335), Le Mans Blue Metallic (381).

If you're familiar with those colours, you'll know what I'm up to ;)
 
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