Hi all! The first thing I wanted to mod for rFactor1 was a R/C racing modification but I never was so close to achieve my goal like now with rFactor2. Ok I had some "good" tries before and even got a car and a piece of track working in rFactor1 but...yeah...don't mind! It just was a try but the physics made me crazy Anyhow the "fun" R/C mod by ISI let me hope again for getting something R/C like done with rFactor2 And that's what I currently have (3D-wise): ...and that's what I've done yesterday (rF2-wise, only for testing the 3D exporting and file structures in the DevMode) Currently my plan is to get the basic R/C body and a simple track (e.g. a simple flat warehouse using the parts I've build already) into the game and testing different camera options (never build up track cameras before) aaaand testing my R/C to USB adapter with rF2 . So far, so good. Now after this little introduction I want to ask some various questions! Who's willing to help or interested in a R/C simulation using rF2? What's the size of the ISI Formula RC? (read 1/5 somewhere but I'm still not sure about this) What's needed to change the physics from ISI Formula RC scale to 1/10 or other scales? Why does the tire size of ISI Formula RC increases in the game? (looks like they get filled with air like a balloon!) Anyone willing to donate 3D models of car bodies for the R/C mod? (only simple models would be needed, as no interior or high detailed headlights are needed) Any wishes for cars/tracks/sceneries? (I currently think of: street/offroad, warehouse/open-air/indoor, privat tracks/championship tracks/"Micro Machines Racing" (racing on the kitchen table or in your bedroom ) Cheers, FuNK!