Question:
What's needed to change with the tires to make a representative of a slightly larger wheel (~25%)?
I'm asking because I've put my model into the game and change some bits and bytes at the TBC file (especially regarding the diameter) but only get strange results.
For instance the car is slowly drifting over the ground but one can't drive the car (in other words you can throttle but the wheels just turning around without any effect). If I then increase the ride high in the setup the behaviour disappears. Anyhow the tire size seems to be wrong because the wheels are clipping with the ground - no matter what size I enter in the TBC. Because the AI uses a simpler physic system this effect doesn't appear on AI driven cars, even tire size and ride seem to be "ignored" and therefore work without any visible issue. So my guess would be that the problem can be solved somehow with the new tire physics.
To be honest I don't want to completely finish this model in all aspects but starting a new one in near future. Nevertheless it would be great to know where to look and work at to fully integrate a new model into the game without having the issues I mentioned above
EDIT: two pictures to illustrate what I was trying to describe above. Additionally I missed to say that steering is not really possible and the car seems to have no grip on the front axle...again this is better when I increase the ride high but is not the solution for the original issue.