[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. buzz hornet

    buzz hornet Registered

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    Perfect - works a charm now. Thanks for a big effort.
     
  2. Goanna

    Goanna Registered

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    Confirmed working with SteamCMD server as well, good job Mike.
     
  3. Petethepawn

    Petethepawn Registered

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    All good here with normal ingame hosting.
     
  4. Mike Cantwell

    Mike Cantwell Registered

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    Great to hear. Seems it was a corrupt gmt in one of the x sectors or even the AIW file.

    Reverted back to files 12 month old...and fixed.

    I have added corner workers and will add the other circuits again one by one and make sure nothing breaks again.
     
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  5. Mike Cantwell

    Mike Cantwell Registered

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    I am adding another 6 flag marshal points around QR and that will add a little atmosphere as well.

    Did not realise they were there actually :p:D

    Trees will be added later as they are a pain to get half decent

    The other layouts I will get working and upload in a week or two.

    Bathurst will be worked on as usual later.
     
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  6. buzz hornet

    buzz hornet Registered

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    Appreciate the update, track is really great.
     
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  7. Mike Cantwell

    Mike Cantwell Registered

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    Ages ago I tried to get the AO map for the tower working, but not having much luck.

    Does anyone have any updated ways of doing this with Max? I would love to get the tower looking better and a AO map would do the trick.

    Or, is there another shader that will do something similar that I do not know about?

    This is a test image in Max, but trying to get a map to use is a bit of a pain. This was in Max 2009. I now upgraded to the 2017 version, so maybe there are new, better ways now?
     

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  8. Craigbowie

    Craigbowie Registered

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    Tested 0.40 this is awesome... cars getting out of their garages with no issues and the cars now pit and refuel during the race... all cars finished with no issues! Thankyou for fixing this... can race it now! Cheers
     
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  9. Petethepawn

    Petethepawn Registered

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    Same here - it is now raceable where as @Craigbowie stated previously it was only good for practice, but you couldn't contest a race. Well done Mike.
     
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  10. Mike Cantwell

    Mike Cantwell Registered

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    Hey everyone.

    Getting back to things a bit now. Started a job I have put off for various reasons, but finally building the famous Dunlop bridge for Lakeside.

    The real bridge was removed in 2016 due to corrosion and safety issues, but it is a landmark. So, the bridge will be back at Lakeside with the Dunlop sign.

    Drivers used to joke (serious joke) the L was live and D was die. That was the line lol.

    Should be done in a day or two.

    wip132.JPG wip133.JPG
     
  11. pascom

    pascom Registered

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    Hello Mike :)
     
  12. Mike Cantwell

    Mike Cantwell Registered

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  13. Corti

    Corti Registered

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    Hello Mike, welcome. Im glad to read again & hope all ok mate.
     
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  14. lagg

    lagg Registered

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    Hi Mike.
    Re-welcome :)
     
  15. bears

    bears Registered

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    Good to see you back Mike hope you are travelling ok
     
  16. Manfredk2

    Manfredk2 Registered

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    Welcome back Mike
     
  17. buzz hornet

    buzz hornet Registered

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    Great to see you Mike :)
     
  18. 2ndLastJedi

    2ndLastJedi Registered

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    Hey Mike, nice to see your able to come back. You alone have given me a reason to jump back in rF2, look forward to his update.
     
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