Mike Cantwell
Registered
Lakeside Raceway (Park) V0.89
* Removed Queensland Raceway logo from track.
* Lakeside Park is no longer part of Queensland Raceway Pty Ltd
Queensland Raceways Ver. 0.87
This is the last major update to QR.
All 4 circuits are included. AI seems to be working and cars pitting etc.
Please report any issues and I will do my best to fix.
Changes:
* Completely done new terrain around the whole track.
* AO textures on all buildings where needed
* Added over 1,000 trees
* Completely new entrance and outer road
* New grass textures and many new / replaced objects around the track.
* There will be no PBR texture updates.
To be done;
* AIW files fine tuned
* Minor updates to existing textures and sponsors to bring the track up to date
* Version 1.00 will be the final of this track unless the new owner allows me to continue to work on this track
* Conversion to AC in the new year.
New Update:
UPDATE RELEASED Lakeside International Raceway V0.75
* New Lakeside Room
* New Bridge
* Many other new objects
* All buildings now have Ambient Occlusion maps
* Drivers Training are redone
* New Entrance
* 1,000+ new trees
* New outer terrain with LIDAR data
* New grass textures with GE data
To Be Done in Next Release;
* New VIP building and other outer structures
* Drivers Traning will have AI for AusKart ASAP!!
* Lots of minor details that will be added and then 1.0 will be released when I can.
* 1969 Version will be done as I can....
UPDATE RELEASED Lakeside International Raceway V0.42
Lakeside Park V0.42
* Added new Dunlop Bridge .
This was the most famous logo on the bridge and drivers used to joke about the racing line.
D = Die L= Live.
* Added new pit cafe, cooler room and drink machine.
* Track is now stand alone as Lakeside International Raceway
* Next update will be the gardens around the inner area of the track.
New Update:
UPDATE RELEASED Queensland Raceways Track Pack Beta v0.25
PLEASE NOTE....This update is mainly for the Lakeside track.
Lakeside updated the trees around the track.
Next update will be the outer terrain. Getting accurate info is difficult as SketchUp does not have the terrain data in the free version.
New Update:
UPDATE RELEASED Queensland Raceways Track Pack Beta v0.15
Lakeside now has basically all the main track buildings in place with T1 textures
From now on weekly updates will be adding details and fine tuning the grasses etc
Lakeside will be my main focus for a while. QR will get better AI files and more details
maybe every 2 weeks. Lakeside is my first baby and I want to make this track as good as
I can.
UPDATE RELEASED Queensland Raceways Track Pack Beta v0.14
Lakeside:
Updated the loading screen and other track logos.
Added place holder tower and toilets.
Remapped the grass - testing there.
QR:
All 4 layouts now available. AIW files are scratchy, but work well enough.Trying to get the AI to make smoother laps. I have to learn more about adjusting the AI.
Update will happen on Steam next log in.
Queensland Raceways Track Pack Beta V0.11 On Steam
*Queensland Raceway National Track
*Lakeside Raceway 2017 Beta 0.01
What next?
* Weekly updates on both tracks
* QR alternate layouts coming soon
* Lakeside 2017 will be worked on hard now to get to a finished level
*Working on 1960s layout next
Lakeside Raceway:
Version Beta 0.01 is being worked on. Plans for this historic circuit will have 3 layouts.
1. 2018 Current track day version
2. 1980s version ATCC atmosphere
3. 1960s Historic version
Queensland Raceways Track Pack Beta V0.09 On Steam
UPDATES VIA STEAM NOW
Hey everyone,
More update done and now to spend some time on Lakeside.
QR is about 90% done and the rest will be fine tuning and detail updates as I learn more and get better doing this modding thing.
Version 0.09:
Updated the tower to the new sponsors and also a few name changes on the walls.
Next update will have better pit lights.
Version 0.08:
Added all the trees. These will be tweaked and adjusted in the future to try and resemble the real track as close as possible. From now on updates will be focused on fine tuning and also the other other layouts as well.
Version 0.07:
95% of all objects are done, many new and remade.
3D fences used as opposed to the old image only fence, many with shadows
Building have new textures and bump / spec maps.
Lots of added details in pit area and behind the track at the drift area.
Started adding trees, experimenting with different textures and settings.
Next version:
Complete the trees and adjust to be more realistic size
Add more detail around track interior (lake, pump and grass textures)
Add the other layouts
Detail around car park and outer roads around edge of track.
Anything more I can do to make this a fairly nice representation of the real thing.
Hope to have a V8 Supercar race weekend version...
Version 0.05:
Changes:
Added many infield objects.
* Tire walls and barriers
* Flag marshal stands
* Fixed bump exiting turn 3
*Fixed wall hump entering turn 3
*Added Race Office with clear windows and 3D vertical blinds.
*Added clear glass to control tower and internal basic rooms
*Added better AC units and more detail around control tower
*Added the start tower and updated textures
*Added the pit and start lights. I do not like them and will add better light soon.
Next Release:
* Finish detailing the garages and objects around pits are and car park
* Add other buildings and details in the outer parts of the track. This will be done over a few releases.
* Add surrounding landscape area and horizon.
Version 0.03:
Changes....
Updated the walls sponsors and images to as accurate as I can till I visit the track again. It does look quite good at Max settings, particularly in the late afternoon. Shadows around walls have gaps??
AIW is updated with SmelleySkidmark and myself. Not perfect but the Flat 6s and GT# cars are really good. I will post a video soon of the Flat 6 20 lapper.
I have added brake markers as well to help with the track as there are little reference points at the moment.
The images are too large, and I will reduce the size of them next release.
Next Release:
* Add tyre walls and martial boxes on the infield.
* Add the control tower.
* Detail the pit garages.
Feedback would be appreciated. Mike
About version 0.01
It is bare at the moment with just the walls and pit garages in place. It is very usable and even in this state the Flat 6 mod is amazing. I just did a 20 lap race before this post.
I will update the walls and grass textures and start adding more and more objects with each update. Since I am now working from home this should be very regular.
Once the AIW file is done, I will release it with the other 3 layouts and we will have all 4 in one place.
This is a bare arse Beta, so please be kind.
I hope to get some of you awesome people to help, and I am happy to even pay in Bitcoin or altcoin.
________________________________________________________________________________________
Lakeside Raceway
I will be working on this again and hope to talk to some guys here in Brisbane about laser scanning the track as soon as possible.
________________________________________________________________________________________
Mike
* Removed Queensland Raceway logo from track.
* Lakeside Park is no longer part of Queensland Raceway Pty Ltd
Queensland Raceways Ver. 0.87
This is the last major update to QR.
All 4 circuits are included. AI seems to be working and cars pitting etc.
Please report any issues and I will do my best to fix.
Changes:
* Completely done new terrain around the whole track.
* AO textures on all buildings where needed
* Added over 1,000 trees
* Completely new entrance and outer road
* New grass textures and many new / replaced objects around the track.
* There will be no PBR texture updates.
To be done;
* AIW files fine tuned
* Minor updates to existing textures and sponsors to bring the track up to date
* Version 1.00 will be the final of this track unless the new owner allows me to continue to work on this track
* Conversion to AC in the new year.
New Update:
UPDATE RELEASED Lakeside International Raceway V0.75
* New Lakeside Room
* New Bridge
* Many other new objects
* All buildings now have Ambient Occlusion maps
* Drivers Training are redone
* New Entrance
* 1,000+ new trees
* New outer terrain with LIDAR data
* New grass textures with GE data
To Be Done in Next Release;
* New VIP building and other outer structures
* Drivers Traning will have AI for AusKart ASAP!!
* Lots of minor details that will be added and then 1.0 will be released when I can.
* 1969 Version will be done as I can....
UPDATE RELEASED Lakeside International Raceway V0.42
Lakeside Park V0.42
* Added new Dunlop Bridge .
This was the most famous logo on the bridge and drivers used to joke about the racing line.
D = Die L= Live.
* Added new pit cafe, cooler room and drink machine.
* Track is now stand alone as Lakeside International Raceway
* Next update will be the gardens around the inner area of the track.
New Update:
UPDATE RELEASED Queensland Raceways Track Pack Beta v0.25
PLEASE NOTE....This update is mainly for the Lakeside track.
Lakeside updated the trees around the track.
Next update will be the outer terrain. Getting accurate info is difficult as SketchUp does not have the terrain data in the free version.
New Update:
UPDATE RELEASED Queensland Raceways Track Pack Beta v0.15
Lakeside now has basically all the main track buildings in place with T1 textures
From now on weekly updates will be adding details and fine tuning the grasses etc
Lakeside will be my main focus for a while. QR will get better AI files and more details
maybe every 2 weeks. Lakeside is my first baby and I want to make this track as good as
I can.
UPDATE RELEASED Queensland Raceways Track Pack Beta v0.14
Lakeside:
Updated the loading screen and other track logos.
Added place holder tower and toilets.
Remapped the grass - testing there.
QR:
All 4 layouts now available. AIW files are scratchy, but work well enough.Trying to get the AI to make smoother laps. I have to learn more about adjusting the AI.
Update will happen on Steam next log in.
Queensland Raceways Track Pack Beta V0.11 On Steam
*Queensland Raceway National Track
*Lakeside Raceway 2017 Beta 0.01
What next?
* Weekly updates on both tracks
* QR alternate layouts coming soon
* Lakeside 2017 will be worked on hard now to get to a finished level
*Working on 1960s layout next
Lakeside Raceway:
Version Beta 0.01 is being worked on. Plans for this historic circuit will have 3 layouts.
1. 2018 Current track day version
2. 1980s version ATCC atmosphere
3. 1960s Historic version
Queensland Raceways Track Pack Beta V0.09 On Steam
UPDATES VIA STEAM NOW
Hey everyone,
More update done and now to spend some time on Lakeside.
QR is about 90% done and the rest will be fine tuning and detail updates as I learn more and get better doing this modding thing.
Version 0.09:
Updated the tower to the new sponsors and also a few name changes on the walls.
Next update will have better pit lights.
Version 0.08:
Added all the trees. These will be tweaked and adjusted in the future to try and resemble the real track as close as possible. From now on updates will be focused on fine tuning and also the other other layouts as well.
Version 0.07:
95% of all objects are done, many new and remade.
3D fences used as opposed to the old image only fence, many with shadows
Building have new textures and bump / spec maps.
Lots of added details in pit area and behind the track at the drift area.
Started adding trees, experimenting with different textures and settings.
Next version:
Complete the trees and adjust to be more realistic size
Add more detail around track interior (lake, pump and grass textures)
Add the other layouts
Detail around car park and outer roads around edge of track.
Anything more I can do to make this a fairly nice representation of the real thing.
Hope to have a V8 Supercar race weekend version...
Version 0.05:
Changes:
Added many infield objects.
* Tire walls and barriers
* Flag marshal stands
* Fixed bump exiting turn 3
*Fixed wall hump entering turn 3
*Added Race Office with clear windows and 3D vertical blinds.
*Added clear glass to control tower and internal basic rooms
*Added better AC units and more detail around control tower
*Added the start tower and updated textures
*Added the pit and start lights. I do not like them and will add better light soon.
Next Release:
* Finish detailing the garages and objects around pits are and car park
* Add other buildings and details in the outer parts of the track. This will be done over a few releases.
* Add surrounding landscape area and horizon.
Version 0.03:
Changes....
Updated the walls sponsors and images to as accurate as I can till I visit the track again. It does look quite good at Max settings, particularly in the late afternoon. Shadows around walls have gaps??
AIW is updated with SmelleySkidmark and myself. Not perfect but the Flat 6s and GT# cars are really good. I will post a video soon of the Flat 6 20 lapper.
I have added brake markers as well to help with the track as there are little reference points at the moment.
The images are too large, and I will reduce the size of them next release.
Next Release:
* Add tyre walls and martial boxes on the infield.
* Add the control tower.
* Detail the pit garages.
Feedback would be appreciated. Mike
About version 0.01
It is bare at the moment with just the walls and pit garages in place. It is very usable and even in this state the Flat 6 mod is amazing. I just did a 20 lap race before this post.
I will update the walls and grass textures and start adding more and more objects with each update. Since I am now working from home this should be very regular.
Once the AIW file is done, I will release it with the other 3 layouts and we will have all 4 in one place.
This is a bare arse Beta, so please be kind.
I hope to get some of you awesome people to help, and I am happy to even pay in Bitcoin or altcoin.
________________________________________________________________________________________
Lakeside Raceway
I will be working on this again and hope to talk to some guys here in Brisbane about laser scanning the track as soon as possible.
________________________________________________________________________________________
Mike
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