[WIP] Queensland Raceways Track Pack

More updates on the Driver Training area this time. Messing about with blending the grass etc and seems to be looking OK.

Another day and it should be done.

wip180.jpg wip181.jpg wip182.jpg
 
I have been putting off doing power poles for ever....as they are everywhere on this track.

Anyway, first ones in and lots of google earth and old photos I took to help. :eek:

The cool thing is I can almost match exactly what the real ones look like. :cool:

Still having issues getting the wires to hand nice. Any tips appreciated :p:p

wip183.jpg
 
Yep, tunnel is drivable. You can drive into the Driver Training area and all over the place. :p

Darn.

I'm already known for focusing on all the "wrong" things during club races at RaceDepartment. It can be working scoring pylons, it can be lights way off the track from some house that have been placed there, with proper night-lights etc. I just love everything that makes it feel more alive.
It really doesn't help me driving fast though.
 
Lakeside Park Ver 0.75

* New Lakeside Room
* New Bridge
* Many other new objects
* All buildings now have Ambient Occlusion maps
* Drivers Training are redone
* New Entrance
* 1,000+ new trees
* New outer terrain with LIDAR data
* New grass textures with GE data

To Be Done in Next Release;

* New VIP building and other outer structures
* Drivers Traning will have AI for AusKart ASAP!!
* Lots of minor details that will be added and then 1.0 will be released when I can.
* 1969 Version will be done as I can....


 
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