philrob
Registered
love the coloursOh I am also including few cars like this. Because why not.
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Don't look at the red car.
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love the coloursOh I am also including few cars like this. Because why not.
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Don't look at the red car.
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Thx, just tried your template.Yes. Although it is not complete, because UV is not complete. Bumpers UV mapping is missing. But despite that it is still largely usable, just an issue when bumpers has to be painted assymetrically. And I just noticed an issue where rear right torsion bar cap uv is misplaced.
This being said I don't understand how people paint the cars without use of 3D model. Painting on the model in blender to me is already not easy.
https://drive.google.com/file/d/1s5UUcVjQTWemB1halPdlcrUHpDcQYJOH/view?usp=sharing
Released as version 0.72
issues:
- AI too aggressive, very stressful to race side by side;
- Metalic paint show some strange shading of wireframe.
Changelog:
- added upgrades: engines, tires, aerodynamics, gears shifting mechanics;
- THANKS redapg for working well configured wipers together with windshields;
- THANKS redapg showroom wheels are displayed all correctly;
- THANKS hitm4k3er for many nice colors, and veh files and icons altogether;
- improved interior modeling and texturing and shading;
- improved various materials to pbr shading;
- added suspension low poly elements, barely visible;
- changed default engine to weakest;
- changed default steering to quick;
- increased default caster and increased maximum available caster;
- reduced unsprung masses;
- slight lodding distances improvement;
- rearranged and improved mirrors;
- new tires (experimental);
- overheating warning light working;
- wider graphical wheels + fuchs;
- reduced graphical offset of narrow wheels set in cockpit.ini(widened), affects physics;
- fixed small error in BodyIsoBallJoint (chassis stuff);
- added few custom final gear ratios;
- raised minimum pressures by 5kpa;
- lengthened steering arms inboards;
- upgrade option for no-clutch enjoyers;
- rear "wing" center of pressure moved closer to car center by 0.06m;
- steering arms lowered 1cm for less bumpsteer at front;
- altered rear toe links for minimal bumpsteer at rear, then brought little of it back.
Future dreams and hopes:
-bumpers: finish mesh and UV, bake AO again, add bumpers to template;
-blur for fuchs;
-few more interesting skin paintings;
-backfires;
-disc glow;
-oil temps gauge;
-model optimisations and polishing of some details;
-body rain descriptor;
-body-in and cockpit instances sort out;
-get AI to choose upgrades, multiply veh files;
-get headlight lenses into hglo sequence somehow;
-consider making all new body object with slightly more flared fenders for wider wheels;
-consider building tail and front objects for graphical aerodynamic upgrades representations.
Thx, just tried your template.
It has some irregularities (UVmap) that makes it a bit difficult to paint.
but I did give it a go anyway, and with some tweaks it went okay, but it just needs those Fuchs now
- It is not symmetric
- it is rotated
- Irregular scale of different parts, front and rear bonnet and rear left/right side are smaller than rest of car.
- All partseams are unnecessary to be visible
livery with icons
Template "combined" 4096
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Thank you Thomas, an inspiration to have a go at making a skin.Thx, just tried your template.
It has some irregularities (UVmap) that makes it a bit difficult to paint.
but I did give it a go anyway, and with some tweaks it went okay, but it just needs those Fuchs now
- It is not symmetric
- it is rotated
- Irregular scale of different parts, front and rear bonnet and rear left/right side are smaller than rest of car.
- All partseams are unnecessary to be visible
livery with icons
Template "combined" 4096
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Sensational skin mate great stuff !!Thx, just tried your template.
It has some irregularities (UVmap) that makes it a bit difficult to paint.
but I did give it a go anyway, and with some tweaks it went okay, but it just needs those Fuchs now
- It is not symmetric
- it is rotated
- Irregular scale of different parts, front and rear bonnet and rear left/right side are smaller than rest of car.
- All partseams are unnecessary to be visible
livery with icons
Template "combined" 4096
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Didn't S397 stop using windshield dirt because the windshield became too opaque at night if another car's headlights shined from behind?another way to do the windshield is to add dirt on the inside
Was not aware of that, I just like that subtle dirt and wiper lines to give some effect.Didn't S397 stop using windshield dirt because the windshield became too opaque at night if another car's headlights shined from behind?