[REL] Porsche 911S

Discussion in 'Vehicles' started by mantasisg, Oct 31, 2024.

  1. Taranta

    Taranta Registered

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    Our sims (too many to concentrate on at the moment) are what the word says: simulators! and therefore they simulate, they do not really reconstruct physics and do not represent it. Some like rFactor do it in a more in-depth way, others less but all adjust it to simulate as best as possible. Having said that, you cannot expect someone to test cars in a real and profitable way and also the fact that certain sims like rF, NetkarPro, Ac have been used by manufacturers and racing teams does not mean that they are good, simply because they then obtained content by themselves and for themselves.
    However, I really appreciate your works even if in some situations I find them difficult to drive but maybe it's because I try to compete with AI and I don't consider that I'm not a racing driver up to the task and above all I don't realize the speeds that can be reached, speeds that in reality would be unthinkable o_O (sorry for language barriers:rolleyes::rolleyes::rolleyes:)
     
  2. ThomasJohansen

    ThomasJohansen Registered

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    It's a strange behavior that metalpaint suddenly shows as if 3dsmax exported smoothing groups is ignored, I have the same on my 935 on the few liveries with "sliver metal" color. couldnt find a fix since its was correctly exported with correct max smoothing groups etc.
     
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  3. mantasisg

    mantasisg Registered

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    That's nice. Simulation term has been muddied. So rF2 is reconstructor.

    Guys. Lots of feedback to me is one person with meangful information. Really. I already got lots of feedback, probably all what was there. So I know brilliant update isn't going to make a wave. Although it is getting very good, at least within my range of testing.

    I really struggle to comprehend how hoping to succeed is setting yourself for failure. Maybe disappointment. But definitely not for failure. Failure, if there it is, is going to be not mine. But I guess failure is like reality everyone perceives it differently.

    I am making it clear, numbers means nothing to me in this case. I am just finding what simracers are all about, it is community thing. I have no optimism about it, I am not even getting disappointed.

    These good mods are for future generations. Hopefully they will know

    If we were talking about setting yourself for "win" what Lazza idea is it would be making a planted not that old car, and making it in such way that has been already proven to be liked by community.

    The 911s handle great. AI is set up to be roughly my pace at 105-107%. It might be that me is faaaast.

    If I was to make easy to snack cars it would be whole different selection. I choose interesting cars. And to me at least they arent very difficult.

    This 911 is really easy and intuitive. It might be that you NEED to have basic driving skills to be able to use it. Some of you should have. Few of you, will have skills to actually drive it the way it has to be driven, cheers to you.

    But who cares.
     
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  4. mantasisg

    mantasisg Registered

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    Good to know if it is not just my issue. I think rF2 has great graphics. But it is always some little things lacking that spoils what could perhaps be greates most natural looking sim on top of most realistic.
     
  5. philrob

    philrob Registered

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    I agree with Lazza here, i have modded,converted, improved tracks back to GPL days.I got bothered by the lack of interest or comments.But within a short time these same tracks were re-appearing with all the readme files missing, no changes to track with the exception of the loading screen, this contained the new information of the great new modder who had changed a loader.
    I nearly stopped releasing work until i realised i was doing these tracks for me creating for instance Aintree, 60s Oulton, Crystal, Siverstone and many others adding logos, missing buildings, bridges and period features.My interest was recreating a long gone era. I still continue and am happy with what i do both tracks and cars.
    Your cars i see as an added element to my own interests ( and yours) and i hope you continue.
     
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  6. mantasisg

    mantasisg Registered

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    True. Except, I don't see what to agree with Lazza though. It is natural to want to succeed. What I am saying is that I see that there is barely anyone who cares, the mod has already been released and it is know that in rF2 content updates just fly over peoples heads. So I KNOW that nobody cares, even more so given sudden player numbers decrease, and I am saying that I ALSO DON"T CARE IF NOBODY CARES.

    I am just saying what is obvious, that I am aware of it.

    Still there is a gamble, that perhaps rF2 will somehow catch a fresh breath. To me it is beyond absurd how best simulation available + moddable would get traded off for mediocore options that doesn't even offer nearly as much.

    I am not saying that this mod is. It isn't. But this car is TO ME PERSONALLY is what Honda NSX was in rF1. To me it was one of few cars that made the sim so much more attractive. Honda NSX was just brilliant in rF1. I am not saying that this 911 mod is same thing, but to me personally it is. And I just hope that perhaps there will be couple more guys like me, thats all, is that setting myself to failure, apparently some guys try to say it is. Well, I just see them as agents who wants to shut down rF2.
     
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  7. Taranta

    Taranta Registered

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    I told you that I don't know English well and therefore I could explain myself really badly, I told you that I appreciate your mods, some are difficult to drive, but the 911 is intuitive as you said, and I can beat the AI as you said (I stop at 102%), it is the same as how Dickie Meaden drives and describes it, and therefore I wasn't trying to tell you that you simulate them in a more difficult way, but only that it is difficult to find someone who can test with full knowledge of the facts.
    And if you want to blame someone for the community's lack of interest, you should turn to the 397 :rolleyes:
     
  8. mantasisg

    mantasisg Registered

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    I think we should just discord whole page through, because I don't want to have an update post to be last post of the page, because then it is going to be missed by 100% of people who still bothers to come check it.

    Well, they are the heads of community. All developers are. Maybe they don't have an objective to build community. Maybe it would have helped them. Towards the later years of rF2 with MSG we have seen a lot of great quality content cars and tracks. But interestingly in rF2 community all that content seems to have been almost ignored. Good and bad things too. This is why I am sayign that something is weird. You guys don't know how amazing Thruxton is in the wet. Shit performance of few tracks (my fault I guess for running 10years old PC). S397 Nordschleife is just amazing - no one cares. I don't drive the modern cars a lot, but the later released ones were really good.

    Dickie Meaden drove 180hp with level one aero and wider tires ?, you can see in the video that it wasn't easy for him to destabilize the car into iconic 911 neutral slides.
     
  9. mantasisg

    mantasisg Registered

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    OH NO, NO DOWNFORCE !
    [​IMG]


    OH NO, SOFT SUSPENSION !
    [​IMG]
     
  10. mantasisg

    mantasisg Registered

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    WIDOWMAKER, OH NO !
    [​IMG]
     
  11. mantasisg

    mantasisg Registered

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    True story. I was thinking about women stuff during this instance with 0 concentration on driving while approaching Masta Kink at 200km/h+, and I have almost crashed into a house barely avoiding it, and after that I crashed very much into the pole on exit.
    [​IMG]

    rF2 is not getting credit for its looks. It is rarely shown at its best.
     
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  12. mantasisg

    mantasisg Registered

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    Some people (90%) will miss that mod offers wide tires with Fuchs wheels now. I think it would be cool to also offer graphical upgrades to aerodynamics. Also perhaps different kind of steerign wheel for fast steering (but too complicated because different radius, so animations get messed up). Roll cage perhaps would be interesting too for people who can't convince themselves that it is raceable without it. All that probably not worth my time. But would be interesting.

    [​IMG]
    [​IMG]
     
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  13. mantasisg

    mantasisg Registered

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    Oh I am also including few cars like this. Because why not.
    [​IMG]
    [​IMG]

    Don't look at the red car.
    [​IMG]
     
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  14. mantasisg

    mantasisg Registered

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    There are also some nice colors by @hitm4k3r with true Porsche color names

    Can't recall exactly, it might be Bahama Yellow
    [​IMG]

    Bahamas:
    [​IMG]
     
  15. mantasisg

    mantasisg Registered

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    SEA GREEN or LEAF GREEN maybe. There are several beautiful green colors.
    [​IMG]

    this is supposedly leaf green
    [​IMG]
    this is sea green
     
  16. mantasisg

    mantasisg Registered

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    LOL few more posts to go, then I can update. You guys can post pizzas now.
     
  17. ThomasJohansen

    ThomasJohansen Registered

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    is there a template?
     
  18. philrob

    philrob Registered

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    perhaps not thinking so much about your pole would help haha
     
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  19. philrob

    philrob Registered

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    i liked the Viper green
     
  20. mantasisg

    mantasisg Registered

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    Yes. Although it is not complete, because UV is not complete. Bumpers UV mapping is missing. But despite that it is still largely usable, just an issue when bumpers has to be painted assymetrically. And I just noticed an issue where rear right torsion bar cap uv is misplaced.

    This being said I don't understand how people paint the cars without use of 3D model. Painting on the model in blender to me is already not easy.

    https://drive.google.com/file/d/1s5UUcVjQTWemB1halPdlcrUHpDcQYJOH/view?usp=sharing
     

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