You should NOT run the mod manager directly, only through the Launcher. I think ISI already confirmed that this will be fixed in the future (so you won't be able to run it directly at all, probably the same as if you try to run the update exe directly you get some message that you need to use the Launcher).
Cheers I can't even find that mod interface thing (as on the video ) the yellow icon with a 2 on it, where s it?
I only use modmgr.exe only in a separate directory that I use for testing my mods and tracks. I know what I am doing and by the way, I am using the structure ISI recommended in the version of Packaging Tutorial pdf in the version available when I read it. I don't know how is it now since I checked that the pdf had been updated later. In that tutorial, it placed both modmgr and mas2 in a separate folder. Editted: Here is the capture of the official update of the pdf and it still appears as I have explained. View attachment 5270
I'm not too sure that we're all talking about the same button. The mas2.exe is for opening up mas files and for making vMODs. (I'm sure it does other things that I'm not aware of it doing, I'm on a "need to know" basis.) The "modmanager.exe" file has a yellow button... but that's all it shares with mas2.exe. F.Y.I., that modmanager.exe button is the only way I've ever used to install/un-install mods from my server. Hope this helps, Bryan
I uninstalled all the version trough "manage mods" and then only installed version 1.04. Now I can choose version 1.04 in game. I think I have the right loading screen also ( cartoon animals and all ).
Please find attached version 1.05 with pocoyo characters at the different turns. Kids of simracers, enjoy it!
Hi everybody, I have detected where the "seashell" problem was. The scaling of asphalt_mult and asphalt_spec textures was incorrect. I have been performing some tests to get the right configuration and I am pretty sure that for the next release the problem will be solved. I need to make some more tests to see how the scaling of the materials is affected when I change panel length, road width and other parameters of the road definition within BTB. I also need to do the same job for the remaining materials I intend to use within road cross sections (grass to road transition, pitlane, road sides,...). Hopefully I will release a new version soon with this and other improvements.
Spaskis, very much appreciate your commitment to quality, wonderful layouts, creativity and also helping others.
And I really appreciate all the comments and support from you and the rest of the community. Without them I would probably had given up trying to make tracks for rf2. Thanks to Ethone, Mianiak, Mario, Vincent, Abriel, ... for the technical support (and for correcting me when I post crazy things ) and to knorpp, durge, Barabba, canastos, Bryan, steeve, tjc for betatesting all my tracks. To all the people I didn't mention my apologies
Why races do not start right away after the green flag on this track?... You have to drive one lap before the race really starts...
Delighted to read that your going to work on the track textures Spaskis. It`ll be good to see the improvements. It`s been a pleasure to beta test your tracks as your a talented track maker and have some nice flowing tracks/sections of tracks in your work. Keep it going.
Because you have selected default in the Race Start Type within the Race Settings and the track default is Formation/standing. You can change it to whatever start type you prefer within the possible options.
- race surface improved (no more seashells :-( ) - some advertisement updated - road lines included (start, pit in and out, timelines, grid, pitbox) - some objects lowered to the ground
I would disable antivirus just for five minutes; Spaskis won't hack your computer Downloading now; thanks Spaskis, my daughter really appreciates this track (me too) byyyyyyyyyye
We hosted a 50 lap event with Nissan 370 in Pocoyo (1.05) last sunday in our community. I was quite excited about it and drove several hour preparing the event. I made the pole in the Qualy but unfortunately I got disconnected in lap 5 :-(. At least I keep the hotlap which was the fastest among the people that took part. Here it is...