@pixsim Update.... i have to stay awake tonight and had nothing to do, so i thought "why not" and converted THIS Version to rF2, just to get it drivable in rF2 DevMode. Interested?
ouah , great step for me redapg. Yes I'm interested . I will update the 3d model now. what is the first feeling onboard ?
It's drivable. Do you want to have the Download Link in a private Conversation or here in the Forum (More Testers )?
OK, here it is: Download Extract it into the Folder ..\ModDev\Vehicles Even if it's a quick and rough Conversion, i edited and modified some Things already: Here are some Notes and Things that i modified: - You'll get some missing Sounds Errors, that i didn't fix yet, because you maybe will add the Sound Files or they are missing intentionally. If they shall not be there, comment their Entries in the SFX File, to get rid of the Error Message. - edited some Entries for the front Wheels in the Spinner Gen and Upgrade Inis, to get them on the Floor in the Showroom (happens, when they have a Pivot Point of 0,0,0) - made the Mirrors independently adjustable, by splitting them from the Mirror Covers into separate Objects and added the necessary Entries into the Cockpit Instance - created a new Mesh for Fake Mirrors in the Outside Camera Views - adjusted the MirrorPos Height in the A364_cockpitinfo.ini The Mirror Meshes must be overworked a little bit (3D and Mapping), because they have some Distortions The Tires (currently only soft Slicks) that i use, are from the 1975 ISI/S397 Mc Laren M23 I hope i didn't forget something. If you are not satisfied with the FFB, you can adjust some Things, like the NominalMaxSteeringTorque= in the HDV for the Strength (lower Value= stronger FFB). And if Adjustments don't help, the Position of the Steering Arms can be moved too, to maybe get better Results, if necessary. Just try it out, how it feels for you. EDIT I forgot: i also converted all Sound Files to Mono.
hi redapg, again a huge thanks for all your works. It's helpfull, and avoid me a lot of time to spend to find where I'm wrong on physic. I can be focus, only to refit the A364
Dont know anything about the car, but it feels great physics wise, maybe too sticky for a car from 1971? It has great dynamics, can slide and be saved but can also surprise and make you spin (used the alpine basics tires). I had to turn my ffb to 9.5nm to get better FFB feel and it was still quite light, but again I dont know how it should feel. My normal FFB is between 8.3-11nm depending on car. in showroom I got "error loading mesh file UNKNOWN_TOKEN_LFTIRESPINX to memory". With AI at 100% they were quite faster about 10 sec faster than me. they did 1:49's at Auverhat
Ended up cutting 5 secs of, so only 5sec behind AI. It's a blast to drive. It looks a bit too high on rear axles when comparing with pictures from google. The "canned" sound is my OBS recording sound strangely
@ThomasJohansen and @Corti Thank you for Feedback As said, i used the Tires from the 1975 Mc Laren M23 (ISI/S397), that normally should be OK for that Car too. The Stickiness is always hard to judge, if you have nobody who raced the real Car and can judge it. Same with the FFB. Can you test, if you get a stronger/better feeling FFB with a lower NominalMaxSteeringTorque= Value in the HDV File? And the Showroom Error is my Fault, a Typo in one of the Upgrades inis. Please download the below one, remove .txt from the End of the File Name and replace the old one in DevMode with it. I will check the max reachable Speed of the AI and the human Player Car, that sometimes can cause too different Laptimes of converted Cars.
Testing FFB 20 softer without counter forces on the steering. I tried value 5 and I like it on my T500, although in the Machwerk bumpy area you have to hold on tight, my rigid cockpit starts to jump . I like the combo more and more on the fast sections of this track.
@redapg and @Thomas and others, It's a pleasure to see than the A364 look interesting for you . I will start this week-end and the models but I have one question before do you prefer a A364 refit or a new car based on the same physic with little bit more bhp like a Formule renault 1975 ? I have few references also https://www.mikadoracing.com/index.php?action=DETAILLER&id_annonce=1906808 Difficult choice
@redapg just got ten minutes to test NominalMaxSteeringTorque. tried 5= somehow missing the driving feel until you crossed the limit and looses control. 8= "original value" feels most natural 10= about same as 8 more or less. General FFB dont get stronger or weaker. So should probably keep it at 8.
both cars are a good choice anyway a Formule Renault 1975 scratch made could be awesome and tyres used are more similar to 1975 McLaren M23 too (compared to A364)
It's always hard to judge, if Internet Data is correct. Do you have the correct Power/Torque Data of the 1972 A364? In the Meantime i converted the Engine into rF2 Format and there i have 181 HP @7500 RpM and 190 Nm @ 5000 RpM. EDIT Sorry i made a Typo, it's 181 HP