[WIP] PIXSIM Tweets

@pixsim Update.... i have to stay awake tonight and had nothing to do, so i thought "why not" and converted THIS Version to rF2, just to get it drivable in rF2 DevMode.
Interested?
PixSim_A364.JPG
 
OK, here it is: Download
Extract it into the Folder ..\ModDev\Vehicles
Even if it's a quick and rough Conversion, i edited and modified some Things already:
Here are some Notes and Things that i modified:
- You'll get some missing Sounds Errors, that i didn't fix yet, because you maybe will add the Sound Files or they are missing intentionally. If they shall not be there, comment their Entries in the SFX File, to get rid of the Error Message.
- edited some Entries for the front Wheels in the Spinner Gen and Upgrade Inis, to get them on the Floor in the Showroom (happens, when they have a Pivot Point of 0,0,0)
- made the Mirrors independently adjustable, by splitting them from the Mirror Covers into separate Objects and added the necessary Entries into the Cockpit Instance
- created a new Mesh for Fake Mirrors in the Outside Camera Views
- adjusted the MirrorPos Height in the A364_cockpitinfo.ini
The Mirror Meshes must be overworked a little bit (3D and Mapping), because they have some Distortions
The Tires (currently only soft Slicks) that i use, are from the 1975 ISI/S397 Mc Laren M23
I hope i didn't forget something.

If you are not satisfied with the FFB, you can adjust some Things, like the NominalMaxSteeringTorque= in the HDV for the Strength (lower Value= stronger FFB).
And if Adjustments don't help, the Position of the Steering Arms can be moved too, to maybe get better Results, if necessary.
Just try it out, how it feels for you.

EDIT I forgot: i also converted all Sound Files to Mono.
 
Last edited:
Did anybody test?
Any Feedback for FFB/Physics?
Dont know anything about the car, but it feels great physics wise, maybe too sticky for a car from 1971? It has great dynamics, can slide and be saved but can also surprise and make you spin (used the alpine basics tires).
I had to turn my ffb to 9.5nm to get better FFB feel and it was still quite light, but again I dont know how it should feel. My normal FFB is between 8.3-11nm depending on car.
in showroom I got "error loading mesh file UNKNOWN_TOKEN_LFTIRESPINX to memory".

With AI at 100% they were quite faster about 10 sec faster than me. they did 1:49's at Auverhat
 
@ThomasJohansen and @Corti Thank you for Feedback :)

Dont know anything about the car, but it feels great physics wise, maybe too sticky for a car from 1971? It has great dynamics, can slide and be saved but can also surprise and make you spin (used the alpine basics tires).
I had to turn my ffb to 9.5nm to get better FFB feel and it was still quite light, but again I dont know how it should feel. My normal FFB is between 8.3-11nm depending on car.
in showroom I got "error loading mesh file UNKNOWN_TOKEN_LFTIRESPINX to memory".

With AI at 100% they were quite faster about 10 sec faster than me. they did 1:49's at Auverhat
As said, i used the Tires from the 1975 Mc Laren M23 (ISI/S397), that normally should be OK for that Car too.
The Stickiness is always hard to judge, if you have nobody who raced the real Car and can judge it. :)
Same with the FFB.
Can you test, if you get a stronger/better feeling FFB with a lower NominalMaxSteeringTorque= Value in the HDV File?
And the Showroom Error is my Fault, a Typo in one of the Upgrades inis.
Please download the below one, remove .txt from the End of the File Name and replace the old one in DevMode with it.
I will check the max reachable Speed of the AI and the human Player Car, that sometimes can cause too different Laptimes of converted Cars.
 

Attachments

Can you test, if you get a stronger/better feeling FFB with a lower NominalMaxSteeringTorque= Value in the HDV File?
Testing FFB 20 softer without counter forces on the steering. I tried value 5 and I like it on my T500, although in the Machwerk bumpy area you have to hold on tight, my rigid cockpit starts to jump :D. I like the combo more and more on the fast sections of this track.
 
@redapg just got ten minutes to test NominalMaxSteeringTorque.

tried
5= somehow missing the driving feel until you crossed the limit and looses control.
8= "original value" feels most natural
10= about same as 8 more or less.

General FFB dont get stronger or weaker.
So should probably keep it at 8.
 
both cars are a good choice
anyway a Formule Renault 1975 scratch made could be awesome

and tyres used are more similar to 1975 McLaren M23 too (compared to A364)
 
Last edited:
@redapg and @Thomas and others, It's a pleasure to see than the A364 look interesting for you .
I will start this week-end and the models
but I have one question before
do you prefer a A364 refit or a new car based on the same physic with little bit more bhp like a Formule renault 1975 ?
I have few references also






https://www.mikadoracing.com/index.php?action=DETAILLER&id_annonce=1906808

Difficult choice :)
It's always hard to judge, if Internet Data is correct.
Do you have the correct Power/Torque Data of the 1972 A364?
In the Meantime i converted the Engine into rF2 Format and there i have 181 HP @7500 RpM and 190 Nm @ 5000 RpM.

EDIT Sorry i made a Typo, it's 181 HP
 
Last edited:
Back
Top