I guess, i was using the correct pit out. The yellow flag appears, too, while driving the s/f straight. And i have used the rMegane.Are you using the correct pit road exit? You should keep at right road uphill and join to main track at T1. If you direclty enter to S/F straight you'll be penalized and yellow flagged. I think you track detail = middle is capping the cones that inform you shouldn't use the first pit exit. Thanks for this info, I'll change the cones visgroup to make them visible in all track detail settings.
Aside the Motul board (fixed to v1.00) the other flickering is being caused by onboard clipping cameras, usually open-wheelers. Do you have flickering using EGT cars (ignore Motul board in your version because it's really defective)?
Hi,
do you have any news about the 24h Layout? Are you working on that or do you concentrate on optimizing the current Bugatti track?
Just for information, I get a driver crash with this track (randomly) using a 780 (dual setup).
I guess, i was using the correct pit out. The yellow flag appears, too, while driving the s/f straight. And i have used the rMegane.
I use a GTX 970, I can help test if needed just let me know![]()
+1Ecar kudos from my side for all aspects of your work. Very impressing how you rule out the issues and still find some time to improve other areas and not to forget work on the 24hour layout [emoji41][emoji106][emoji4].
The rF2 community can be proud to have artists like you.
Thank you !
Awesome screenshot there.http://i.cubeupload.com/RFHPW7.jpg
Re-inserted almost everything except road reflections, no crashes anymore. Almost got rid of Nvidia nightmare (it looks like).
But I thought you had pretty much pin pointed the issue to being night omnis ?
Ecar kudos from my side for all aspects of your work. Very impressing how you rule out the issues and still find some time to improve other areas and not to forget work on the 24hour layout [emoji41][emoji106][emoji4].
The rF2 community can be proud to have artists like you.
Thank you !
Awesome screenshot there.
Are you planning to join forces with ethone about the full LeMans track?
...Or are some of the Kurbs not the right shape? I mean that on most of the kurbs I've encountered in SIM racing, and about half of the kurbs in this track, you will drive up a ramp and then step down. In some (most maybe?) of the kurbs in this track, you hit a step and then drive down the ramp. The FFB feels quite different depending on which kurb you drive on.
I assume if it was run both ways (clockwise and counter-clockwise) you'd need both types of kurbs, but if they only run 1 way then I wonder if the reversed kurbs can be changed around...?