Hi, do you have any news about the 24h Layout? Are you working on that or do you concentrate on optimizing the current Bugatti track?
I guess, i was using the correct pit out. The yellow flag appears, too, while driving the s/f straight. And i have used the rMegane.
Both. No point to go for 24H without kill all short versions bugs. http://i.cubeupload.com/OpvCs8.png Now, the full 24H layout things will be different. I'm doing with loft tech in 3ds Max. It will be smoother and quicker. 780 is a more rare hardware, but still. Soon I'm uploading v1.00 and please let me know if you get rid of it. I don't get YF when leave pits, but I'll looking into anyway. Yes, please. Preferable night race, please let me know if you can finish at least 1 hour racing (you might leave AI racing)
http://i.cubeupload.com/RFHPW7.jpg Re-inserted almost everything except road reflections, no crashes anymore. Almost got rid of Nvidia nightmare (it looks like).
Pays de La Loire (FRA) - The Bugatti Circuit Update v0.98 Ecar kudos from my side for all aspects of your work. Very impressing how you rule out the issues and still find some time to improve other areas and not to forget work on the 24hour layout [emoji41][emoji106][emoji4]. The rF2 community can be proud to have artists like you. Thank you !
Hi Guys, thank you for the incentive. It's being almost nailed on it. More few tests though and 1.00 will be out. You're welcome :-D I'm not seeing him around for long time ago. I don't know if the 3ds Max files are suitable, you know in computational sometimes it's easier start something from scratch (which I did) than to adapt stuff. But let's see. I'm using a different technique to 24H layout which is lofting, much faster and easier to map, don't generate a lot of bad vertices and ****.
Thanks for your work on this so far ECAR. It's also good to hear you're starting with the 24h circuit! - thanks I noticed this too. About half of the saw tooth kerbs do face the wrong directions. Almost every corner has some that incorrectly face towards the driver with the 'cliff face', instead of the ramp. I think it's pretty important that they are fixed. Sorry if you've already mentioned it. Cheers
Yep guys, the v.1.00 corrects the reverse kerbs and a number of other fixes. Please follow the link. >>V 1.00 - Follow the Link<<<<
Guys who are using Steam version, I'm not quite sure if the 0.98v will be removed after the automatic Workshop update, if so, just remove the 0.98v using the rFactor 2 launcher > Packages and you save some Mb from your hard disk by leaving v1.00 version only.