[REL] Nurburgring 1967

Discussion in 'Locations' started by Mauro, Jan 4, 2023.

  1. Mauro

    Mauro Registered

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  2. pascom

    pascom Registered

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    Thanks you!!!
     
  3. Mauro

    Mauro Registered

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    some screens:
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  4. Darren Andrews

    Darren Andrews Registered

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    Thank you! Looking forward to trying this out!
     
  5. herve

    herve Registered

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    Really happy to finally find the old Nurburgring. Good job! Then it would be nice to add a little 60s decors all around... Thank you very much
     
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  6. herve

    herve Registered

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    PS: In case or if it takes period advertising images I have quite a few.
     
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  7. pascom

    pascom Registered

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    :D

    Thanks you for this track, i will try tonight! :cool:
     
  8. Manfredk2

    Manfredk2 Guest

    The xpitout.gmt is at the wrong place. Its middle of the pit lane instead at the end. So you get a penalty at once when jumping in the car for practice.
     
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  9. Johnny Speed

    Johnny Speed Registered

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  10. bears

    bears Registered

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    @Luis Barata very nice track one that was really missing from RF2 thanks for your work and sharing it, a couple of suggestions/requests is it possible to tone down the dust a little seems a little too much for a lush green track in Europe, and also is it possible to have a short cut to avoid doing a full first lap in practice. No drama if not its just great to have this track in RF2 again thank you...

    Ps if you ever have a few minutes and Charade circuit takes your interest that would be amazing no pressure lol :)
     
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  11. redapg

    redapg Registered

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    I can add the "instant Timing" if you want, just inform me.
     
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  12. redapg

    redapg Registered

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    No you can do it for every Track.
    Don't you know my instant Timing Mod for the S397 Nordschleife? ;)
     
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  13. redapg

    redapg Registered

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    No, not yet.
    I will check if there is enough Space, to let the Player the Choice, to use it or not.
     
  14. redapg

    redapg Registered

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    I will come back to you. ;)
     
  15. Mauro

    Mauro Registered

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    Some guys found this space-time portal :)

     
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  16. pkelly

    pkelly Registered

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    :eek::eek::eek:
     
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  17. davehenrie

    davehenrie Registered

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    That is why track builders should always have BAD drivers testing the tracks...Good Drivers never find those 'off the beaten path' errors!
    :)
     
  18. pkelly

    pkelly Registered

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  19. vava74

    vava74 Registered

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    Car modders too. Good drivers with their correct driving inputs provide feedback only on normal scenarios. Bad drivers are essential to confirm if a mod is realistically exposing and killing the drivers when subject to sub-optimal inputs. This is my specialty.
     
  20. atomed

    atomed Member

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    That´s one really good point you made there.
     

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