Thanks again. This track is gold to me for testing 1967 cars, and it will be too for many others that I work on too. It is so amzing with all the jumps very good test for suspension and aerodynamics, it is such a shame that all that stuff is not acceptable for modern race "cars". Racecars back then were really a better formula, much closer to real car.
I hope it will be continued on development, perhaps a community effort of some sort ? Already an absolute gold, and for track this size I have noticed so few things yet that I'd like to leave some feedback about.
1. Brünnchen jump seems to appear about 30-40meters too early. I have no screenshot of game, but you enter it before you even exit the turn. And real one was like this:
2. The "bump" as seen here at 3:06
. It feels like driving over some wood stick, it doesn't have that natural curvature like seen in video, that bump really is just another slight undulation that should make car jump. I've hand modeled such things in my project "Nemuno Ziedas". I know it is difficult to get right, it could really be 5-10meter of tarmac piece that needs to be edited to achieve similar result.
3. Well possibly a bit much of a task (maybe if we had a track cams wizzard around here to do this). Just like in official S397 Nords, the track cams are really soulless, they are good to spot cars overtaking eachother, but you can't have a good time observing cars individually during replays. The cams are too far too high, placed away from interesting spots....
Please don't read this as being needy. I'll enjoy this track at its current form anyway, it is more than simply satisfying.