Released NEW! GT3 Pack - Now Available!

MCLaren and Bentley are ok but the loss of centerforce while understeer is a bit to much for me

Yeah, I've been mentioning this for ages. It's completely overdone, actuallty you should have a bit light and bucking steering wheel when dragging the front wheels when understeering instead of a completely dead response to the point you have to steer the wheel back at the corner exit.

This is plain wrong. Caster shouldn't affect ffb that way. Actually by my experience increase caster has almost no effect on steering wheel behavior although it's really affects the turn in capability.
 
Not helpful, and you've been warned about this multiple times.
Spasskis in his post is polite, isn't rude with anyone, and should be free to express his opinion of the GT3 pack cars in this thread, even if you dislike it.

Mine is much worse than his, I consider a joke a very benevolent qualification for this very expensive pack of cars.

What happens when he is helpful?
Take for instance the report of the incorrect weight distribution of the Radical, did he receive any acknowledgement of the bug, any time frame for the problem to be fixed?

No to my knowledge, I'll apologize if you can prove me wrong.

Cheers.
 
I don't need to prove anything, my job is to keep the forum discussion flowing, and not break out into fighting and bickering.
Too often a couple of members use our release threads to overly focus on and emphasize faults, and try to prove everything is wrong/broken. When in fact quite a lot of users are enjoying the content. It's not to say we do not take criticism and want an open free discussion, and to correct bugs when we find them, but for some on here it seems like the only reason to be on here is to look at the negatives and derail threads into a big fight.
And btw just because you are helpful in one place doesn't excuse being rude in another.
 
I will try to provide a more constructive feedback trying to explain what provoked my comment. I was very tired yesterday to make a more detailed report.

With one of the cars, which I think it was the Bentley, I would swear I was driving Assetto Corsa. No matter how hard I tried to lose control in an open environment I simply couldn't. The AMG on the other hand didn't need much to start spinning all around the place.
 
to be fair to chris, he is not a dev and can only report back issues. This is pretty much all out of his hands. However it would be nice to have a dev address some of our issues directly. I know I know there very busy, but a dev stream of something could be of use... no S397?

It would also be a shame for this small knit community to start getting to negative with devs and staff and eachother. Rf2 needs all the support it can get, and this the best place to do it! :)
 
Personally, I love the FFB of the AMG.
The way the wheel gets light letting you know you are right on the limit.
Apparently people either love it or hate it from what I've read so far.
I never use "vehicle set", prefer to manipulate the steering ratio to my own liking and the AMG had me reducing the wheel range down to a ridiculous 220 degrees.
That's because the steering is slow around center which is a no go for me.
Well, that fixes it.
 
Not using vehicle set is going to also throw other things off unless you are using a wheel that is for that specific type of vehicle. Use the vehicle set or you are working against the very thing you and others are trying to achieve in all cars.
 
I've made a 5 hours GT3 race this afternoon. Few points:

- Maybe the best handling cars I ever tried in any simulator. They behavior as a real car which makes to push them a natural thing. They obey the physics laws, FFB is predictable, you can understand what is going on tyres and suspension.
- The AI copilot is much faster than other AIs. S397should fix it since it damages the overall experience (in 10 laps my AI second driver had overtaken every other 18 regular AIs, 10 AIs were already behind me otherwise my second AI driver would screw them as well)
- rF2 is not smooth on DX11 basis. Control + F shows OK FPS figures but it's not smooth when you compare to PC2, AC or Automobilista. It's look like something CPU bound, I can't go in details, but the experience is stuttered enough to be felt. And there's nothing I can do regarding hardware, 1080 ti here.
-Aside those, best racing game ever made.
 
Not using vehicle set is going to also throw other things off unless you are using a wheel that is for that specific type of vehicle. Use the vehicle set or you are working against the very thing you and others are trying to achieve in all cars.

Suppose then I'd also have to stick with the default FFB multi of 1?
Seeing as I like to tune the steering of every car to my liking, it is perhaps not a coincidence I've never been here complaining about steering feel.
Also, considering the wide variety of hardware (and settings) used by people out there, I can see how a fixed setting could end up providing a significantly different experience to users.
So I'd rather stick to what I'm comfortable with and has always worked for me.
 
Last edited:
What I'm not comfortable with is my AMG dashboard not displaying such vital information such as fuel load!
I'd be ok with that so long as I knew that they are still working on it, the dashboard looks like it's only half way there and half of the display appears to be redundant.
Any word on that?
 
I use CAR SPECIFIC FFB MULT = 0.63 for all cars from GT3 Pack, except AMG, here I have 0.72. The steering effort on my Fanatec is 100%. In this case I feel very good ffb. You do not need to twist the steering wheel much, you need to feel the grip on the track on a small turn of the steering wheel. Otherwise, you turn the steering wheel too much, this is reported by ffb.
Sorry for translator.
 
hi everyone,

I have to prepare a model of formula student car to run on Rfactor 1.
I haven't done anything like this before
does anyone knows what details are needed for the simulation to be as accurate as possible or does anyone knows any website that give you all the details of car needed to make that car model in rfactor.
could anyone please help me to get started.

Please help :'(
thank you
 
hi everyone,

I have to prepare a model of formula student car to run on Rfactor 1.
I haven't done anything like this before
does anyone knows what details are needed for the simulation to be as accurate as possible or does anyone knows any website that give you all the details of car needed to make that car model in rfactor.
could anyone please help me to get started.

Please help :'(
thank you
Sorry but this is not the place to post this question, and you've posted it in 3 other unrelated threads (which were deleted).
Also in this forum we only deal with rFactor 2, you'll have to visit ISI forums for rFactor 1. Thanks.
 
@christos_Swc
Not using the vehicle set would be ideal if you only drove one vehicle type (F1, GT3, P1, etc.) and only one vehicle type, have a wheel that was intended to match only that type of vehicles wheel rotation and the wheel setup correctly. This is just one scenario

Manually adjusting the FFB per car would be ideal for said situation above as one team has more than one driver and other times where more than one person has to use that same rig and vehicle. This is just one of the uses.

If you check the vehicle set and use the default 1.00 multiplier, you will let rF2 do it's job. It cannot do what it is supposed to do if you are trying to do it's job for it. On the default setting (with a properly set up wheel) you will feel the difference in each and every car. You will feel the difference in each and every track that has a difference to feel. You will confidently control the car instead of hanging on. Each car will respond correctly and will do what your hands tell it to do.
 
yes, no, maybe? only 1 word

Frankly the GT3 pack is at a fair price, it would be not fair for S397 to pay less than 15 euros...

Why I say this ? Because it is : 5 cars + 5 license + 5 REAL car datas + all last physics technologies.

Pay for a non REAl DATA DlC cars or tracks (laser scanned), for me it is NO.
Pay for real data cars or laser scanned tracks, YES !!

We can't ask for promotion, S397 need cash for improving RF2 and make "professionals DLC cars and track".

Just my opinion.
 
@christos_Swc
Not using the vehicle set would be ideal if you only drove one vehicle type (F1, GT3, P1, etc.) and only one vehicle type, have a wheel that was intended to match only that type of vehicles wheel rotation and the wheel setup correctly. This is just one scenario

Manually adjusting the FFB per car would be ideal for said situation above as one team has more than one driver and other times where more than one person has to use that same rig and vehicle. This is just one of the uses.

If you check the vehicle set and use the default 1.00 multiplier, you will let rF2 do it's job. It cannot do what it is supposed to do if you are trying to do it's job for it. On the default setting (with a properly set up wheel) you will feel the difference in each and every car. You will feel the difference in each and every track that has a difference to feel. You will confidently control the car instead of hanging on. Each car will respond correctly and will do what your hands tell it to do.

Except FFB multi at 1 is too much for me.
Running DX11 without my plugins I have no way of knowing if I am clipping or not but, at least according to everyone else I have spoken too, I should be clipping and quite heavily at that.
So if this is how it's supposed to be working, and FFB multi 1 is supposed to give you the realistic weight of the car, maybe it's not working as intended.
And the moment you come in and take things over you might as well go the whole way and fix the steering to how you like to drive and you know actually works for you.

So I tried as you said and used "vehicle set" and gradually kept lowering the FFB multi.
Steering got lighter and lighter but it never gave me the sort of beautiful feedback I previously described, to the point of me thinking it was all just in my head.
So I went back to my own settings which cut the steering ratio by half and thankfully that feeling with the AMG was restored.
And it's beautiful.
Just for reference, try 220 degrees of wheel rotation and 0.35 FFB multi and maybe you will get that feeling too.
The moment the car goes into a perfect 4 wheel change of direction and the tires reach the absolute limit you can feel the steering suddenly get real light and that tells you all you need to know.
I used Nordschleife2 24H for my testing BTW and medium rubber.
Give it a go, I'm curious.
I know such fast wheel ratio leads to big driver errors so one needs to be really precise.
My philosophy is that if you want to run at the front then that's the sort of precision required for that and if you don't have it you get to suffer accordingly.
 
Back
Top