For those who were asking for my skins (Gary77) for example, here's link to them. ENJOY MATE!Very nice skin mate. could you please share it?
https://forum.studio-397.com/index.php?threads/paco-skiinoffs-car-skins-for-download.58107/
PACO
For those who were asking for my skins (Gary77) for example, here's link to them. ENJOY MATE!Very nice skin mate. could you please share it?
and what is the problem? the motion file can also be translated !!! ...even keeping the same is better than nothingDon´t think you´l get rim templates since they have motion blur on it.....
and what is the problem? the motion file can also be translated !!! ...even keeping the same is better than nothing
We now had a test race in our league. Every car alone is great fun and I think, the cars looking great and the physics are well done.
Disappointing is the graphical performance. We were about ten people and the FPS went very low. In most cases I have no problem to reach my stable 60FPS, with these cars I got FPS sometimes down to 30 FPS. So this should be adressed. Thanks.
Not sure if anyone has asked this but is the Camaro compatible with these straight out of the box or will it need an update ?
It most lightly won't fit the current BoP.
Something similar happened in our race.So did we, our first race is now history.
In these cases we always start off with Silverstone, an official and well optimized track.
fps was not a problem.
In fact racing the Civic at the A1 Ring having recently switched to DX11 I got 45 fps on the starting grid, up to 70 fps rest of the track.
Much lower than I would be getting on DX9.
Important thing though I got no freezes and everything was smooth during the race.
Hitting Silverstone with the GT3 pack it was 120+ fps with my mid to low-end GC so great.
No problems all week but come qualifying the server was freezing.
After two restarts we just waited it out and 2 mins in we could do the quali.
That was really worrying but in the end all turned out ok, and the race was fantastic and most everyone had a lot of fun.
We have had 40 car grids in the Megane trophy II and the Apex GT3s with no problems whatsoever, 30 cars we had last night should not have been a problem.
1)Rf2 latest version has a bug?
2)Bug in the GT3 pack?
3)Maybe custom liveries causing the disruption
4)Mod is too heavy?
5)Insert reason here
Leaving these here as feedback, unlikely it was the stars aligning so expecting others to have issues as well and for those to be resolved in the near future.
I think he's pointing out that rims with motion blur 'break' the template system, so it's not possible. I could well be wrong though.
I haven't read all the posts in this thread yet but am wondering if anyone else has the same problem I'm having with the Mercedes paint.
It doesn't seem to matter what I do with my paint colour in the merc it always comes out silver. Tried turning off all layers including the base layer and only left my blue (new paint) layer on, still comes out silver?
Anyone got any ideas on where I'm going wrong. See images below, both cars have the same colour paint in PS and the alpha channel on the merc is darker grey so should be less shiny. Bottom pic is a shot of the template for merc.
Thanks in advance.
PS sorry if this has been asked.View attachment 10599 View attachment 10600View attachment 10601
I think Project Cars 2 are bringing new drivers to the market.