Le Mans Ultimate

I don't think that it is much different in term of "physics of the engine" (physics are just physics - they don't change mathematically), but I think the cars have been changed/optimized physics-wise (geometries/aero/maybe tyres). But for the price of this EA, I would just encourage to get it. Some new tracks, better cars (just look at the LMP2 Oreca, you cannot compare it - graphically - to rFactor 2, really amazing), HUD improvements, and - last but not least - to support the developer Studio 397.
from videos atleast the cars looks more snappy on mistakes , which was my one of the gripe with rf2 cars. looks good , i will consider it for future.
 
Get it, to support S397 for Example?
And a complete new Game is necessary when the FIA wants to have it as the official Game for the Series and not as a DLC for an already existing Game.
I understand the issue of the official game and for me it's fine, but they should have launched an lmdh and an lmh in RF2, so we could drive the cars on any track, I bought it even though I didn't intend to play, as I was more into the hybrids, however When I enter the sim and see 7 racetracks that I wanted, 5 I already have and it's discouraging.
 
Am I missing something
Why get this new title when I have rf2 all dialled in with lots of content etc
Comparing various titles on Steamcharts, it seems the bulk of the interest is coming from AC and ACC and, possibly, iRacing (guessing since we can't see their player numbers). The reason for the interest seems to be ranked online racing available for a complete popular race series. It took ACC 2 years to reach the player numbers LMU achieved on the first day. rF2 has NEVER reached the player numbers that LMU had for the first day.

Edit: The reviews on Steam are more positive than I expected. Most of the negative reviews haven't even refunded their purchase! Summarizing the negative reviews, they fall into 3 or 4 camps: needs optimization, "it's just an rF2 mod", and "I can't make it work on my computer/controller".
 
Last edited:
Hello R9 owner here

mas you see in my post above I am not having a great experience just now

do you mind sharing your pithouse and in game controller files?

thanks a lot
Hi, pithouse, i follow the recommended settings here, on Studio 397's site.
In-game, I only changed the max wheel rotation to 1440, to match the pit-house settings.
And I did not change anything else in-game, but I have not driven too much, to be honest.
But it felt really good.
 
I understand the issue of the official game and for me it's fine, but they should have launched an lmdh and an lmh in RF2, so we could drive the cars on any track, I bought it even though I didn't intend to play, as I was more into the hybrids, however When I enter the sim and see 7 racetracks that I wanted, 5 I already have and it's discouraging.

It's a different game now, it's RF2 on steroids, IMO.
At individual DLC prices, only the new content would cost €58,00.
I understand that regional pricing applies and that it's not overly expensive in Brazil.
 
I don't know about that, I feel like rF2 FFB has the potential to be very noob friendly when dialed in to be realistic. The current state of LMU FFB would probably just frustrate new players. I really hope they improve it, otherwise I have very little reason to even play LMU over rF2.

realistic is usually not noob friendly.
 
It's a different game now, it's RF2 on steroids, IMO.
At individual DLC prices, only the new content would cost €58,00.
I understand that regional pricing applies and that it's not overly expensive in Brazil.
Hi @vava74, How are you? I don't care about the price of the dlcs, and the modifications made to run the LMU can be done in rf2, I and I believe that several people want the cars, or the possibility of having hybrid car mods, I understand the studio's reasons, but since the lmp1 h era we don't have hybrids in rf2 which is a huge delay.
 
Had the wrong info, trackir not fixed yet
SCRATCH: YouTuber Dan Suzuki got TrackIR working, instructions and links:
 
Last edited:
Hi @vava74, How are you? I don't care about the price of the dlcs, and the modifications made to run the LMU can be done in rf2, I and I believe that several people want the cars, or the possibility of having hybrid car mods, I understand the studio's reasons, but since the lmp1 h era we don't have hybrids in rf2 which is a huge delay.

Way forward for me is not to look back.
Make LMU that good in 1/2 years they have the funding they can get back other licenses and work the same magic.
You make FIA licence a success I think you can write your own ticket.
 
Sorry, just have to say it.

I love the way S397/MSG take the piss out of Madness by copying their loading screen format.
But with bigger names :p

Proviso: There is no steam hardcore sim I do not like or own so calling me a ISI fanboy is ludicrous, more the fool you.
 
Hi @vava74, How are you? I don't care about the price of the dlcs, and the modifications made to run the LMU can be done in rf2, I and I believe that several people want the cars, or the possibility of having hybrid car mods, I understand the studio's reasons, but since the lmp1 h era we don't have hybrids in rf2 which is a huge delay.
People don't understand that this is just the start. I have heard and read this Its-just-an-rF2mod-nonesense now enough that I can only recommend you to make up your mind on your own. Boot up the RSR on Sebring in rF2 and LMU and crank up the settings as far as you can to get a smooth framerate and tell me it's the same game. There is so much more stuff in this new title than just some content that is actually just the same on paper.

All tracks have been updated, all cars have been updated. All the content is of top notch quality, in consistent quality so you don't have a lowpoly RSR with no PBR shaders in the cockpit while the Ferrari looks like from a different game, the soundscape is amazing with so much more details than in rF2, it looks fantastic with the new sky, new particle system, AI that actually does a real formation lap to get you fired up for the race, AI that behaves pretty damn well in multiclass, tires that feel even more dynamic than in rF2, dirt that builds up on the windscreen, with the cockpit lights that come up once the sun sets. There is a new material system in place wich just makes everything look a bit nicer and there are also a few quality of life improvements. I like the fact that once you advance in quali mode the game actually sorts the classes by itself and that you can finaly adjust settings while being on track, the HUD is pretty clean and nice eventhough I mostly switch it off.
I went out the pits with the 963 at Portimao - not the best combo I know - and it was love at first feel as it was with rF2 when I went with the Eve through Eau Rouge. How the engine kicks in in the pits, while I first thought my sound was broken and then it starts to rumble. It felt like driving on ice but in a good way and once the tyres started to heat up you get more and more feel. Now a couple of hours more in and I am still yet to scratch the surface. Only tried 3 cars sofar and only Sebring and Monza in offline racing. Well worth 30 Euro comapred to the 45 Euro that you have to pay to get the LMV-pack for rF2. But that's just me ...

This isn't me shitting on rF2 because I will still use it for pretty much everything that isn't WEC2023 related and my beloved Group C cars, but it's also great to see what this engine is capable of going forward. I don't dare to imagine what a GroupC DLC would feel like on this new platform with that level of detail.

And last but not least: #BringBackTheCheeseBlock :D
 
LMU goes well so they farm out rF2 to get total rebuild even ISI helping.
Release it as rF2 Ultimate, rebuilt engine with huge list of bugs fixed.
Who is going to buy it ?
Next thing ?
None of the old mods would work ........ :oops: Oh

Personally I don't see why anyone should expect anything from a studio with a 12 year old sim ?
Who besides iRacing and RRE do that ?
Studio wise AC is long dead and ACC / AMS2 I don't see any ground breaking features or fixtures ?

But the studio with the least sales, resources not to mention the worse rating is somehow supposed to do what others won't ?

shakes head
 
realistic is usually not noob friendly.

Realistic means you feel what the car is doing through the steering. If the wheel is randomly oscillating in a straight line then you can't drive it like a real car, because in a real car when you come out of a corner the self aligning torque is what guides you onto the next straight, if you don't have realistic self alignment torque you won't know what you're doing. There's a reason why so many people are saying they don't feel confident through corners in LMU.

Maybe you thought I meant realistic physics is noob friendly.
 
People don't understand that this is just the start. I have heard and read this Its-just-an-rF2mod-nonesense now enough that I can only recommend you to make up your mind on your own. Boot up the RSR on Sebring in rF2 and LMU and crank up the settings as far as you can to get a smooth framerate and tell me it's the same game. There is so much more stuff in this new title than just some content that is actually just the same on paper.

All tracks have been updated, all cars have been updated. All the content is of top notch quality, in consistent quality so you don't have a lowpoly RSR with no PBR shaders in the cockpit while the Ferrari looks like from a different game, the soundscape is amazing with so much more details than in rF2, it looks fantastic with the new sky, new particle system, AI that actually does a real formation lap to get you fired up for the race, AI that behaves pretty damn well in multiclass, tires that feel even more dynamic than in rF2, dirt that builds up on the windscreen, with the cockpit lights that come up once the sun sets. There is a new material system in place wich just makes everything look a bit nicer and there are also a few quality of life improvements. I like the fact that once you advance in quali mode the game actually sorts the classes by itself and that you can finaly adjust settings while being on track, the HUD is pretty clean and nice eventhough I mostly switch it off.
I went out the pits with the 963 at Portimao - not the best combo I know - and it was love at first feel as it was with rF2 when I went with the Eve through Eau Rouge. How the engine kicks in in the pits, while I first thought my sound was broken and then it starts to rumble. It felt like driving on ice but in a good way and once the tyres started to heat up you get more and more feel. Now a couple of hours more in and I am still yet to scratch the surface. Only tried 3 cars sofar and only Sebring and Monza in offline racing. Well worth 30 Euro comapred to the 45 Euro that you have to pay to get the LMV-pack for rF2. But that's just me ...

This isn't me shitting on rF2 because I will still use it for pretty much everything that isn't WEC2023 related and my beloved Group C cars, but it's also great to see what this engine is capable of going forward. I don't dare to imagine what a GroupC DLC would feel like on this new platform with that level of detail.

And last but not least: #BringBackTheCheeseBlock :D
no thanks, I have refunded and I wait for the rF2 version ;), I'm full satisfied with rF2, it does everything better with more features, like this simple one : 20 GTE cars ;)
 
rF2 FFB didn't need any dialing in except for maybe overall strength and some wheel-specific fine-tuning parameters like filtering and minimum torque. That was the beauty of it.

Now we are back to rF1 where we have a zillion FFB options and canned effects seem to be back (at least in the menu) with things like rumble strip pull factor etc. It's a bit ironic we are back to where we started and what rF2 attempted to get rid off.

I wouldn't say they've gone back to rF1 FFB, but it's definitely not as good as rF2 right now.
 
Back
Top