Le Mans Ultimate

How do you pan a 2 day EA release ?
steroids :p
People point out the obvious are oblivious.
Sprinkle some pixie dust fixes all.

Like making multi class quick race grids a wish already for LMU .... forget rF2 lol
I gave people a fix for that 12 year ago, my discovery as I never heard anyone else mention it.
Make a rfmod, make a private server and join it. lol yes that simple.
In server menu quickly click on precise grid order.
Tell me what other sim allows you to do that ? None that I drive.

Doing the same thing in offline menu you will be clicking back and forwards endlessly to get the right grid ....if ever.
Not only that the grid is either random with different cars on pole every time.
My way gives you a third option ..to have exact grid you want not the game.
So you can setup any real race, proper grid and take screenshots turn 1.

My way you can watch test races in window while you do something else. IE: offline mode pauses multi tasking.
No there is no lag.. No you don't need to forward ports to join your own server on same PC.


ON TOPIC:
I see no reason if/once public servers are available you won't be able to do the same thing in LMU.
The wierd thing is people think that certain features of the game come at no cost. They want to load 61 AI cars at Le mans - wich other sim let's you do that? - and expect to load the game within a blink of an eye.

Regarding the FFB issues that some people are having with the hypercars - you simply need to get the tires up to temp. Once you have higher temps and get more grip, the steering starts to feel heavier. It's very much like rF2 in that regard. More grip = more load on the tire and thus higher steering forces = stronger FFB.
 
The wierd thing is people think that certain features of the game come at no cost. They want to load 61 AI cars at Le mans - wich other sim let's you do that? - and expect to load the game within a blink of an eye.

Regarding the FFB issues that some people are having with the hypercars - you simply need to get the tires up to temp. Once you have higher temps and get more grip, the steering starts to feel heavier. It's very much like rF2 in that regard. More grip = more load on the tire and thus higher steering forces = stronger FFB.

That gives you heavier steering, but I really don't think that's the real issue people are having. There's some kind of deadzone in the FFB and that seems to lead to random oscillations because the steering suddenly gets loaded up with torque out of nowhere and then reacts back on itself. In a big slide the steering almost goes dead for a moment and then loads up again and oscillates, it's very unnatural and should be fixed.
 
Well yeah recommended hardware is for "Default Settings @ 1080p" ( Both rF2 and LMU )
Some should go reset rF2 and look at what default settings actually are.
 
That gives you heavier steering, but I really don't think that's the real issue people are having. There's some kind of deadzone in the FFB and that seems to lead to random oscillations because the steering suddenly gets loaded up with torque out of nowhere and then reacts back on itself. In a big slide the steering almost goes dead for a moment and then loads up again and oscillates, it's very unnatural and should be fixed.
Ah, now I get what you mean. Got to agree that I experienced something similar in the Caddy. Looked similar to Jimmy Broadbents crash. But it got me thinking that this car is also very sensetive to stalling the airflow under the car. So when you hit the ground with the floor it's a very sudden snap off oversteer wich can also happen while just hitting a bump in fast corners. In my case and also in Jimmy's case we both hit the curbs at high speeds. Looked actually very similar to the crash that Renger van der Zande had at Spa. Do you have this issue with all Hypercars or just with some particular cars?
 
Add re-center in direct input.json, just assign any random function and edit after exit:
},
"VR : Re-Center head position":{
"device":"OSH PB Controller (DTM)-CEB04E5ED5E2EF68",
"id":38
}

Could work for keyboard but I did not get it to work.
I don't understand this method sorry.
 
People don't understand that this is just the start. I have heard and read this Its-just-an-rF2mod-nonesense now enough that I can only recommend you to make up your mind on your own. Boot up the RSR on Sebring in rF2 and LMU and crank up the settings as far as you can to get a smooth framerate and tell me it's the same game. There is so much more stuff in this new title than just some content that is actually just the same on paper.

All tracks have been updated, all cars have been updated. All the content is of top notch quality, in consistent quality so you don't have a lowpoly RSR with no PBR shaders in the cockpit while the Ferrari looks like from a different game, the soundscape is amazing with so much more details than in rF2, it looks fantastic with the new sky, new particle system, AI that actually does a real formation lap to get you fired up for the race, AI that behaves pretty damn well in multiclass, tires that feel even more dynamic than in rF2, dirt that builds up on the windscreen, with the cockpit lights that come up once the sun sets. There is a new material system in place wich just makes everything look a bit nicer and there are also a few quality of life improvements. I like the fact that once you advance in quali mode the game actually sorts the classes by itself and that you can finaly adjust settings while being on track, the HUD is pretty clean and nice eventhough I mostly switch it off.
I went out the pits with the 963 at Portimao - not the best combo I know - and it was love at first feel as it was with rF2 when I went with the Eve through Eau Rouge. How the engine kicks in in the pits, while I first thought my sound was broken and then it starts to rumble. It felt like driving on ice but in a good way and once the tyres started to heat up you get more and more feel. Now a couple of hours more in and I am still yet to scratch the surface. Only tried 3 cars sofar and only Sebring and Monza in offline racing. Well worth 30 Euro comapred to the 45 Euro that you have to pay to get the LMV-pack for rF2. But that's just me ...

This isn't me shitting on rF2 because I will still use it for pretty much everything that isn't WEC2023 related and my beloved Group C cars, but it's also great to see what this engine is capable of going forward. I don't dare to imagine what a GroupC DLC would feel like on this new platform with that level of detail.

And last but not least: #BringBackTheCheeseBlock :D
So this vision that people talk about so much, but was it all an engine update?? so update rf2 for all other content that is not wec, what I want to say is that I would like hybrid cars in rf2 so I can race wherever I want and not on 7 tracks or 2 or 3 others that saw me 1 championship .
 
Ah, now I get what you mean. Got to agree that I experienced something similar in the Caddy. Looked similar to Jimmy Broadbents crash. But it got me thinking that this car is also very sensetive to stalling the airflow under the car. So when you hit the ground with the floor it's a very sudden snap off oversteer wich can also happen while just hitting a bump in fast corners. In my case and also in Jimmy's case we both hit the curbs at high speeds. Looked actually very similar to the crash that Renger van der Zande had at Spa. Do you have this issue with all Hypercars or just with some particular cars?

Something always leads to a slide, but the issue I'm talking about are more about what happens in the slide. This happens in more subtle slides too. I have the issue with every class of car, I haven't driven absolutely every single car, but a great portion of them. The devs are aware of the issues I'm sure and hopefully get them ironed out soon.
 
Like here
https://www.racedepartment.com/news/le-mans-ultimate-missing-features-we’d-love-to-see.1804/
Omitting rF2 features surely has a good reason ?
I have no clue but I would think less complication is the better path.
Promise nothing ;)

Really I would be asking others studios why their engines can't do some of these things after years of updating, things ISI managed a decade ago.

ISI really were ahead of their time. I'm honestly surprised other sims haven't even come close to catching up to the tire model or road simulation of rF2 yet.
 
So this vision that people talk about so much, but was it all an engine update?? so update rf2 for all other content that is not wec, what I want to say is that I would like hybrid cars in rf2 so I can race wherever I want and not on 7 tracks or 2 or 3 others that saw me 1 championship .
Right now, it's only the 2023 content. More content with the same quality will come in the future. It makes perfect sense to release this platform as a standalone game not only from a commercial standpoint because the company actually has to earn some cash, but also to have a focused platform that isn't held back by older content to allow faster implementation for new features. If something is new or get's broken you don't need to check it for 100 different cars and 100 different tracks. It's been explained alot why they choose this approach. You can agree with that or not.
 
Hi @vava74, How are you? I don't care about the price of the dlcs, and the modifications made to run the LMU can be done in rf2, I and I believe that several people want the cars, or the possibility of having hybrid car mods, I understand the studio's reasons, but since the lmp1 h era we don't have hybrids in rf2 which is a huge delay.

People have to understand that the ONLY CHANCE OF SURVIVAL and continued support for rFactor 2 is if LMU is a success.

SteamCharts show the number of concurring rF2 players hardly moved with LMU and that means two things:

- that most of this relatively large crowd are new people, coming from AC, ACC, iRacing, GT, Formula 1, Forza, ... and this "mob" may fall in love for the exact same thing as we do and MAY COME to rFactor 2 looking for all of its diversity with (roughly) the same physics.

- that rFactor 2 concurring players not decreasing might demonstrate a "bad will" / "jealousy" within the rFactor 2 fanbase, looking at the brand new toys and new candy being only on LMU, ie. a jealousy for the potential success of rFactor 2's "child" and, if that is the case, that's wrong and people have to get over it.

If LMU is a success, there is a sliver of hope that goodies will trickle down.
If LMU fails, it will be a slow agony and the ultimate result might even be Rennsport buying the carcass that will be left.
 
I don't understand this method sorry.

In-game, assign for example "Wipers" to the button you would like to use.
located the file "direct input.json" in .../UserData/player folder and open with Notepad.
Search for "Wipers" and replace with "VR : Re-Center head position" and save.

Now this button should re-center VR, hope it helps.
(this works for devices, have not got keyboard shortcut to work)
 
People have to understand that the ONLY CHANCE OF SURVIVAL and continued support for rFactor 2 is if LMU is a success.

SteamCharts show the number of concurring rF2 players hardly moved with LMU and that means two things:

- that most of this relatively large crowd are new people, coming from AC, ACC, iRacing, GT, Formula 1, Forza, ... and this "mob" may fall in love for the exact same thing as we do and MAY COME to rFactor 2 looking for all of its diversity with (roughly) the same physics.

- that rFactor 2 concurring players not decreasing might demonstrate a "bad will" / "jealousy" within the rFactor 2 fanbase, looking at the brand new toys and new candy being only on LMU, ie. a jealousy for the potential success of rFactor 2's "child" and, if that is the case, that's wrong and people have to get over it.

If LMU is a success, there is a sliver of hope that goodies will trickle down.
If LMU fails, it will be a slow agony and the ultimate result might even be Rennsport buying the carcass that will be left.

The reason people are still playing rF2 instead of moving completely to LMU is because LMU is obviously not ready, it's EA for a reason. It's nice to give it a try, but it's got too many issues right now. Even if it was all feature complete, it still doesn't have the same content as rF2.

People can play multiple sims, it has nothing to do with jealousy. I play GT7 and have a completely separate sim rig for it because it's got features that rF2 never will have.
 
can't stop playing .....










....with rFactor 2 !!! ;)I like the GT3 and the bmw m4, and I can race 30 GT3 on Lemans, Nordschleife.... no need for LUM at all ;)
 
My way you can watch test races in window while you do something else. IE: offline mode pauses multi tasking.

Code:
    "Pause If Focus Lost":true,
    "Pause If Focus Lost#":"whether to automatically pause if window loses focus (single-player only)",
 
Realistic means you feel what the car is doing through the steering. If the wheel is randomly oscillating in a straight line then you can't drive it like a real car, because in a real car when you come out of a corner the self aligning torque is what guides you onto the next straight, if you don't have realistic self alignment torque you won't know what you're doing. There's a reason why so many people are saying they don't feel confident through corners in LMU.

Maybe you thought I meant realistic physics is noob friendly.
Thanks for explaining your thoughts.

What I meant with "realistic" is "like driving a real race car in real life".
 
The reason people are still playing rF2 instead of moving completely to LMU is because LMU is obviously not ready, it's EA for a reason
I will NEVER move to LMU simply cause my favorite cars are Porsce 992 cupcar, BTCC, GT3, Caterham, Formula pro, and my favorite tracks are Nordschleife, Brands Hatch, Bathurst.....I'm not a fan of WEC and I'm pretty sure WEC fans are a minority.
 
Thanks for explaining your thoughts.

What I meant with "realistic" is "like driving a real race car in real life".

Well that's all relative isn't it? If you're completely new to driving then any other sim would be equally as daunting, even if they're not realistic at all. You'd have to learn it from the ground up either way. If you have some real world driving experience, even if it's just on public roads commuting to work, then you'd know real steering wheels don't shake back and forth for no apparent reason (unless you drive a Jeep), so you'd have some form of reference at least compared to an unrealistic sim.
 
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