Again it is most definitely NOT a scam.
Let's look at what iRacing offer, that most sims do not. They currently have about 40 official series running 24/7 with races hourly, 2 hours, 4 hours. They have full pavement oval series, road series of single and multi class both sprint and endurance, fixed and open setup racing, and 10 dirt oval series. Who else has that?
They have massive special events for users, with thousands of people competing simultaneously in that event (such as, Daytona 500 or Indy 500, Le Mans 24 hrs). They have had lots of connectivity issues with those, admittedly [and in some cases due to DDOS attacks]. Who else has that?
Hosting costs 50 cents per hour. And you have to do no wrangling with infrastructure or installing mods to do it, just set a bunch of values on a web page and away you go. They've got an almost complete league management system too. Who else has that?
They have over 80 laser-scanned tracks, and the quality of textures is phenomenal on the latest ones. Who else has that? They release 2-3 new road courses each year, and now are doing 6-8 short ovals as well.
They have over 80 vehicles laser-scanned or with 3D models built directly from manufacturer CAD data. Who else has that?
If we come to the physics and tire models, it is one of the reasons I am currently not racing much on there at present. I am upset that they are releasing dirt oval and soon rallycross, when they have longstanding major issues with the tire model especially on road courses. They also have issues with the aerodynamics and especially draft models. So I am tired of waiting for these to get fixed. But S397 is no stranger to these same issues and their content quality (even the latest pack) can best be described as "uneven". But worse, is the fact that they have maybe 10 tracks available of similar quality to iRacing, half of which are done by modders and almost none laser scanned. Again, look at the Zandvoort release; 0.2 is about right. Some of the older iRacing content needs reworking to bring it up to the current standards also; and I've complained to them about keeping releasing new stuff without fixing the old stuff. But regarding physics, even if the tire model has problems, they've released cars with DRS, KERS, and F1-current hybrid systems decently modelled and have inerters and other such systems that no-one else has.
iRacing charge a premium price for what they offer. But there is a reason why, and over 60,000 people maintain a membership with them notwithstanding that.
Let's look at what iRacing offer, that most sims do not. They currently have about 40 official series running 24/7 with races hourly, 2 hours, 4 hours. They have full pavement oval series, road series of single and multi class both sprint and endurance, fixed and open setup racing, and 10 dirt oval series. Who else has that?
They have massive special events for users, with thousands of people competing simultaneously in that event (such as, Daytona 500 or Indy 500, Le Mans 24 hrs). They have had lots of connectivity issues with those, admittedly [and in some cases due to DDOS attacks]. Who else has that?
Hosting costs 50 cents per hour. And you have to do no wrangling with infrastructure or installing mods to do it, just set a bunch of values on a web page and away you go. They've got an almost complete league management system too. Who else has that?
They have over 80 laser-scanned tracks, and the quality of textures is phenomenal on the latest ones. Who else has that? They release 2-3 new road courses each year, and now are doing 6-8 short ovals as well.
They have over 80 vehicles laser-scanned or with 3D models built directly from manufacturer CAD data. Who else has that?
If we come to the physics and tire models, it is one of the reasons I am currently not racing much on there at present. I am upset that they are releasing dirt oval and soon rallycross, when they have longstanding major issues with the tire model especially on road courses. They also have issues with the aerodynamics and especially draft models. So I am tired of waiting for these to get fixed. But S397 is no stranger to these same issues and their content quality (even the latest pack) can best be described as "uneven". But worse, is the fact that they have maybe 10 tracks available of similar quality to iRacing, half of which are done by modders and almost none laser scanned. Again, look at the Zandvoort release; 0.2 is about right. Some of the older iRacing content needs reworking to bring it up to the current standards also; and I've complained to them about keeping releasing new stuff without fixing the old stuff. But regarding physics, even if the tire model has problems, they've released cars with DRS, KERS, and F1-current hybrid systems decently modelled and have inerters and other such systems that no-one else has.
iRacing charge a premium price for what they offer. But there is a reason why, and over 60,000 people maintain a membership with them notwithstanding that.
