For me, rf2 only improves. I do not understand those who are not satisfied with the work of the s397. If it were not for s397, simulator would probably have died. Even I, as a big connoisseur of this game, bought VR and stopped playing it. And it was sad, I no longer wanted to drive without VR, but I could not put up with the tires and physics of other simulators. And when I got the opportunity to drive to VR, it was like a new simulator. I never want to part with him.
The main thing is to have a good FPS optimization. And the roadmap gives me hope.
I want to thank S397 and hope that you will not abandon my favorite simulator and you will have enough money to support development!
With all due respect, do not you understand those who are not satisfied with what S397 did? This is not because the few things that have been done in 1 year satisfy you that they satisfy all users (just try to put you on time). Indeed all users have different expectations. I will not be exhaustive and besides I do not know everything that has been done so much that S397 is a company that communicates little and with little detail.
But in about 1 year of S397, that is what I see (may be forgotten):
- Very few real products 100% finished (not good and gives a not serious image of the company)
- A GT3 mod with REAL car data and the latest physics technologies (exactly what I expected for ALL future S397 cars)
- Several cars of very good quality as usual ISI, but frankly I'm not yet "reassured" (the GT500 disappointed me for example)
- slight improvements in tire physics (what I expect the most but it seems very light in 1 year, especially since these new technologies have not been integrated into the old cars -huge mistake because it should have been a priority I think -)
- EXTREMELY poor performance with the beta dx11, unless you have an ultra high-end GPU (yes it's a beta, but 6 months after no perceptible optimization has taken place, and apparently we will soon come out of the beta ... not very confident
- Dx11 graphics really not extraordinary in comparison to all games / sim-arcade / sim market ... (a priority certainly secondary but frankly we can only be disappointed when we see the huge drop in performance!).
- The VR (used by ~ 10% of the users apparently but deemed indispensable by them. Not useful or desired for me but I understand these expectations).
- Visual damage (sincerely I was very surprised ... almost useless in a simulation and in my opinion one of the last priorities ...)
- Many small bugs some of which are very awkward WITHOUT official support (ex: stuttering, alt + tab etc): dozens of messages of mutual help on the forum with very rare and short interventions of S397. I do not find that normal.
- 1 only new track (or 2 if I counted wrong?) Incomplete (zandvoort) and not laser scanned
- The set of cars ISI / 397 are not up to date (dx11 it does not matter of course and it brings almost nothing in terms of simulation, but not updated with the latest technologies of physics: it me seems to be a fundamental mistake (well OK do not say mistake if you want, say it was one of my strong expectations ...)
- Projects in progress (often delayed without precise information - expected date of exit): UI without serious planning / communication, rain graphics planned without great precision but without the essential (management of aquaplanning = simulation), etc.
- Cars to come but without any indication of planning even approximate (GTE, Tatuus)
- RF2 still in beta after 5 years ... OK OK. We are still waiting a short year for the simulation to be described as almost "complete". But the problem of the beta dx11 (very poor performance) has seen almost no improvement in the last 6 months while it is the major problem of RF2 .... I am starting to have serious doubts about the capacity of S397 to display a good performance / quality ratio for its graphics engine.
Well I have necessarily forgotten things but I drew the table. After each interprets it in its own way. IN ACCORDANCE WITH THOSE OWN EXPECTATIONS, I respect the opinion of others.
My interpretation:
It's a duel between REALISM (simulation) and IMMERSION / ERGONOMICS.
- The second is 100 times more popular and probably theoretically allows new customers to come. The choice of S397? Choice of benefit focused on immersion and ergonomics. This choice is appreciated by some RF2 users (according to their expectations, I respect that of course) and by new customers from sim-arcade / car video games.
- This displeased the others (apparently in minority).
So it seems that at the strategic level, S397 has strongly reduced these goals of realism thinking to be enough in advance, to privilege immersion / ergonomics (unfortunately for me).
But that does not have the desired effects at all, why? Unfinished products, not enough communication (more crunchy information on Discord than on the official forum / roadmap / overall communication.....), poor planning / information, but
especially poor performance and frankly disappointing graphic quality, bugs and fluidity problems etc etc .
As for me I'm happy only for:
- Improving the tires (but not overall physics in 1 year)
- GT3 with REAL data, other cars rather good but not exceptional ...
Damn it, in fact there is only that which really satisfied me, it is a not say much, in 1 year.
The thing that I like most is the improvements of the tire model .... and 95% of S397 / ISI cars seem not to have it (same for S397 other physics technologies).
This is just to say that it depends on the POINT OF VIEW: from my point of view, there is really a lot of reasons to be disappointed (MY point of view /My wishes / My vision of a simulation).