Latest Roadmap Update -October 2017

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New HUD/UI and better physics (tyre). I would hope they are the priority at the moment.
The HUD especially if DX9 is not going to be part of future updates, as not having plugins may upset many (not me, used to driving without them again :D).
The damage model was not discussed, but there are problems with it since the last update,
and this should be a matter of urgency to correct.

More content would be great, but the above issues should take precedence imho.
 
"we are in the final phase of testing an update that addresses the low framerates that some of you have been experiencing with higher quality shadow settings, and we hope to have that released before the end of this week"

:)



Don't waste time with spotter, Crew Chief does the job VERY well, just focus on more important things!
 
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Would have liked to hear something on fixes for bugs that have present for a while now. It seems they're under the radar compared to new content. The new hud and overlay sound promising though and would make those who rely on third party plugins happy.
 
the templates of the gt3 mod of payment are a disaster to be able to paint, if to paint you have to handle the 3d max, I can put myself and make the mod after learning to use it, repair well the templates that are paid, are not free
 
Thank you to Studio 397 for the candour regarding updates & status of progression with various additions to rF2.
 
The process taking longer, though not unexpected, is probably the hardest part to accept because so many things are left unfinished. On the other hand, the promises hold more water than hoping, say, pCARS 2 suddenly has good AI because we're sampling some tasty fruit.
 
pCARS 2 is just a very arcade game, for a real sim it's a garbage
it just pleases the eye

Each for their own but I find it far from Arcade. pCars 1 yes, but 2 is whole new game really. Changing the settings to remove the 'arcade' settings makes the game very much a sim. I'm guessing you have only joined servers that have been configured with default settings (and there are many with default settings) but change the defaults and it's very much a sim.
 
the important thing is to allow real careers contacts breaks online code ... forget artificial intelligence and above all keep l realism in physics.
 
Each for their own but I find it far from Arcade. pCars 1 yes, but 2 is whole new game really. Changing the settings to remove the 'arcade' settings makes the game very much a sim. I'm guessing you have only joined servers that have been configured with default settings (and there are many with default settings) but change the defaults and it's very much a sim.
the 1 and the 2 a garbage
 
"we are in the final phase of testing an update that addresses the low framerates that some of you have been experiencing with higher quality shadow settings, and we hope to have that released before the end of this week"

:)



Don't waste time with spotter, Crew Chief does the job VERY well, just focus on more important things!


I don't think that left the responsability of Crew Chief for the community is a good idea. It's because we already know that rf2 is a very sensible sim, people still have a lot of fatal crashes caused by plugins and external applications. Wrong choice in my point of view.

Besides that, it's an essential functionality for simracing.
 
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Hey folks finally decided to give rfactor 2 a shot since I've heard such wonderful things about it. I found the demo rather boring and it honestly put me off getting this title for the longest time. Anyways I decided to give it a go because of the VR support and word of mouth. WOW this is something else. Masterful physics and while the VR scale seems a little on the small side (especially hands and car interior) it definitely offers the BEST IN CLASS car handling and everything else seems good enough. Just wanted to sneak in a comment that I've converted to "the dark side". But allow me to say that I still enjoy the heck out of pcars2 ALSO (don't throw rocks at me) cheers
 
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