dadaboomda
Registered
I used rf2 for 6 hours (yes too much) with this two updates. Offline. On 5 tracks and ~all ISI/S397 cars. DX11.
No bug, no problem, everything is OK.
No bug, no problem, everything is OK.
This is supposed to happen how? Just fired up steam, no download...verify integrity of game, one file missing message, no update still on build ID 2222008, fired up rF2 to sync, still no download, perhaps it takes a bit longer to get downunder
As an aside I've ALWAYS had to verify integrity to get game updates to download in the past, dunno if that is how it should be.
Christ the AI wet weather pitting bug still hasn't been looked into, after all this time. Is the AI being forgotten by s397? Rf2 has the best Ai but a couple of bugs are letting it down, and I feel this shouldn't be ignored.
There's possibly something wrong your end, do you have to Verify for all games on Steam to update? If so then maybe a Steam reinstall might be worth looking into, if it's just RF2 then it's an odd one and maybe a corruption somewhere so perhaps an RF2 reinstall might be needed.
very short that graph, to be able to go well, do not you think?Any performance improvements being noticed? Still plugging along on a i5-750 and GTX560 with 4GB RAM. DX11 builds still aren't close to DX9 performance yet on my system even with many compromises being made on the graphics and AI fronts.
Latest Build update is available!
Open Beta DX11 Steam Build ID - 2317443 (rFactor 2 Build 1109)
Default DX9 Steam Build ID - 2317463 (rFactor 2 Build 1109)
Please leave your comments and feedback below! Thanks
- (DX11) fixed the undercar shadow becoming hard to see at certain low sun angles and reflective road surfaces;
- Removed an error message in the Launcher when a component already was installed because that's not an error;
- Onboard controls for changing the engine brake mapping;
- Physics enhancement to allow building engines that won't stall because they are electric;
- Added proper playback of transmission sounds on AI/network cars;
- Physics enhancement to properly generate heat when regenerating energy;
- Added extra values to display in cockpits and on steering wheels for tyre pressures, temperature, and mixture, boost and brake mapping and brake bias settings;
- (DX11) ambient undercar shadow fixes so they won't show up on parts of the car, just the ground underneath it.
- Fixed shader error loading.
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It's there it's just invisible.Thank you for solving the problem with the invisible waypoints in the devmode, could have been written in the changelog too.![]()
all running well , did notice this weird issue at Zandvort View attachment 11281 around the Camaro. Apex mod so maybe mod related .? not sure
It's there it's just invisible.
me tooNo update here either, I even did the integrity check 3 times and still on dx9 2313980!
You need to "opt-out" to get latest 1109 DX9, that is the default Steam branch.me too
EDIT: We have also just updated v1109 in the Betas dropdown, so verify once more and you'll be good now![]()
What version of windows are you on?@Christopher Elliott Something is not right in this Build. During loading of the track, the yellow bar below flashes and restarts continuously and suddenly appears almost loaded.
When leaving the track FPS are similar to the previous Build but the feeling is to not have more than 10FPS. When returning to the pits and returning to the track, all the track is under a shadow, but in the sky there is no cloud.
Frequency of the monitor is correct and in the menus there is no problem, it is only when leaving the track. Deleted cbash and shaders folders and continuous problem. Verified the integrity of the game has not solved the problem either.
Build: 2317443
Windows10 x64What version of windows are you on?
Thanks for the heads-up!You need to "opt-out" to get latest 1109 DX9, that is the default Steam branch.
EDIT: We have also just updated v1109 in the Betas dropdown, so verify once more and you'll be good now![]()
I guess I got the update yesterday without doing additional steps I subscribed to dx11 1109 in steam.Dumb question but to get this update do we need to subscribe to dx11 1109 beta or dx11 1109