Adam Helyes
Registered
I dont have folder Overlays and i dont have overlays-config.json in player folder....
need to create yourself
I dont have folder Overlays and i dont have overlays-config.json in player folder....
I don't believe anything changed related to an LCD, which shader is this?
We tried to improve the old car paint shader - mostly focused on sensible environment reflections, and the wet road progression, that's all.
Real men use vi exclusivelyVim > Sublime Text
As far as i know, the overlays folder its inside rfactor2/Bin/Bundles/ folder a file call net.rfactor2.app.overlays.jar, you can open it with winrar, and inside you have the default folder and costumize folder to edit, but i cant find images and videos folderneed to create yourself
Hi Alex! First of all, I'm very amateur in tweaking graphics so I want to apologize for any mistake on my questions.
Our mod has DashboardElementShader on leds and after last week update we noticed brightness on leds were very low. We tweaked ambient and emmisive values to match brightness we want, but we felt this was increased again slightly so this afternoon we had to lower them to fix it again. I dont know why this was caused, but anyway we have adjusted it.
Other thing has changed and we cant re-adjust is a chrome effect on a json modified texture of car paint material. We had these textures with cubeMapFresnel modified to make a chrome effect but has been vanished in this update.
I tried to play again with cubeMapFresnel values on material editor but it does not seem to do any change now with any value I put. Is this intented?
Thank you.
Hi, a lot of our content uses the Dashboard Element, so there may have been some slight adjustment to overall exposure, I don't think anything was done huge in this area to cause a terrible change at least.
With regards to cubeMapFresnel, many many cars were using really bad values which meant they looked literally terrible. So I set them to decent fail safe defaults. I have a plan to make them editable via a new check box in the Material Editor. I'll see when we can do that. There's likely to be another update next week.
I am sorry that some stuff is getting messed around here and it is obviously inconvenient, but we need to do it so we can give you better tools and options as modders going forward - as well to allow us to author content to a higher standard and keep the old content compatible. Obviously that has meant a few short term bumps, but please keep giving feedback so we can iron them out.
Why is it that the steering wheel and pedals move in increments from 0%-100% whereas is other games it is a smooth transgression?
I get the error too but I click ok and it works for me.Well the Broadcast overlay doesnt work now just get an error it cant load the config.json![]()
When I look at the calibration section of the steering and I turn the left, it is not a smooth increase. it might just be what it looks like and not what the game sees, I don't know.What makes you think it does? Surely the game uses the raw signal from the wheel drivers. If it used 1% increments for steering any car would be undrivable.
When I look at the calibration section of the steering and I turn the left, it is not a smooth increase. it might just be what it looks like and not what the game sees, I don't know.
I think if you look in the settings folder, you will see the setups are still there, but I'm betting a slight format change may have made the old setups unrecognizable. Try these steps. Make a new setup and save it. Give it a name that stands out from your normal setups so you can recognize it easily. Then use a text editor and load up both an old and the new setup. Look for changes in the opening lines, or even the the file title. I'm betting you will find a small change between old and new. If so, make the same change to all the old setups and they should re-appear next time you load rF2.
ON THE single player screen, just below SINGLE PLAYER and just above the track & car info is an > It may be just to the right of any special rfmod you may have loaded. click on that arrow.How to access "all tracks and cars" with the new interface (UI)?
Thank you.
As far as i know, the overlays folder its inside rfactor2/Bin/Bundles/ folder a file call net.rfactor2.app.overlays.jar, you can open it with winrar, and inside you have the default folder and costumize folder to edit, but i cant find images and videos folder