Released Latest Build Update rFactor 2 - 1.1119 Now Available!

rFactor 2 - 1.1119 Now Available!
Steam Build IDs

Opt-out (old UI)
client: 5114543
dedi: 5114551

public_beta (NEW UI)
client: 5114397

- Improved logging to help us diagnose issues and run smoother.
- Lots of little UI fixes.
- Added the option to configure custom overlays, a guide is here: https://docs.studio-397.com/users-guide/broadcast-overlays
- Several lighting tweaks to improve shaders and backward compatibility.
- Fixed the lighting in the showroom.
- Fixed some issues with the sky progress from dusk to night.
- Fix for Logitech controller names which now include G-HUB.
- Improved shader hashing, might make loading slightly faster.
- Fixed suspension damage transfer during driver swap.
- Fixed an issue where moving to the next session made some clients crash.

Known issues:

- Dusk and night are a bit over-exposed at the moment.
 
- Fixed some issues with the sky progress from dusk to night.

Niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

P.S: Atom > Sublime Text.
Change my mind. :p
 
Last edited:
- Several lighting tweaks to improve shaders and backward compatibility.

Ok, so this week we had to work and release a new version of our league mod to correct all altered textures and materials to look the way we want. That's fine.. A few days later, new patch, broken lighning values again, super shiny LCD... We have to redo all over again. Will these values be changed every week? We don't want to work for nothing.

Thanks anyway for all your work and keep going!
 
- Several lighting tweaks to improve shaders and backward compatibility.

are old contents now ok or they still need an update?
 
Would be nice to know what is going on with the controller not being recognised randomly. Had it with new UI and old now. Works fine on all other games yet start rF2 up and its like theres no controller plugged in. It will detect it yet press buttons and nothing happens. Not even restarting the game will fix it. Only a pc restart.
 
Ola, esta função abaixo anunciada no Build 1118 foi implementada?

(Especialmente para corridas longas, implementamos agora uma maneira de retomar uma corrida no mesmo servidor ou em outro servidor em caso de problemas de rede. No final de cada volta, a classificação e a ordem atuais são copiadas e esses arquivos de script podem ser executados em um novo servidor para retomar a corrida após a volta de todos os pilotos. Explicaremos esse sistema com mais detalhes nas próximas semanas.)
 
Hello im trying to edit the Overlays, im editing the rfactor2/Bin/net........overlays.jar inside we have the default folder, where is the images and video folder?,
 
Just trying out the new build using the new UI (Been using old UI) and TBH I don't notice any visual difference in VR so thought I'd try without VR back on the monitor but cant find how to turn off the VR in this new UI, it's like learning a new game.

Can anyone help please!
 
Just trying out the new build using the new UI (Been using old UI) and TBH I don't notice any visual difference in VR so thought I'd try without VR back on the monitor but cant find how to turn off the VR in this new UI, it's like learning a new game.

Can anyone help please!
It's in Steam, when you launch the game, you can select configure graphic options :
upload_2020-6-4_20-14-10.png
 
- Several lighting tweaks to improve shaders and backward compatibility.

Ok, so this week we had to work and release a new version of our league mod to correct all altered textures and materials to look the way we want. That's fine.. A few days later, new patch, broken lighning values again, super shiny LCD... We have to redo all over again. Will these values be changed every week? We don't want to work for nothing.

Thanks anyway for all your work and keep going!

I don't believe anything changed related to an LCD, which shader is this?

We tried to improve the old car paint shader - mostly focused on sensible environment reflections, and the wet road progression, that's all.
 
Last edited:
Back
Top