Hey,
Nice to see some work on the light system...
Still need tweak but some interesting stuff. The 24 cycle lightning is becoming nice.
On a slightly different note, the game used to have a blue tint... now we have a green tint, about 2-3% too much, if I can trust the post process tool I'm using to fix it...
Your 'light' guys need to invest on a nice a calibrated monitor

... kidding, we get that it's still pretty much WIP...
The UI on the same critic but fair tone, need to mature a lot more, don't make the mistake to release it like that... people we'll crush you on facebook otherwise lol... seen the crowd there being a bit salty... often, but not always for no reason.
Some potential for sure tough... maybe start by removing the imaginary 'favorite server' loading and put it somewhere inside the server screen... only if requested by users.
On the optimizing side... would be nice to investigate some graphics area... like adding bigger rear view mirror distance in the option, since I do not get any difference in performance when I increase it to 1500 on the .ini file, and on both my mid/low and mid/high systems... it look a lot better to see this far without clipping.
We have also some potential waste of performances with some of the graphic options... for example I get big fps hits with the option 'rain drops' and 'road reflection' turned on, at any level, compare to off... without any difference in visual quality, expect when it rain... knowing people only play like 2% of the time while raining... it would be a big deal to have a script that only enable those two options when needed... worth the effort to investigate if doable...
Cheers guys, keep up the decent work. Meanwhile we'll keep on driving on soft deflated tires for 90min race

... beating those clueless newcomers... enjoying the great driving feeling tough.