Stefan Wukovatz
Registered
Perfect and thx to @The Bad Fasterd.
@Lazza:
Don't have time to drive today and up to Friday evening.
Hm, why nobody jump into the Bentley 2017 and tell us, if they have the same issue.
I drove the Bent '17 this morning and the tires seemed....normal.Just did and my front tyres are also heating up fast, wheel is also moving a tiny bit.
That will be difficult for the Studio as they do not have agreements with the various GT 3 organizations. The reason they could do this for the BTCC cars is MSG does have contracts signed with TOCA(or whomever runs BTCC) I think the current crop of BTCC skins are actually from modders at RD and S397 purchased their content for use with the BTCC cars.@Lazza:
Don't have time to drive today and up to Friday evening.
Hm, why nobody jump into the Bentley 2017 and tell us, if they have the same issue.
I drove the Bent '17 this morning and the tires seemed....normal.
Could you describe step by step how you are seeing this tire temp explosion?
Unfortunately this is incorrect for some cars. They've renamed the sound file and haven't stuck with a standard method for naming so you need to go through each car-upgrade.mas and check the VEH file for the correct .json nameYes, open all VEH with Notepad++ and change "GT3.sfx" to "GT3-snd.json".
Hmm perhaps. Seems I lost two posts today, or lost track of my replies.... sorryWrong quote?
@Kahel is Timotej a real life pro driver ? does he have real life data / evidence to back it up ?
i have heard , read from many REAL driver and people with real experience/data. they all say , throttle and braking at same time is quick way to get u out of team....they get shout by engineers etc.
its bad for fuel
is bad for brakes
its not optimal for performance.
so on and on....
here is real life driver saying exactly that @42:46 >
It may be so...it doesn't mean we are disagreeing... all that much... in the overall picture.
Again... nobody more than myself aim for realism... wish we had more...
To get back on point... if a behavior is 'bad'... penalize it... make it just like the real life experience... by engine tear, brake tear, etc... not by physically preventing it... if I can do it in real life... then I should be able to do it in the sim... and then suffer the consequence... short term benefice... of keeping the control of the vehicule... versus long term consequence... engine wear...
Like you said yourself... doing such thing would be the best way to get yelled at by engineers and throw off from the team... IMPLIES... they are able to do it... and so should we... that's all I'm asking for...
Now we may have cars or regulation... in real that Impose such limitations... if so I'm all for it... despite the fact that I would not like it... at all... it would make sense to implement it this way...
BUT in this case... it doesn't make sense to have a Generic version of the Gear protection... implement for the all field of 14 very differents cars... were it's oblivious there was never such regulation/tuning/restriction... for such a various serie of car... from like a 10 years periods...
The way it's implement now... is the 'unrealistic' one anyway... even tough I don't think being realistic is a good term at all... when we speak of such features...
So let us do it... abuse it even... BUT... suffer consequence... or not I'm all for it... just like real life... just don't implement an hard limit... this way...
Same for... abusing curbs... for example... the solution shouldn't be... by physically preventing it... but with wear damage and maybe even making the car more instable...
Hope it give some perspective on how some of us... see this... if we think about it... pretty sure we would agree on the vast majority of the points... and overall view...
But we just keep getting stuck... in those opposite camp... for little details... I guess it's almost a law... to get divided for small things... just how it work... but at the end of the day... there is an overall picture that would come out for anyone willing to get 'unstuck'... myself including.
I too agree that there should be consequences for abusing engine , transmission.It may be so...it doesn't mean we are disagreeing... all that much... in the overall picture.
Again... nobody more than myself aim for realism... wish we had more...
To get back on point... if a behavior is 'bad'... penalize it... make it just like the real life experience... by engine tear, brake tear, etc... not by physically preventing it... if I can do it in real life... then I should be able to do it in the sim... and then suffer the consequence... short term benefice... of keeping the control of the vehicule... versus long term consequence... engine wear...
Like you said yourself... doing such thing would be the best way to get yelled at by engineers and throw off from the team... IMPLIES... they are able to do it... and so should we... that's all I'm asking for...
Now we may have cars or regulation... in real that Impose such limitations... if so I'm all for it... despite the fact that I would not like it... at all... it would make sense to implement it this way...
BUT in this case... it doesn't make sense to have a Generic version of the Gear protection... implement for the all field of 14 very differents cars... were it's oblivious there was never such regulation/tuning/restriction... for such a various serie of car... from like a 10 years periods...
The way it's implement now... is the 'unrealistic' one anyway... even tough I don't think being realistic is a good term at all... when we speak of such features...
So let us do it... abuse it even... BUT... suffer consequence... or not I'm all for it... just like real life... just don't implement an hard limit... this way...
Same for... abusing curbs... for example... the solution shouldn't be... by physically preventing it... but with wear damage and maybe even making the car more instable...
Hope it give some perspective on how some of us... see this... if we think about it... pretty sure we would agree on the vast majority of the points... and overall view...
But we just keep getting stuck... in those opposite camp... for little details... I guess it's almost a law... to get divided for small things... just how it work... but at the end of the day... there is an overall picture that would come out for anyone willing to get 'unstuck'... myself including.
It may be so...it doesn't mean we are disagreeing... all that much... in the overall picture.
Again... nobody more than myself aim for realism... wish we had more...
To get back on point... if a behavior is 'bad'... penalize it... make it just like the real life experience... by engine tear, brake tear, etc... not by physically preventing it... if I can do it in real life... then I should be able to do it in the sim... and then suffer the consequence... short term benefice... of keeping the control of the vehicule... versus long term consequence... engine wear...
Like you said yourself... doing such thing would be the best way to get yelled at by engineers and throw off from the team... IMPLIES... they are able to do it... and so should we... that's all I'm asking for...
Now we may have cars or regulation... in real that Impose such limitations... if so I'm all for it... despite the fact that I would not like it... at all... it would make sense to implement it this way...
BUT in this case... it doesn't make sense to have a Generic version of the Gear protection... implement for the all field of 14 very differents cars... were it's oblivious there was never such regulation/tuning/restriction... for such a various serie of car... from like a 10 years periods...
The way it's implement now... is the 'unrealistic' one anyway... even tough I don't think being realistic is a good term at all... when we speak of such features...
So let us do it... abuse it even... BUT... suffer consequence... or not I'm all for it... just like real life... just don't implement an hard limit... this way...
Same for... abusing curbs... for example... the solution shouldn't be... by physically preventing it... but with wear damage and maybe even making the car more instable...
Hope it give some perspective on how some of us... see this... if we think about it... pretty sure we would agree on the vast majority of the points... and overall view...
But we just keep getting stuck... in those opposite camp... for little details... I guess it's almost a law... to get divided for small things... just how it work... but at the end of the day... there is an overall picture that would come out for anyone willing to get 'unstuck'... myself including.
Ok, sorry, didn't check this for all cars.Unfortunately this is incorrect for some cars. They've renamed the sound file and haven't stuck with a standard method for naming so you need to go through each car-upgrade.mas and check the VEH file for the correct .json name
Sry, was away at work, therefore no comment.
Bentley 2017, since I have tested it yesterday, it is better now, but not away. Looks like, the hotfix did something. Hm.
@Lazza:
You need only a tool like SimHub or others, where you can see the tire pressure.
Than it is only necessary to wait in the pit box and you should see the increasing of the pressure.
As mentioned above, now it is still existing, but the increasing is now not so fast as before.
The vibration of the wheel in the pit box is also not so extremly as before. Same settings on the wheel, nothing changed.
Yesterday I have also seen, that the brake temperature increas also very slowly, if you are only waiting in the pit box.
This is not an issue.